Post by Blight on May 1, 2016 22:26:00 GMT -5
Hazardmon | SOLO DIGIMON |
PERSONALITY Hazardmon, or rather, Blight, is a one-of-a-kind Digimon whose past is largely shrouded in mystery. He is a fast-talking, wisecracking asshole whose prime concern is whatever entertains him the most. A thirst for chaos thrives at the centre of his Digicore, making him reckless, wild, potent, and, most importantly, dangerous. Socially, Blight is tactless but friendly whenever it suits his needs. He isn't what most would call villainous, yet he takes part in his own brand of mischief making. He has a deep hatred for just about everything, despite what he says. Whatever you do - don't make him mad.
APPEARANCE Blight looks like a Kotemon wrapped in a plastic bag. His skin is almost completely concealed by a murky teal suit that looks somewhere between a hoodie and something you'd wear during a pandemic. The drawstrings on his 'sweater' are wrapped tightly around his face, which itself is hidden behind a silver gas mask. His eyes glow yellow through a pair of translucent lenses, giving him a radioactive appearance at all times. A pair of grey reptilian feet poke out from beneath his outfit, but little else is identifiable besides a tiny, crooked tail. The biohazard symbol is clearly visible on his long sleeves. When threatened, he brandishes a pair of sais. He's probably got a utility belt under there...somewhere. INVENTORY ○ BROKEN D-1 DIGIVICE - A shattered relic of Blight's past. It lights up every once and awhile. ○ OLD LETTER - Something you should never ask him to read, if you value your life.. ○ THE MARK - The Mark is a branding on one's body on their skin. This mark cannot be removed or deactivated at any time, nor can it be traded. There are only a few ways to purify this Mark, and traditional means will not work. The Mark selects somebody's soul for the taking, and will not stop until it has been claimed. This Mark gives one a 50% power bonus when using Dark Digivolution - but also haunts the marked with phantoms of all those they have slain in the past. Every thread the user has with this item has a chance of being attacked by phantoms of their past, which will take physical form and hunt the marked until defeated. BIOGRAPHY He had a human partner...once. | NICKNAME Blight AGE Unknown GENDER Male HEIGHT 4'5" (Rookie) WEIGHT 75lbs (Rookie) BIRTHPLACE Dark Area, Digital World CREST Courage PLAYED BY Zero |
Original character by created & illustrated by Zero
Hazardmon | ROOKIE |
PASSIVE ABILITIES ○ IMMUNITY - Hazardmon's radioactivity protects him from any kind of poison or venom. This includes liquid, dust/power, corrosion, or other forms of contamination. ATTACKS ○ HAZARD BULLET - Hazardmon rolls back his sleeves and unleashes a flurry of tiny bullets at a foe. Probably worse than agitating a beehive; each bullet corrodes exposed flesh on impact. ○ DARK HAZE - For defence purposes, Hazardmon spews a cloud of ash from the nozzles on his gas mask. The ash softens the blow of any Digimon that comes with contact with it and negates any damage for one turn from an attacking Digimon that is of the Rookie level or lower. Cannot be used in combination with any other move, nor in succession (1 post cool-down). ○ NANO SABRE - Hazardmon brandishes a pair of sharp, high-tech sais. Once called upon, he can wield these for the duration of battle. While in his possession, Hazardmon gains a 15% attack boost. | FAMILY Dark Area ATTRIBUTE Free TYPE Synthetic |
Spectremon | Armour CHAMPION (Digimental of Regret) |
PASSIVE ABILITIES ○ TRANSPARENT - Spectremon's ghostly composition allows him to phase through solid objects. He is unable to pass through living things, however, and physical contact from a Digimon (or otherwise) will break his phase. Elemental damage is reduced by 25%. ATTACKS ○ CRYSTAL BLADE - Spectremon unveils a massive scythe, crafted from a crystalline substance. Lasts 3 turns before shattering and allows Spectremon to sharply increase his attack and defence power during that time. Cool-down is 3 posts. ○ SPIRIT SHIELD - Using spiritual energy from the surrounding area, Spectremon negates all damage for one turn, provided the attacking Digimon is at a Champion level or lower. Not useable in combination with any other move. 1 post cool-down. ○ SACRED FIRE - Removing his mask, Spectremon unleashes a fiery blast at an enemy that channels the power of the dead. Afflicted enemies receive minor burn damage for 2 additional turns (not stackable). 1 post cool-down. ○ CURSE CLAW - A run of the mill physical attack in which Spectremon bitch slaps the shit out of enemy with his crystalline digits. When successful, any stacks or buffs are removed from the enemy Digimon, provided they are of Champion level or lower. | FAMILY Dark Area ATTRIBUTE Free TYPE Phantom |
Venomon | CHAMPION |
