CREST UNSELECTED
CREST OF Despair
PLAYED BY OOC NAME
PLAYED BY Despair Sister
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Post by Reikiko Tsukino on Apr 22, 2016 10:24:02 GMT -5
PERSONALITY Those who seen Reikiko, and experienced all facets of her nature will almost certainly agree that the girl they know is an enigmatic figure. Those who first meet her often label her as the classic gentlewoman, the stereotypical lady who acts with a certain eloquence. Her cheerful and slightly playful demeanor tends to serve as an excellent means to interact with the younger crowds. Indeed, Reikiko usually appears as a cheerful and well-mannered young lady whose kindness and suave attitude that makes her easy to get along with. To those who know her a little bit better Reikiko also shows a deeply ingrained sense of justice, the type of woman who is incapable of letting a crime go by unpunished. Yet, at the same time she is also surprisingly mature and understanding, often displaying an aptitude for listening to people, and share in their emotions as if they were her own. But she also seems incredibly loyal to those she calls her friends. But above all, Reikiko is an actor, and the earlier description is merely one of the countless masks she can put on if needed: The joker, the white knight, the kind elder sibling, the charming stranger and of course there's also the ruthless anti-hero. If there was a way to truly describe Reikiko, then perhaps the following might be the most genuine description of her true nature, at least if she still possesses that: They say a lion doesn't know fear, and that the heart of a lion beats within Reikiko. Upholding with the descriptions of her heroic nature, Reikiko is a brave and courageous individual. However, this trait, against all expectations was not a natural thing for the woman to possess. Rather, it unfolded during her time alongside her digimon partner, the close camaraderie she developed with him nurturing her growth into the woman she is today. Seeing him as an example in how he never cowered in the face of seemingly overwhelming odds or the fact he never was one to back off from a challenge, Reikiko is the type of woman who upholds the virtue of courage and admires it in others. However, most important is the knowledge that she would consider the lack of it a flaw. While her life within the real world might had unfolded in a way she had not desired, the fact that she has been given a second chance at living in the form of her existence within the digital world has given Reikiko a passion for the unknown and challenges. She's the type of girl who is prone to travel to a foreign land, just to see what awaits her there. In the end, if she refused to explore the possibilities her new life has to offer then she would end up getting at a standstill, and everyone knows that in a world like ours moving forwards is necessary if you wish to survive. Curiously enough her suave attitude is not a disguise; she truly is a confident and pleasant to interact with girl. The type of person you can easily converse with while she displays a relaxed and often delightfully social demeanor. Not only that, but as a young woman of her age she knows all too well that the right compliment at the right time can cause a situation to turn into her favor. Having experienced firsthand what sort of things can happen to a person when they are encouraged and helped one can say that Reikiko is often prone to take on a distant mentor-like attitude toward those she considers needing it, especially children. In the end she considers it a mutually beneficial choice, because the weaker individual increased their chance for growing more stronger and able to take care of themselves, and she herself obtains a potential ally. However, her method of encouragement might be a bit harsh, for she believes that people nurture the best on barren soil, and that means to improve from enduring hardships. An aspect of her personality that tends to naturally blend in with her pride, Reikiko is often rather arrogant in the sense that she overestimates herself. She might not think lowly of others, it's just that she thinks really highly about herself. As someone who often stood in the spotlight this attention caused Reikiko to manifest this trait. She often considers herself capable of doing more than people imagine she can, and often this manifests in her inability to properly calculate his own capacities when it comes to a battle. Associated to the fact she failed to save her school's team from winning the regional championship because of her injury. This personal failure has made Reikiko often become prone to seeing things a lot more negatively than they are when things turn out in a way she didn't expect them to be. However, it's also that regret that turns into pessimism, which serves as an unhealthy stimulant for Reikiko to move forward. In the end, with a regretful past it's not exactly like she has anything to lose by moving forwards. The type of girl who lives in the here and now Reikiko is often prone to act the moment an opportunity shows itself rather than waiting to see things. While this might conflict with her deceptive nature the fact she's impulsive also opens a certain sense of training in thinking on the move. Still her impulsiveness was born even before her life within the digital world. Playing dodgeball she often had to act and think quickly or risk getting a ball in the face. However, most often this manifests as a negative trait because it makes her impatient and dislike the idea of waiting when the opportunity is there. While this only happens to those who challenged her or otherwise tried to oppose her Reikiko tends to allow herself to show a certain mean streak to her at times. Sadistic in terms of enjoying the sight of humiliating her enemies in the attempt to make them know their place upon defeat by her partner's hands Reikiko might not be the type of girl who’d mindlessly bully someone who crossed her path, unless she has a reason, but her fallen enemies can certainly expect not to leave without a fair share of mental or physical humiliation. While she does not develop a grudge quickly, the moment she does one is pretty much guaranteed it will last until the day one of them dies. In the end Reikiko has seen her fair share of betrayals and wrongdoings, and something about them remaining unsolved only stirs an intense hatred within her. Of course while she might be convinced to drop a grudge the saying ‘She might forgive, but she’d never forget’ applies to her. She might decide to forgive someone in the end, but the grudge for the event will always linger.
