CREST UNSELECTED
CREST OF Memes
PLAYED BY OOC NAME
PLAYED BY DR. BEES
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Post by Dr. Bees on Jun 4, 2016 9:37:26 GMT -5
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CREST UNSELECTED
CREST OF Despair
PLAYED BY OOC NAME
PLAYED BY Despair Sister
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Post by Reikiko Tsukino on Jun 6, 2016 7:35:36 GMT -5
Metal Greymon (Virus) | Ultimate |
PASSIVE ABILITIES ○ Behemoth - If there is one thing that could be said about Kuro, then it's likely the fact that whenever he displays his evolved form that he is considered a titan compared to the average Greymon species. This seems to have remained the case even after he became a Metal Greymon. As a Behemoth Kuro gained a passive 50% boost to his strength and defense and becomes unable to be stunned by anything but a Mega or higher, however in return he becomes unable to dodge any form of attack. Additionally, his offensive parameter can not be reduced by any effects unless used by a Mega or SM ○ Cyborg - Having his body partly enhanced by machinery Kuro has gained a heightened immunity to bleeding, poison and mind-based attacks. This causes him to become immune to any such effects. Additionally, he has gained a passive boost of 30% to his defense from physical attacks, and any electric attacks inflict 30% less damage, the damage itself (the 30%) being considered a leeched heal. ○ Electric Battery - Being able to empower himself with electricity, Kuro has obtained the means to channel the aforementioned energy into his body. For each electricity-based attack Kuro uses, he gains a passive +10% to his strength, offensive speed and accuracy, up to 100%. When Kuro reaches at least 50% as a perk his electric-based attacks gain the ability to ignore damage resistances/immunity up to Ultimate and ignore half of a Mega's resistance/immunity, and at 100% he passively regenerates 10% of his health each round. Can only get one charge a round. ATTACKS ○ Thundercloud - A peculiar little technique that involves Kuro shooting a projectile into the air. After the aforementioned projectile detonates the air seems to grow static and produce a small thunderstorm, raining small bolts of lightning down the sky. While this only inflicts damage to champions or lower, the true nature of this technique focuses on Kuro leeching the electricity in the air, causing the effect of Electric battery to be doubled, including its cap, but additional stacks disappear after the effect ends. Has a three rounds duration, but a five rounds cooldown ○ Lightning Claw - Caused by either slashing with his metallic claw, or by extending the cables in his arm, this allows Kuro to strike enemies even at range, upon a successful hit Kuro stuns his foe (up to Ultimate) for one round, has a two post cooldown. ○ Giga Destroyer - Launches a series of heat-seeking missiles out of its body, allowing Kuro to target enemies in stealth, count as both fire and lightning ○ Revenge Flame - A lethal counter-attack where Kuro endures an enemy attack, and then proceeds to unleash a fiery assault, usually in the form of a fiery projectile or a lightning-based attack. Can be used as a large AoE This attack hits at 200% power and ignores barriers or 'evasive moves' unless used by a Mega or higher due to the massive damage it inflicts, but can only be used after taking an enemy hit (can still be counter-attacked), has a 3 rounds cooldown ○ Trident Arm - A terrifying charge is made by Kuro where he unleashes his metalic claw to tear through an enemy's barrier with a lightning-infused claw. This attack doesn't simply break a barrier, but adds an additional 3 rounds cooldown on top of its usual cooldown, Trident arm goes on cooldown for 4 rounds after it succeeds in breaking a barrier | FAMILY Metal Empire
ATTRIBUTE Virus
TYPE Cyborg |
Devidramon | Armored Champion |
PASSIVE ABILITIES ○ Incomprehendible - A peculiar ability of Kuro in his armored champion form, despite being a Virus Digimon the madness induced into him by the digimental has corrupted his code to such a degree that for all intends and purposes he can not be identified with Digivices or scanners, and for passive purposes is considered 'Unknown'. Because of his unpredictable, and rather mysterious nature enemies have difficulties reading his pace, granting him a passive +25% to his parameters ATTACKS ○ Call from the Grave - As a result of his close affinity for the mark Kuro has learned to channel the phantoms that once haunted him and his tamer. Upon using this technique Kuro summons ten phantoms of a rookie level to haunt and assault the target, those rookies possess no special attacks and can only do basic attacks themed after their species or attempt to latch onto an enemy. Each phantom becomes destroyed after a single Armored Champion attack. 