Post by Blight on Apr 4, 2016 21:34:15 GMT -5
Hazardmon | SOLO DIGIMON |
STATISTICS (( NEUTRAL)) SANITY BROKEN TORMENTS ○ TORMENT I - will be filled out by staff. ○ TORMENT II - will be filled out by staff. PERSONALITY Hazardmon, or rather, Blight, is a one-of-a-kind Digimon whose past is largely shrouded in mystery. He is a fast-talking, wisecracking asshole whose prime concern is whatever entertains him the most. A thirst for chaos thrives at the centre of his Digicore, making him reckless, wild, potent, and, most importantly, dangerous. Socially, Blight is tactless but friendly whenever it suits his needs. He isn't what most would call villainous, yet he takes part in his own brand of mischief making. He has a deep hatred for just about everything, despite what he says. Whatever you do - don't make him mad.
APPEARANCE Blight looks like a Kotemon wrapped in a plastic bag. His skin is almost completely concealed by a murky teal suit that looks somewhere between a hoodie and something you'd wear during a pandemic. The drawstrings on his 'sweater' are wrapped tightly around his face, which itself is hidden behind a silver gas mask. His eyes glow yellow through a pair of translucent lenses, giving him a radioactive appearance at all times. A pair of grey reptilian feet poke out from beneath his outfit, but little else is identifiable besides a tiny, crooked tail. The biohazard symbol is clearly visible on his long sleeves. When threatened, he brandishes a pair of sais. He's probably got a utility belt under there...somewhere. INVENTORY ○ BROKEN D-1 DIGIVICE - A shattered relic of Blight's past. It lights up every once and awhile. ○ OLD LETTER - Something you should never ask him to read, if you value your life. ○ THE MARK - The Mark is a branding on one's body on their skin. This mark cannot be removed or deactivated at any time, nor can it be traded. There are only a few ways to purify this Mark, and traditional means will not work. The Mark selects somebody's soul for the taking, and will not stop until it has been claimed. This Mark gives one a 50% power bonus when using Dark Digivolution - but also haunts the marked with phantoms of all those they have slain in the past. Every thread the user has with this item has a chance of being attacked by phantoms of their past, which will take physical form and hunt the marked until defeated. BIOGRAPHY He had a human partner...once. | NICKNAME Blight AGE Unknown GENDER Male HEIGHT 4'5" (Rookie) WEIGHT 75lbs (Rookie) BIRTHPLACE Dark Area, Digital World. CREST Ignorance PLAYED BY Zero |
ORIGINAL CHARACTER, Blight (Hazardmon) created and illustrated by Zero
HAZARDMON | ROOKIE |
STATISTICS (( Neutral )) HP: 100 AP: 2 OFF: 5 DEF: 10 AGT: 5 SPC: 5 PASSIVE ABILITIES ○ IMMUNITY Special - Neutral Hazardmon is immune to the following status effects: poison, sickness, blind, and dizzy. ACTIVE ABILITIES ○ URANIUM BULLET Special - Light Hazardmon unleashes a slew of radioactive bullets from his sleeves at an enemy. They explode on impact, dealing Light elemental damage. DAMAGE: 10 COOLDOWN: N/A ○ DAMPENER Special - Wind Hazardmon releases a soft, downy gas that reduces all damage taken by 50%. Cannot be used consecutively. Champion level Digimon have their attacks reduced by 5 OFF (flat value). Ultimate level Digimon and above are unaffected. DAMAGE: None COOLDOWN: 1 post ○ ATOMIC SCISSOR Physical - Thunder Hazardmon unveils a pair of electrically charged blades. When ready, he gnashes an opponent between them. DAMAGE: 10 COOLDOWN: N/A | FAMILY Dark Area ATTRIBUTE Free TYPE Synthetic |
VENOMON | DARK CHAMPION |