SKILLS | FLAWS | ● Brave ● Intelligent ● Charismatic ● Physically fit ● Perceptive | ● Pessimistic ● Arrogant ● Spiteful ● Impulsive ● Manipulative |
APPEARANCE If one was to describe Reikiko, then perhaps the term 'peculiar' might suit her surprisingly well. Rising up to a meager five feet and six inches tall she might be considered just a little bit below the average on terms of build, and her thin frame is accompanied by a little tan as a result of her frequent trips outdoors. Nevertheless, the determined look in her eyes and the nimbleness of her motions that Reikiko is undeniably someone who doesn't mind getting her hands dirty. If one was to describe one of Reikiko's charms, then it would likely be her eyes. Her eyes, a light green color have a certain mysterious allure to them, and yet a closer look would suggest she might have heterochromia! Although the truth is that it's merely a colored lens that she once jokingly used as a 'cover-up' for the fact she had gone blind in one eye after an accident. For her outfit Reikiko usually prefers to wear her school uniform, although she does have a bit of a more casual outfit to come along with that when desired.
INVENTORY ○ Belt Pouch - A pretty little pouch she tends to have with her whenever she goes out, contains stuff like her cellphone, wallet etc. ○ Colored Lenses - Less out of necessity and more because of a recent memory, Reikiko always has a few of those with her, in the end without them she can't make the famous 'magical eye' joke... ○ Ribbon - An accessory she always wears, seems Reikiko is surprisingly fond of it. ○ Nanimon Cola - A can of crisp, and ultra rare, Nanimon Cola. This stuff is basically a collector's item at this point. There's no wonder why - it tastes absolutely awful. However, it does give the user a 200% boost in power for a single post after drinking. Single use. ○ Green Drink - This can of what you assume to be soda is literally labeled "Green Drink." It tastes funny, fizzy, and somewhat like citrus flavored grass, but gives you a euphoric feeling. Removes any poison-type effects from the user. Single use. ○ Chamelemon Statue - A small statue of a Chamelemon. When held, this item increases the duration of the holder's stealth abilities by one post. ○ THE MARK - The Mark is a branding on one's body on their skin. This mark cannot be removed or deactivated at any time, nor can it be traded. There are only a few ways to purify this Mark, and traditional means will not work. The Mark selects somebody's soul for the taking, and will not stop until it has been claimed. This Mark gives one a 50% power bonus when using Dark Digivolution - but also haunts the marked with phantoms of all those they have slain in the past.
Every thread the user has with this item has a chance of being attacked by phantoms of their past, which will take physical form and hunt the marked until defeated.