4 rounds duration Has a 3 rounds cooldown from the point they are destroyed or despawn, ○ Champion of Dusk - An upgrade to Call from the Grave, this technique conjures a single champion-tier phantom to haunt the target, this champion while possessing no special attacks aside from a passive ability to fly if the species permits it is more endurable than Call from the Grave, demanding 3 Armored Champion (or 2 champion) attacks before being destroyed. Has a 5 rounds duration, four rounds cooldown from the time they are despawned or destroyed. ○ Haunted Twilight - A rather terrifying skill of Kuro. This ability makes Kuro able to tap into the power of any mark currently present in the thread, including his tamer's due to her affinity toward it. For each mark he draws power from Kuro can benefit from their 50% power buff to his next attack and stun the wielder (if the wielder is a Digimon they are only stunned if champion or below) with nightmares for one round. Kuro needs to have a visual line of sight with the marked target, and has a one round cooldown for each mark's power that is drawn, plus an additional one on top of it. ○ Six Hundred and Sixty Six nightmares - A peculiar, but still quite lethal attack in its own right. Kuro is able to draw forth the power of each phantom that is currently on the battlefield to charge up this attack, granting him a 10% power, speed and accuracy buff for each phantom (30% for the champion phantom) currently on the field, at the cost of destroying each 'devoured' phantom in exchange for the perk. After charging the attack Kuro sends out his legion of phantoms in a torrent of attacks. If for some reason the target is unable to be hit, for example an evasive maneuver or barrier, the phantoms will strike a second time the next round at half their usual strength before disappearing. This can be used as a regular attack, at a simple 100% power. No cooldown
| FAMILY Nightmare Soldier
ATTRIBUTE Virus
TYPE Evil Dragon |
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CREST UNSELECTED
CREST OF Despair
PLAYED BY OOC NAME
PLAYED BY Your Past Sins
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Post by Stigmata on Jun 8, 2016 9:29:58 GMT -5
HANG ON! YOU NEED TO EDIT THIS A BIT... 1. Devidramon's Call from the Grave - I like spooky ghosts too, but this does need limitations. Armor Champs and up can destroy phantoms, plus AOEs should be able to destroy as many phantoms as feasibly possible. A duration is needed for how long they last, plus cooldown will only become active once every last phantom is either destroyed or despawned. 2. Devidramon's Champion of Dusk - A few of the same deals as Call from the Grave. Armor Champs and up count towards the amount of attacks needed, plus a duration is needed for how long it lasts. Cooldown becomes active once it is destroyed or despawned. 3. Devidramon's Haunted Twilight - Add an additional 1 Post cooldown to go with the 1 Post per Mark cooldown. Additionally, if the individual is Champion level or above, they will not be stunned by this. Also take care in knowing that this would also mean he'll have to be in eye-sight of Rei and WILL affect her. 4. Devidramon's Six Hundred and Sixty Six Nightmares- Nerf the amount gained per phantom devoured to 10%, though feel free to increase that amount with the Champion of Dusk phantom to 30%. 5. Metal Greymon's Behemoth - Sorry, gotta make him able to be stunned by Megas and up dear. Plus Megas and up can reduce his attack parameters. 6. Metal Greymon's Cyborg - Immunity to damage from a type of attack is generally frowned on, let alone absorbing it. You can make him immune to bleeding, poison, and mind-based status effects, but he can't be immune to the damage. Make it so that electric attacks deal 30% less damage to match his defense towards physical attacks. 7. Metal Greymon's Electric Battery- At 50%- percent power, this can only let him pierce through Ultimate level defenses, Mega and up not caring. Additionally, he is only allowed to accumulate 1 charge a post. 8. Metal Greymon's Thundercloud - Cooldown would need to be 5 Posts. Also the extended cap to Electric Battery does need some limits, such as extra stacks beyond the 100% limit disappearing after Thundercloud ends. 9. Metal Greymon's Lightning Claw - Stun cannot work on Mega and above, plus cooldown of 2 posts needed. 9. Metal Greymon's Revenge Flame - Megas and above can use their defensive skills just fine against this. 10. Metal Greymon's Trident Arm - Cannot pierce Mega level or higher barriers. Additionally, it needs a cooldown of 4 posts for when it breaks a barrier.