STATISTICS (( Neutral )) HP: 150 AP: 4 OFF: 10 DEF: 15 AGT: 10 SPC: 10 PASSIVE ABILITIES ○ IMMUNITY Special - Neutral Venomon is immune to the following status effects: poison, sickness, blind, dizzy, silence, and stun. ACTIVE ABILITIES ○ LIFE STEAL Physical - Neutral ability description. DAMAGE: --- COOLDOWN: --- ○ BLACK FOG Special - Neutral ability description. DAMAGE: --- COOLDOWN: --- ○ RADIANT LASER Special - Light ability description. DAMAGE: --- COOLDOWN: --- ○ DISSOLUTION Special - Wind ability description. DAMAGE: --- COOLDOWN: --- ○ RIPCLAWS (Overclock A move) Physical - Neutral ability description. DAMAGE: --- COOLDOWN: --- ○ DARKNESS CLAW (absorbed from SkullGreymon) Physical - Darkness ability description. DAMAGE: --- COOLDOWN: --- | FAMILY Dark Area ATTRIBUTE Free TYPE Synthetic |
VITAMON | ALT. CHAMPION |
STATISTICS (( Light )) HP: 200 (+25) AP: 2 OFF: 5 DEF: 20 (+5) AGT: 5 SPC: 20 PASSIVE ABILITIES ○ MEDIC Special - Light Vitamon and his allies recover 5HP per turn in combat and receive +5 to their DEF stat at the start of battle. ACTIVE ABILITIES ○ VACCINATE Physical - Light ability description. DAMAGE: --- COOLDOWN: --- ○ DECONTAMINATE Special - Wind ability description. DAMAGE: --- COOLDOWN: --- ○ UMBRELLA CORP. Special - Neutral ability description. DAMAGE: --- COOLDOWN: --- ○ HAEMOKINESIS Special - Neutral ability description. DAMAGE: --- COOLDOWN: --- | FAMILY Virus Busters ATTRIBUTE Free TYPE Synthetic |
NUKEMON | DARK ULTIMATE |
STATISTICS (( Neutral )) HP: 225 AP: 6 OFF: 15 DEF: 25 AGT: 15 SPC: 15 PASSIVE ABILITIES ○ IMMUNITY Special - Neutral Nukemon is immune to the following status effects: poison, sickness, blind, dizzy, silence, stun, root, and chill. ○ CRITICAL CORE Special - Thunder Nukemon gains +5 AGT every turn, for a maximum of 10 stacks (+50). ACTIVE ABILITIES ○ ABILITY physical/special - element ability description. DAMAGE: --- COOLDOWN: --- ○ ABILITY physical/special - element ability description. DAMAGE: --- COOLDOWN: --- ○ ABILITY physical/special - element ability description. DAMAGE: --- COOLDOWN: --- ○ ABILITY physical/special - element ability description. DAMAGE: --- COOLDOWN: --- ○ ABILITY physical/special - element ability description. DAMAGE: --- COOLDOWN: --- | FAMILY family goes here. ATTRIBUTE attribute goes here. TYPE type goes here. |
CUREMON | ALT. ULTIMATE |
STATISTICS (( element )) HP: --- AP: --- OFF: --- DEF: --- AGT: --- SPC: --- PASSIVE ABILITIES in-training digimon are allowed one passive ability at creation. ○ ABILITY physical/special - element ability description. ACTIVE ABILITIES in-training digimon are allowed one active attack at creation. ○ ABILITY physical/special - element ability description. DAMAGE: --- COOLDOWN: --- | FAMILY family goes here. ATTRIBUTE attribute goes here. TYPE type goes here. |
CATACLYSMON | DARK MEGA |
STATISTICS (( element )) HP: --- AP: --- OFF: --- DEF: --- AGT: --- SPC: --- PASSIVE ABILITIES in-training digimon are allowed one passive ability at creation. ○ ABILITY physical/special - element ability description. ACTIVE ABILITIES in-training digimon are allowed one active attack at creation. ○ ABILITY physical/special - element ability description. DAMAGE: --- COOLDOWN: --- | FAMILY family goes here. ATTRIBUTE attribute goes here. TYPE type goes here. |
REQUIMON | DARK ULTRA |
STATISTICS (( element )) HP: --- AP: --- OFF: --- DEF: --- AGT: --- SPC: --- PASSIVE ABILITIES in-training digimon are allowed one passive ability at creation. ○ ABILITY physical/special - element ability description. ACTIVE ABILITIES in-training digimon are allowed one active attack at creation. ○ ABILITY physical/special - element ability description. DAMAGE: --- COOLDOWN: --- | FAMILY family goes here. ATTRIBUTE attribute goes here. TYPE type goes here. |