BIOGRAPHY Where to start this story... Ah right, perhaps the very beginning would be a good point for this tale. Then let me tell you the tale of a certain girl. It all began seventeen years ago. Although many stories have a grandiose opening, this one actually began quite in a humble manner. Yes, the Tsukino family had neither wealth or fame, but their one treasure and pride was their only daughter Reikiko. With her father a security guard at a local corporation, and her mother a teacher at an elementary school one likely would have expected a pretty simple story, and for the first few years in Reikiko's childhood it seemed this might had been the case. She was a cheerful and upbeat child, often hanging around with the fellow kids of the neighborhood. Of course she had dreams and interests of her own, one such thing was her fondness of sports. As a teenager this became even more evident when Reikiko started to play dodgeball, and rather quickly people started to notice her potential when it came to sports like that. Not only was she a pretty lean and nimble teenager, but her perception was unnaturally good, to the point that she became considered a bit like an ace on the team. Stories often started to spread, of how even as the lone remaining member on her team she could still turn the tables and earn a victory! Perhaps it was the feeling of being in the spotlight so much, but it actually felt rather pleasant for Reikiko to receive so much admiration, not to mention having so many friends at school just as a result of being good at what she considered a fun little game? What more could she ask for... Of course things didn't change when she entered high school, especially due to the increasing popularity of dodgeball. In fact, it had grown popular enough to be recognized as an official sports event, and with various regional tournaments being hosted within Japan there was no doubt that Reikiko's time to shine had drawn near. Even if her high school was a small one, the fact they had a dodgeball team was enough for her, and with her stimulation the team had signed up for the regional tournament, hoping to get the chance to play national! Of course the first few matches were in their pocket, but then... then it all went wrong! She still remembered it vividly, of how she had been on her way back from school when the poor girl became involved in an accident. The details still seem a bit sketchy, even to her but she clearly remembered that something fell from above her, and right when she tried to lift her head the projectile hit her in the face, an impact so hard she had been rendered unconscious. By the time she woke up Reikiko found herself within the hospital, and yet as doctors tried to explain how she was fortunate to have survived, the fact her right eye's vision was shrouded in darkness left her in a state of panic... She had gone blind in one eye. The results were depressive for sure, not only did she become unable to see properly, but she also occasionally had some odd feeling. Perhaps merely a dream, but sometimes she could have sworn her right eye made her see a weird dream, involving a black dinosaur-like creature but but in the end she discarded those thoughts as childish dreams. Still, upon her discharge from the hospital she learned she had missed the tournament, and her school was forced into a defeat during the finals. Although she had initially tried to react cheerfully, having used a colored lens to cover up her blind eye, the girl cheerfully announced she had underwent some rigorous training so that they would win for sure with the power of her magical left eye! Unfortunately none of her teammates were in the mood for jokes, nor was the school as a whole. They considered her a traitor, to have betrayed and abandoned the school's team during their most important match. Alienated by friend and classmate alike Reikiko finally caved in to the pressure, refusing to go to school and locked herself inside her room. Days she spend crying, the pain of such an unfair response from her classmates seemingly haunting her worse than the most terrible nightmares could. She had done nothing wrong! And yet she was blamed for something that was beyond her capacity to influence? In the end her sorrow started to make her feel cold, the thought that if this was the type of friendship she'd get from people, then she would never want to experience such a thing again! In the end Reikiko searched for solitude upon the internet, trying to distract herself by playing video games or reading forums for something that interested her. However, it was by sheer coincidence she stumbled upon a mysterious site that asked for her name and stated something about a 'Digital World'. Thinking it was some sort of game that asked her to register she typed her name, an error she realized too late for the screen started to glow brightly and pulled her inside! It was upon regaining consciousness that Reikiko noticed three peculiar things. The first was that she was no longer within her room! This revelation obviously started her, but what surprised her even more was that her left eye, supposed to be blind was able to see just fine! Yet as confusion started to settle in a voice came from behind her. "Finally decided to show up, didn't ya Aneki?" The voice caused her to turn around in surprise as the black dinosaur-like creature looked at her with a look of amusement in his eyes. "W-What are you?" The creature turned his head to the side in confusion, before a smirk appearing on his face. "I'm Blackagumon! A digimon!" At this revelation Reikiko couldn't help but stagger lightly, a hand raised to her forehead as she thought within the back of her mind that she seriously needed a better explanation of what was going on.