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CREST UNSELECTED
CREST OF Despair
PLAYED BY OOC NAME
PLAYED BY Despair Sister
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Post by Reikiko Tsukino on Jun 8, 2016 9:45:26 GMT -5
fixy fixed~
just a tiny note that the 30% damage reduction (aka the damage it 'absorbs') is considered a leech, aka it just recovers a little amount of health really~
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CREST UNSELECTED
CREST OF Despair
PLAYED BY OOC NAME
PLAYED BY Your Past Sins
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Post by Stigmata on Jun 8, 2016 10:29:14 GMT -5
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CREST UNSELECTED
CREST OF Despair
PLAYED BY OOC NAME
PLAYED BY Despair Sister
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Post by Reikiko Tsukino on Jun 22, 2016 17:38:35 GMT -5
Shenanigans time: PASSIVE ABILITIES o BLUTJÄGER – Shademon is a parasitic Digimon born of pure darkness, an entity that feeds off of the weaknesses of its victims without emotion using whatever means necessary, even taking advantage of its own anomalous existence to root out an enemy’s vulnerabilities and overwhelm them. When Shademon declares an attack, a Type is selected. All other Digimon present on the pitch with the declared Type will have a 50% chance (dice roll from 1-10 with 6-10 being a effected) of being inflicted with FEAR when struck by Shademon’s attacks, adding an extra turn to any active cooldowns that can not be removed by any means and reducing their confidence (offense) and willpower (defense) as long as a cooldown is active. Shademon can declare a new Type for this effect every two turns. o TROSTLOSIGKEIT – Shademon’s attacks directly influence an opponent’s DigiCore, bypassing any status resistances or nullification effects as though the target had none in the first place. In addition, all of Shademon’s status-altering moves have a 50% increased chance of applying any of their additional effects. o DAS LEIDEN - Shademon and its human thrall, Reikiko, are attached to each other on a perversely symbiotic level: the latter provides the former with a living body to behave as its conduit and host, whereas the former’s overwhelming negative influence protects the latter as a kind of barrier against physical and magical harm. Reikiko is treated as a neutral elemental Digimon of Mega/Super Mega level (the specific tier depending on if Shademon is Mega or Super Mega) when it comes to damage/health calculations. Additionally, due to the nature of its existence attacks that hit SHADEMON can not make him bleed or get poisoned, nor can he be influenced by psychological attacks. However, Reikiko can be influenced by such things as normal. o HOHLEN SIEG – Using Reikiko as its puppet, Shademon can passively manipulate its own shadow or those in a 20-meter area of influence, including an opponent’s, to create semi-tangible weapons or constructs with which it can then employ as generalized offensive or defensive implements in melée combat. Furthermore, all of Shademon’s attacks made using these instruments can be dispelled and re-summoned at a moment’s notice, allowing it to entirely circumvent defensive shields and barriers as long as the opponent has a shadow that Shademon can manipulate. ATTACKS o GESICHT DES BÖSEN (Face of Evil) – Shademon uses Reikiko’s body as a template in order to create an ephemeral static image of her, incapable of interaction of any kind; simply put, it is a projected hologram formed of and corrupted by Reikiko’s inner darkness. When activated, GESICHT DES BÖSEN manifests itself directly in front of its target of choice in a vein similar to the “jump scares” of horror movie culture, provoking a sudden terror reflex that STUNS an enemy on the spot, preventing action from being taken. If WELT DER FINSTERNIS is active when this move is used, it targets every enemy present on the field. COOLDOWN: 2 rounds o SCHLEICHENDE TOD (Creeping Death) – Shademon pours its malicious will into Reikiko’s shadow in order to take possession of it, extending it as far as 20 meters beyond her current location across any solid surface the shadow is able to manifest itself against. Once the shadow connects to that of Shademon’s intended target, the enemy is ROOTED in place as long as this attack is maintained. At the cost of increasing this move’s cooldown duration, Shademon can brachiate Reikiko’s shadow into as many as five, separate tendrils to affect an additional four targets, up to a maximum of five at any one time. If WELT DER FINSTERNIS is active when this move is used, it targets every enemy present on the field. COOLDOWN: 2–5 rounds o VERZWEIFLUNG (Despair) – Usable only when SCHLEICHENDE TOD is active, it is a direct countermeasure against any foes that are currently under the aforementioned skill’s mobility hampering effects. Upon activation, any targets that are rooted by SCHLEICHENDE TOD will become directly exposed to Shademon’s oppressive influence, inflicting a unique 'CURSE'; any damage or negative conditions Shademon receives will be automatically shared with its foes, and any healing abilities or status enhancements used by the targets will also affect Shademon. VERZWEIFLUNG’s duration is the same as SCHLEICHENDE TOD’s, as is its cooldown period. If WELT DER FINSTERNIS is active when this move is used, VERZWEIFLUNG becomes a locational switch skill that allows Shademon to actually exchange places with a target of his choice. o STURM UND DRANG (Storm and Stress) – Shademon exerts its will over the battlefield, blanketing foes with a choking atmosphere that provokes great