PASSIVE ABILITIES ○ IMMUNITY - Venomon's radioactivity protects him from any kind of poison or venom. This includes liquid, dust/power, corrosion, or other forms of contamination. In addition, Venomon receives no additional damage from enemy moves (ie. burn/leeching effects). ATTACKS ○ LIFE STEAL - Venomon strikes a foe with his poisonous short sword. A successful hit drains the enemy of health. Minimum steal: equivalent of one standard blow. ○ BIOVAPOUR - Adjusting the nozzles on his face mask, Venomon disperses a poisonous gas that engulfs the battlefield, making it difficult to navigate and even more difficult to breathe. Offending Digimon have their speed and attack power reduced by 50% for 3 turns. 3 post cool-down. ○VIRULENT FLAME - Venomon spits a bright green flame at a target Digimon. If Biovapour is active, it deals an additional 20% damage. ○ DISSOLUTION - Venomon dissolves into an airborne toxin for one turn. On the following turn, he may attack as normal. 1 post cool-down. ○ RIPCLAWS - Overlock A move. Venomon's claws are held together by metal cording. Once unwound, they can reach a maximum length of 15 feet. Ripclaws can be activated for 3 turns at a time, during which Venomon gains an attack boost of 25% and a speed boost of 50%. Life Steal deals double damage while Ripclaws are active. 3 post cool-down. ○ DARKNESS CLAW - Assimilated from Skullgreymon. The user empowers one of his claws or hands with dark energy, and then swipes at the target with incredible force. If the target is data type, then it suffers a stun for 2 posts, being shocked from the raw terror of the attack. Darkness Claw has a cool-down of 1 post. | FAMILY Dark Area ATTRIBUTE Free TYPE Synthetic |
Wraithmon | ARMOUR ULTIMATE (Digimental of GRIEF) |
PASSIVE ABILITIES ○ TRANSPARENT - Wraithmon's ghostly composition allows him to phase through solid objects. He is unable to pass through living things, however, and physical contact from a Digimon (or otherwise) will break his phase. Elemental damage is reduced by 25%. ○ UNGODLY - Wraithmon's defence receives a 10% attack boost for every neutral/lawful/chaotic good character in his midst. ATTACKS ○ HEX BLADE - Wraithmon's crimson scythe is used to rend an opponent with blood magic. Once struck, enemies are no longer able to conceal themselves for the remainder of the battle. ○ DARK LEGION - Wraithmon summons a flurry of will-o-wisps to do his bidding. The legion lasts a total of 3 turns and gives him a defence boost of 50%. Any Digimon coming in to contact with Wraithmon will receive additional burn damage. 3 post cool-down. ○ CLOTH OF THE DAMNED - Employing the crimson cloth draped around his body, Wraithmon snares an enemy for 1 turn, during which they may not attack or move whatsoever. 2 post cool-down. Digimon of the Mega level or higher may not be trapped, but their speed will be reduced by 50% for 1 turn. ○ NIGHTMARE SHIELD - Wraithmon conjures a shield made of dark energy capable of negating all damage for 1 post, provided the enemy is at the Ultimate level or lower. If an enemy is of the Mega level, this attack's effectiveness is reduced to 50%. Similarly, its effectiveness is reduced to 25% when attacked by a Super Mega Digimon. 1 post cool-down. Cannot be combined with any other move. ○ PURIFY - Wraithmon swings his scythe at an enemy. If contact is made, Wraithmon transfers any lingering status effects to his foe and negates enemy buffs/stacks. When no status effects, buffs, or stacks are in play, this move deals standard light elemental damage. | FAMILY Dark Area ATTRIBUTE Free TYPE Phantom |
Nukemon | ULTIMATE |
PASSIVE ABILITIES ○ IMMUNITY - Nukemon's radioactivity protects him from any kind of poison or venom. This includes liquid, dust/power, corrosion, or other forms of contamination. In addition, Nukemon is unaffected by lingering status effects (burn, paralysis, etc.) ○ CRITICAL CORE - Nukemon receives a stack of Critical Core every turn, raising his speed by 10% for a maximum increase of 100 (10 stacks). ATTACKS ○ NUCLEAR BARRAGE - Nukemon launches an array of torpedoes and rockets at an enemy. If they are detonated before hitting a target, each has a blast radius of 10 feet. ○ CANCER BLAST - Too soon? Nukemon emits a radioactive shockwave that extends 25 feet. Afflicted Digimon are poisoned for 3 posts and are unable to make use of passive techniques. 3 post cool-down. ○ BASTION - A vanilla defensive technique in which Nukemon materializes a metal shield to block all damage for a single post. Ultimate level Digimon and lower deal no damage, while Mega Digimon deal 50% damage. Super Mega Digimon deal 25% damage. 1 post cool-down. Cannot be combined with any other move. ○ FAT BOY - A colossal nuke - what did you expect? Nukemon can spend up to 5 stacks of Critical Core to increase Fat Boy's attack power. For every stack, this move's blast radius increases by 5 feet and deals 20% more damage. ○ NUKA COLA - Nukemon pops a fizzy drink and recovers 10% health per turn for 5 turns. Useable twice per thread. | FAMILY Dark Area ATTRIBUTE Free TYPE Synthetic |
Cataclysmon | MEGA |
PASSIVE ABILITIES ○ ABILITY - TBD. ○ ABILITY - TBD. ATTACKS ○ ATTACK - TBD. ○ ATTACK - TBD. ○ ATTACK - TBD. ○ ATTACK - TBD. ○ ATTACK - TBD. ○ ATTACK - TBD. | FAMILY Dark Area ATTRIBUTE Free TYPE Synthetic |
Requimon | SUPER MEGA |
PASSIVE ABILITIES ○ ABILITY - TBD. ○ ABILITY - TBD. ATTACKS ○ ATTACK - TBD. ○ ATTACK - TBD. ○ ATTACK - TBD. ○ ATTACK - TBD. ○ ATTACK - TBD. ○ ATTACK - TBD. ○ ATTACK - TBD. | FAMILY Dark Area ATTRIBUTE Free TYPE Synthetic |