| NICKNAME Rei
AGE 18
GENDER Female
HEIGHT 5'6"
WEIGHT 53kg
BIRTHPLACE Fukuoka, Japan
DIGIVICE D-1
CREST Despair
PLAYED BY Tsuyuri. |
[i]Original Art[/i] as [i]Reikiko[/i]
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CREST UNSELECTED
CREST OF Despair
PLAYED BY OOC NAME
PLAYED BY Despair Sister
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Post by Reikiko Tsukino on Apr 22, 2016 11:30:39 GMT -5
APPEARANCE
PERSONALITY Despite his young age Kuro is quite a ferocious creature. A digimon that quite literally found itself from one battle into another, Kuro is the type of being that rarely displays any hint of hesitation or fear. Although his rather wicked attitude might make one assume that it would be difficult to even imagine a partnership with Kuro, it seems the Black Agumon holds a deeply ingrained sense of respect toward his partner. Indeed, it seems while Kuro is the type to disregard any form of concern or empathy toward opponent and ally alike, it's clear that he shows a surprisingly protective, and perhaps even goofy side around Reikiko. However, in battle he clearly displays a rather cruel and ruthless attitude...
BACKGROUND To tell the story of Kuro, one first needs to know that Kuro has not always been a lone wolf, or a Black Agumon for that matter. Once said to had been an Agumon the brave little digimon imagined glorious adventures to await him alongside his tamer, but unfortunately the were never meant to be. His former tamer seemed to fear his destiny, and rather than accepting it he rejected it violently. Although the Agumon tried his best to help out his new partner, the moment an escape route was found out of the digital world, the two of them got cornered by a rampaging creature. Of course Kuro entered the battlefield, trying his best to save his partner, waiting for that moment where his buddy would have given him a hand, to let him digivolve into something much greater... However, he was betrayed and abandoned as his partner fled into the real world, tossing the digivice toward the Agumon. Overwhelmed by his enemy, and forced back into a Digiegg the poor creature found his heart broken, and the betrayal tainting his feelings. Some say it were those negative feelings that allowed a virus to infect the egg, leading to Kuro to be reborn as a Zurumon! Still, despite his anger the digimon started to see dreams, of a girl who just like him tried to be the hero her friends needed, yet betrayed and abandoned she was left in the same state he was... Now imagine his confusion when she arrived right before him on a particular sunny morning!
| BASE SPECIES Black Agumon
BASE FAMILY Nature Spirits
BASE ATTRIBUTE Virus
BASE TYPE Reptile
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DESCRIPTION
PASSIVE ABILITIES ○ Toxic Body - Zurumon are famous for the toxic within their tiny bodies, as a result physical contact with a Zurumon causes the enemy to be poisoned enemy for 3 rounds, with a 2 rounds cooldown upon expiring of the poison
ATTACKS ○ Poison Bubbles - A rather simple attack in the form of a volley of poison-laced bubbles. Upon being hit the enemy has a chance to become poisoned, this poison effect stacks in intensity if Toxic Body is active, resetting the timer to 3 rounds, this effect can't be stacked, or have the timer reset aside from the first hit of poison bubbles while Toxic Body is acttive
| FAMILY N/A
ATTRIBUTE Virus
TYPE Slime
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DESCRIPTION
PASSIVE ABILITIES ○ Prankster - Due to his mischievous nature Pagumon tends to have it quite easy to draw the attention of his opponents. Each time Pagumon attacks an enemy that is Rookie or below it will serve as a taunt, making the enemy more likely to target him.
ATTACKS ○ Poison Bubbles - A more powerful version of Zurumon's attack that comes in the form of a large volley of poison-laced bubbles. Upon being hit the enemy has a chance to become poisoned, lasts for 3 rounds and counts as having the same type of intensity that Zurumon's Toxic Body + Poison Bubbles poison effect would have. this attack allows one to target up to two enemies but once an enemy is poisoned there will be a cooldown of two posts before said opponent can be poisoned again.