emotional unrest from within all under its influence. For three rounds, all enemies are inflicted with SILENCE (makes them unable to use techniques) as the turmoil within their hearts threatens to overtake their better judgement. If WELT DER FINSTERNIS is active when this move is used, STURM UND DRANG’s duration is increased from three rounds to five. COOLDOWN: 4 rounds NICHTIEG KLEIG (robe of nothingness) Shademon influences Reikiko’s mind to fall into a state of temporary madness, feeding off of the darkness she creates in order to cocoon her in a spherical orb of pure blackness. On a surface level, NICHTIEG KLEIG behaves as a defensive shield which aims to repel injury from all sides, protecting Shademon and its host from any projectile attack of equal level or lower, but those who attempt to physically penetrate the shield will find themselves staring at a mirror reflection of themselves for who they really are on the inside: a dark, twisted shadow representative of every negative aspect they’ve ever kept suppressed from the outside world. Viewing such a monstrosity, whose form is different between target to target, creates intense feelings of nausea within the attacker, inflicting SICKNESS (sharply reduces their defensive parameter) for three rounds.If WELT DER FINSTERNIS is active when this move is used, the FEAR effect will also be applied, or intensified if the enemy is already suffering from it. This will increase their active cooldowns by one additional turn, and disable 2 of their active moves (randomly rolled) for the duration of the fear effect IF they are suffering from BLUTJÄGER. COOLDOWN: 3 rounds SCHATTENSPIEL (Shadow Play) Overclock type-x - By influencing Reikiko's mind into a state of paranoia the Shademon is able to twist and distort the girl's hallucinations into physical matter and manipulate it to his own whims. While normally this attack just delivers regular damage without any special effects. Those who are under an effect induced by Shademon will find their very world to grow distorted as every being becomes replaced by a reflection of Reikiko's hallucinations. This causes the victim to enter a 'CONFUSION' state for one round, making them unable to differ between ally or foe, or be able to interact with anyone due to the paranoid state of their mind. For each action done the 'target' of said action is rolled by a dice. if WELT DER FINSTERNIS is active Schattenspiel will target every enemy in the thread. COOLDOWN: 1 round WELT DER FINSTERNIS (World of darkness) – Usable once per thread. Shademon forces Reikiko into a state of total insanity, causing her own shadow to expand to such dramatic lengths and breadths that the entire arena becomes encased in a blanket of total spiritual darkness that cannot be dispelled. While WELT DER FINSTERNIS is active, all of Shademon’s attacks will have an additional effect attached to them and are treated as massive Area-of-Effect moves. On its own, this move lasts for a natural five round duration, but foes that have a negative status condition of any kind will actually fuel and empower this shadowy plane, increasing its duration by one extra turn for every target with a negative condition. DURATION: 5 rounds o GESPENST (Wraith) Hyperclock package – Usable once per thread, and only when WELT DER FINSTERNIS is active. Unleashing its latent powers over darkness, Shademon manipulates the fears in its foe’s heart by directly manifesting them as a phantasmal illusion capable of directly shattering their very soul with terror the likes of which they’ve never felt before. Its shape, size, and temperament is determined entirely by who is viewing it; for example, one may imagine themselves staring at a demonic clown, while another may only see a writhing mass of tentacles. All opponents inflicted with FEAR will be instantly incapacitated and rendered unable to continue combat for the remainder of the thread (unless they got a passive specifically for 'Fear Immunity' and are at least Mega), whereas those who are not afflicted with fear will take 500% damage times the number of negative status conditions presently affecting them. | FAMILY N/A
ATTRIBUTE Unknown
TYPE N/A |
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CREST UNSELECTED
CREST OF Despair
PLAYED BY OOC NAME
PLAYED BY Your Past Sins
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Post by Stigmata on Jul 14, 2016 0:43:54 GMT -5
HANG ON! YOU NEED TO EDIT THIS A BIT... 1. Since Shadey is Reikiko's new partner I presume... may need to make a new profile thing for him. RIP Kuro. 2. TROSTLOSIGKEIT - Extra effect fun aside, I am unsure if we can balance that 3. GESICHT DES BÖSEN (Face of Evil) - Stuns up to Mega. 4. SCHLEICHENDE TOD (Creeping Death) - Roots up to Mega. 5. STURM UND DRANG (Storm and Stress) - Silences are while fun, they definitely I feel are in the same catergory as stuns since they render the enemy near helpless. May need to rework this if you plan to keep Face of Evil. 6. NICHTIEG KLEIG (robe of nothingness) - Make sure the duration is for 1 post for the shield. Also cannot disable Super Mega attacks. 7. SCHATTENSPIEL (Shadow Play) - Cannot confuse Super Megas. 8. WELT DER FINSTERNIS (World of darkness) – With the way this works and the rest of Shadey's moveset, this could be grossly overpowered with a duration extender. Fraid gotta cut that out of the effect. 9. GESPENST (Wraith) - Instant knockouts as a guranteed effect is a bit of a no-no, even with a once per thread effect. Make this so that it damages everyone currently feared for 450%. Still ridiculously powerful.
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