| FAMILY Nightmare Soldiers
ATTRIBUTE Virus
TYPE Lesser
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DESCRIPTION
PASSIVE ABILITIES ○ No fear - Black Agumon aren't know for their cowardice, as a result any intimidation effects will not work on them, but they aren't allowed to retreat unless their tamer is in danger. Doesn't work on Ultimates or higher
ATTACKS ○ Pepper Breath - A fiery volley of burning projectiles, this attack is split into 3 smaller fireballs, that for each one that lands inflicts the enemy with burns for 3 rounds, making them take minor damage and an increased vulnerability to fire techniques as long as they are burning (can be removed by water-based attacks), doesn't stack on itself. has a two-post cooldown. ○ Dark Spitfire - A simple fireball is launched at the enemy, however due to the virus that tainted him this fireball has black flames, meaning it counts as a darkness-based attack. ○ Mach Jab Combo - A flurry of claw slashes and kicks, hits surprisingly fast! ○ Shadowy Gaze - Assimilated from Skullknightmon. The user empowers their eyes with a dark energy, causing all those who look into them to suffer a one post stun. If the target is data type, they will also become FEARED, dropping their attacking power by 10% for three posts. Shadowy Gaze has a cooldown of two posts.
| FAMILY Nature Spirits
ATTRIBUTE Virus
TYPE Reptile
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Devidramon | Armored Champion |
PASSIVE ABILITIES ○ Incomprehendible - A peculiar ability of Kuro in his armored champion form, despite being a Virus Digimon the madness induced into him by the digimental has corrupted his code to such a degree that for all intends and purposes he can not be identified with Digivices or scanners, and for passive purposes is considered 'Unknown'. Because of his unpredictable, and rather mysterious nature enemies have difficulties reading his pace, granting him a passive +25% to his parameters ATTACKS ○ Call from the Grave - As a result of his close affinity for the mark Kuro has learned to channel the phantoms that once haunted him and his tamer. Upon using this technique Kuro summons ten phantoms of a rookie level to haunt and assault the target, those rookies possess no special attacks and can only do basic attacks themed after their species or attempt to latch onto an enemy. Each phantom becomes destroyed after a single Armored Champion attack. 4 rounds duration Has a 3 rounds cooldown from the point they are destroyed or despawn, ○ Champion of Dusk - An upgrade to Call from the Grave, this technique conjures a single champion-tier phantom to haunt the target, this champion while possessing no special attacks aside from a passive ability to fly if the species permits it is more endurable than Call from the Grave, demanding 3 Armored Champion (or 2 champion) attacks before being destroyed. Has a 5 rounds duration, four rounds cooldown from the time they are despawned or destroyed. ○ Haunted Twilight - A rather terrifying skill of Kuro. This ability makes Kuro able to tap into the power of any mark currently present in the thread, including his tamer's due to her affinity toward it. For each mark he draws power from Kuro can benefit from their 50% power buff to his next attack and stun the wielder (if the wielder is a Digimon they are only stunned if champion or below) with nightmares for one round. Kuro needs to have a visual line of sight with the marked target, and has a one round cooldown for each mark's power that is drawn, plus an additional one on top of it. ○ Six Hundred and Sixty Six nightmares - A peculiar, but still quite lethal attack in its own right. Kuro is able to draw forth the power of each phantom that is currently on the battlefield to charge up this attack, granting him a 10% power, speed and accuracy buff for each phantom (30% for the champion phantom) currently on the field, at the cost of destroying each 'devoured' phantom in exchange for the perk. After charging the attack Kuro sends out his legion of phantoms in a torrent of attacks. If for some reason the target is unable to be hit, for example an evasive maneuver or barrier, the phantoms will strike a second time the next round at half their usual strength before disappearing. This can be used as a regular attack, at a simple 100% power. No cooldown
| FAMILY Nightmare Soldier
ATTRIBUTE Virus
TYPE Evil Dragon |
Black Greymon (Dark evo) | Champion |
DESCRIPTION PASSIVE ABILITIES ○ Dark Influence - A rather dangerous ability of Kuro as a result of his Dark digivolution, as a result of the dark energy coursing through his body Kuro possesses a natural resilience toward status modifying effects. This causes all effects that would reduce his parameters (like offensive, defensive or speed) to be nullified if they are used by Champions or lower. However, for ultimates or stronger the effect of their passives on him are merely a bit weakened... (long description short: anti-virus hating passives counter~) ○ Penetrating Assault - Being a juggernaut Kuro is pretty known for his overwhelming power, granting him a passive +30% boost in strength and becomes unable to be stunned by champions or lower due to his unflinching nature, at the cost of becoming incapable of dodging attacks at all. ○ Trained Predator - A creature raised on the battlefield, and at home in the hunt, Kuro is able to devote each of his senses to hunt down prey. For each round Kuro spends fighting an enemy he gains a passive +10% to his Speed and Accuracy up to +100% and is able to hunt prey by relying on one of his five senses. Stealth-based attacks demand the user to mask all the five sensory abilities before they are unable to be tracked. ATTACKS ○ Dark Megaflame - A twisted version of the fiery attack used by Greymon, this attack makes Black Greymon unleash a large fiery projectile at its enemy. Upon impact the attack detonates in a torrent of black flames, inflicting both fire and darkness element damage upon the foe. Aside from leaving the enemy burning for three rounds, increasing damage of both fire and darkness attacks, this attack also has a dreadful effect in the form of dealing a small area of effect damage around the target! Has a 3 rounds cooldown upon use ○ Body Slam - A rapid body-slam is made in the hope to set the enemy off-balance, stunning them for a single round and lowering their defensive by 20% for the next attack. Due to the sheer power of this attack it ignores barriers or absorb attempts from armored ultimates or lower, but demands a physical hit before the enemy is stunned. Has a two post cooldown. ○ Dark Great Horn - A simple forwards charge with an attempt to impale the enemy upon his horns, has a darkness property, no cooldown ○ Bitfire - A series of fireballs are launched at the enemy with the intention of burning them to cinders! has a fire property no cooldown ○ The Weight of Despair - A rather brutal strategy that Kuro invented to deal with airborne foes. Kuro is able to let out a bellowing war-cry, spreading his bloodlust in a form of an aura around the area. Those caught in the aura find themselves temporarily grounded due to the weight of Kuro's bloodlust upon their minds, the psychological intimidation making their bodies feel too weak to fly for 4 rounds. has a 4 rounds cooldown, but can only be used on champions or below
| FAMILY Nature Spirits
ATTRIBUTE Virus
TYPE Dinosaur |
Black Greymon (Dark) | DARK Champion |
DESCRIPTION PASSIVE ABILITIES ○ Dark Influence - A rather dangerous ability of Kuro as a result of his Dark digivolution, as a result of the dark energy coursing through his body Kuro possesses a natural resilience toward status modifying effects. This causes all effects that would reduce his parameters (like offensive, defensive or speed etc) to be nullified if they are used by Champions or lower. However, for ultimates or stronger the effect of their passives on him are merely a bit weakened... ○ Tainted Flames - Thanks to the dark energy of his evolution Kuro's fire attacks are known to have obtained an unnatural affinity to burn even those who normally show a certain immunity toward it. Aside from granting him a passive piercing effect to enemies (ignoring damage resistances to his attacks) he also is able to still cause burns to enemies that are normally immune to fire or darkness-based attacks. However, in return Kuro's vulnerability toward light-based enemies is tripled. ○ Marked Predator - As a master of the mark Kuro has learned to bask in the power the mark grants him. Aside from obtaining a passive +20% in speed & accuracy for each round he is in dark mode (up to 100%), his predator instincts allow Kuro to extend his dark evolution up to five posts as long as he actively is on the offensive/hunting his target. However, this speed boost only functions for his attacks, and not for dodging stuff. ATTACKS ○ Dark Megaflame - A twisted version of the fiery attack used by Greymon, this attack makes Black Greymon unleash a large fiery projectile at its enemy. Upon impact the attack detonates in a torrent of black flames, inflicting both fire and darkness element damage upon the foe. Aside from leaving the enemy burning for three rounds, increasing damage of both fire and darkness attacks, this attack also has a dreadful effect in the form of dealing a large area of effect damage around the target, leaving the surrounding area to burn lightly with the black flames! (can count as an AoE) Has a 3 rounds cooldown upon use ○ Body Slam - A rapid body-slam is made in the hope to set the enemy off-balance, stunning them for a single round and lowering their defensive by 20% for the next attack. Due to the sheer power of this attack it ignores barriers or absorb attempts from armored ultimates or lower, but demands a physical hit before the enemy is stunned. Has a two post cooldown. ○ Dark Great Horn - A simple forwards charge with an attempt to impale the enemy upon his horns, has a darkness property, no cooldown ○ Bitfire - A series of fireballs are launched at the enemy with the intention of burning them to cinders! has a fire property no cooldown
| FAMILY Nature Spirits
ATTRIBUTE Virus
TYPE Dinosaur |
Antlyamon (Controlled) | Armored Ulti |
DESCRIPTION PASSIVE ABILITIES ○ Unholy Divinity - A rather powerful, and perhaps nasty ability that Kuro obtained as an Antlyamon. While a lot of Digimon are known to have the means to challenge virus-type enemies, Kuro is actually empowered by the dark energy within him to oppose such features granting him a passive increase of 50% defense to divine/light-based attacks (or rather, those that deal increased damage to virus-attribute opponents). Whenever Kuro attacks an opponent from within stealth any passive defensive enhancements are considered negated. However, in return for such a powerful perk Kuro only deals 50% of his usual damage when outside of stealth. ○ Guardian of the Shadows - Having obtained this form as a means to protect Reikiko from danger, when Kuro uses stealth techniques Reikiko benefits from them also. This makes the stealth effects given be considered true invisibility, so only if an AoE or skill/passive that negates this effect is deployed will the benefactor of the stealth be hit. However, any offensive attack aside from Kuro's one axe blades attack a round will force the user out of stealth. ATTACKS ○ Manta Chant: Dark Embrace - Considered Kuro's ace technique, by rapidly ambushing the enemy from behind the Antlyamon attempts to wrap his arms around the opponent and pull them into a choke-hold, stunning them for one round. However, this has a peculiar special feature, in the sense that if Kuro uses this while in stealth the attack will be considered of Mega level in damage. Has a 3 rounds cooldown upon use ○ Tainted Meditation - A powerful recovery skill of Kuro, this skill creates a barrier around himself and Reikiko while he starts to channel the dark energy to mend his wounds. This causes Kuro to end his round, but in return for each enemy attack inflicted upon the barrier Kuro that round will recover 10% of his HP, up to 50% (has a starting recovery of 20%), attacks on the barrier will damage Kuro, but at a slightly weaker rate than normally (but are considered auto hits) Has a 3 posts cooldown ○ Killer Bunny - By exhaling a dark mist Kuro is able to shroud himself into the shadows, making him enter stealth for two rounds, one round cooldown upon exiting stealth ○ Axe Blades - A lethal swing of his arms are made, mid-motion transforming them into bladed axes! has a darkness property and is able to be used once while in stealth without being forced out of hiding, no cooldown ○ Asipatravana - A simple spinning attack with his axe-shaped arms, causes him to look like a typhoon while swinging his axes at anyone within melee range of him, no cooldown | FAMILY Nightmare Soldiers Virus Busters Wind Guardians
ATTRIBUTE Virus
TYPE Holy Beast |
Metal Greymon (Virus) | Ultimate |
PASSIVE ABILITIES ○ Behemoth - If there is one thing that could be said about Kuro, then it's likely the fact that whenever he displays his evolved form that he is considered a titan compared to the average Greymon species. This seems to have remained the case even after he became a Metal Greymon. As a Behemoth Kuro gained a passive 50% boost to his strength and defense and becomes unable to be stunned by anything but a Mega or higher, however in return he becomes unable to dodge any form of attack. Additionally, his offensive parameter can not be reduced by any effects unless used by a Mega or SM ○ Cyborg - Having his body partly enhanced by machinery Kuro has gained a heightened immunity to bleeding, poison and mind-based attacks. This causes him to become immune to any such effects. Additionally, he has gained a passive boost of 30% to his defense from physical attacks, and any electric attacks inflict 30% less damage, the damage itself (the 30%) being considered a leeched heal. ○ Electric Battery - Being able to empower himself with electricity, Kuro has obtained the means to channel the aforementioned energy into his body. For each electricity-based attack Kuro uses, he gains a passive +10% to his strength, offensive speed and accuracy, up to 100%. When Kuro reaches at least 50% as a perk his electric-based attacks gain the ability to ignore damage resistances/immunity up to Ultimate and ignore half of a Mega's resistance/immunity, and at 100% he passively regenerates 10% of his health each round. Can only get one charge a round. ATTACKS ○ Thundercloud - A peculiar little technique that involves Kuro shooting a projectile into the air. After the aforementioned projectile detonates the air seems to grow static and produce a small thunderstorm, raining small bolts of lightning down the sky. While this only inflicts damage to champions or lower, the true nature of this technique focuses on Kuro leeching the electricity in the air, causing the effect of Electric battery to be doubled, including its cap, but additional stacks disappear after the effect ends. Has a three rounds duration, but a five rounds cooldown ○ Lightning Claw - Caused by either slashing with his metallic claw, or by extending the cables in his arm, this allows Kuro to strike enemies even at range, upon a successful hit Kuro stuns his foe (up to Ultimate) for one round, has a two post cooldown. ○ Giga Destroyer - Launches a series of heat-seeking missiles out of its body, allowing Kuro to target enemies in stealth, count as both fire and lightning ○ Revenge Flame - A lethal counter-attack where Kuro endures an enemy attack, and then proceeds to unleash a fiery assault, usually in the form of a fiery projectile or a lightning-based attack. Can be used as a large AoE This attack hits at 200% power and ignores barriers or 'evasive moves' unless used by a Mega or higher due to the massive damage it inflicts, but can only be used after taking an enemy hit (can still be counter-attacked), has a 3 rounds cooldown ○ Trident Arm - A terrifying charge is made by Kuro where he unleashes his metalic claw to tear through an enemy's barrier with a lightning-infused claw. This attack doesn't simply break a barrier, but adds an additional 3 rounds cooldown on top of its usual cooldown, Trident arm goes on cooldown for 4 rounds after it succeeds in breaking a barrier | FAMILY Metal Empire
ATTRIBUTE Virus
TYPE Cyborg |
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CREST UNSELECTED
CREST OF Memes
PLAYED BY OOC NAME
PLAYED BY KingMe
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Post by kingme on Apr 23, 2016 7:54:45 GMT -5
APPROVED! WELCOME TO DIGIMON: EXODUS
make sure to post in the FACECLAIM THREAD.
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Post by kingme on Apr 23, 2016 8:03:30 GMT -5
CONGRATS! You have been assigned the crest of...
HOPE!
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CREST UNSELECTED
CREST OF Memes
PLAYED BY OOC NAME
PLAYED BY DR. BEES
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Post by Dr. Bees on May 12, 2016 23:03:36 GMT -5
[PTabbedContent=DIGICARD DECK] [PTab=NORMAL] CLICK FOR LIST - 1
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- 100. Omnimon's Grey Sword and Garuru Cannon
[/PTab={background-color:#fafafa;color:#000000;font-family:exo;font-size:9px;}] [PTab=SPECIAL] APOCALYPSE SET CLICK FOR LIST OLYMPUS SET CLICK FOR LIST RESURGENCE SET CLICK FOR LIST - 1
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- 5. Ginkakumon's For Whom The Bell Tolls (Instantaneous)
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[/PTab={background-color:#fafafa;color:#000000;font-family:exo;font-size:9px;}] [/PTabbedContent={background-color:#e9e9e9;font-size:14px;text-align:left;padding:10px;border-radius:10px;border-color:#e9e9e9;color:#7ee497;font-family:pixelated;}]
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CREST UNSELECTED
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PLAYED BY NYMPH
NYMPH
LEGACY STAFF IS OFFLINE
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Post by NYMPH on May 22, 2016 12:37:36 GMT -5
WHAT? Your crest has transformed to the crest of...
DESPAIR!
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