Post by Deleted on Apr 25, 2016 20:31:01 GMT -5
Dantelion Moudry | TAMER |
PERSONALITY Straightforward, can come across as rude or insensitive. Rather serious. However is very in tune to peoples feelings and can change how he acts accordingly. Polite but not overly friendly. I have always strived to survive. Nothing more and nothing less. I am not the smartest or the strongest. I am only who I am. I have seen many things despite my age and though my only desire is to survive. A single part of me longs for a place I can call home. For something besides survival that I can call upon. I guess that is why I am always wandering like a gypsy. The reason no one cares for me or likes me. It's a strange thought...knowing you will eventually just disappear. I wonder if that is something I truly want.
APPEARANCE Long blue hair normally kept in a ponytail. Blue eyes and both ears pierced with simple silver colored studs. Pale skin. Normally wears a black shirt and blue jeans. Basic black boots used for construction. Keeps a brown coat in his pack for cold nights. His pack is a simple luggage bag that goes over his shoulder. Has a slightly deep but boyish voice. Tall and slightly lengthy in his legs but is muscular from the work he does. Has a mole under left armpit. Nails are kept short so they do not crack or break. Teeth are brushed regularly but are not shiny white. INVENTORY ○ ITEM - Ducktape(it fixes everything) Wallet Brown Coat Simple tools (wrench/hammer/etc.) Black blanket Three pairs of clothes ○ ITEM - Finger Claws [X] ○ ITEM - description. do not add anything purchasable from the shop - staff will do this. BIOGRAPHY Was born in America on May, 14 XXXX Dantelion lived a normal healthy childhood when he was young. His father is a doctor who was rarely ever home, and his mother a secretary who worked while he was in school. He was never very sociable and lacked friends. He grew at a normal rate with everyone else. He was never shorter or taller though at times he longed to be tall like any child. He came to dislike how normal he was. He lacked the conviction to change however until he was 12. There was car accident with his mother on the way to the park. While both of them survived they were both left scarred. Him mentally and her physically. His mother had a crippled left leg. He was scared of dying which lead to him wanting to experience it all. He quickly became rebellious despite his intelligence. He also became brutally honest. He drops out of school at 17 and simply starts walking with no destination. He does random jobs wherever he travels for food or roofing. He traveled all over the place and became more and more knowledgeable when it came to fixing pipes, clearing gutters and other such chores. | NICKNAME Dante AGE 24 GENDER Male HEIGHT 5'7" WEIGHT 120 SEXUALITY Homosexual BIRTHPLACE Maine, USA DIGIVICE D-Power CREST Reliability. PLAYED BY Dantelion |
Mikazi Ai fromUta No Prince-sama played by Dantelion
deltra of gangnam style
DIGIMON TEMPLATE (FOR TAMERS)
Theos | BASE FORM |
APPEARANCE PERSONALITY Friendly and easily excited. He is very inquisitive. BACKGROUND Born high in the mountains Theoa lived four years of his life pretending he was a rock. In his fifth year he became a rookie. He became bold in his ability to climb spending his time exploring the mountains where he was born. His hooves being his pride for the way he could walk on nearly sheer cliffs. While walking upon a path he met his first human. He learned quickly that humans while fragile of skin were strong of mind and spirit. He came to admire them and desired a human of his own. He urged the human to tell him more about his kind until he was satisfied. He followed the human until it left his mountains and he paused. He had never left home. He struggled for a long time gathering the courage to set foot outside the mountains. He finally convinced himself he had to go. He would not grow strong if he remained in one place forever. He want to learn so much too about the humans. Thing was the mountain was so rarely visited. He decided to finally leave and become as knowledgeable and strong as he could. | BASE SPECIES Theowmon BASE FAMILY Nature Spirit BASE ATTRIBUTE Vaccine BASE TYPE Stone Goat |
deltra of gangnam style
Zhayrrmon | FRESH |
DESCRIPTION It appears to be a rock; however its body is unstable and seems to melt when exposed to water. It also hardens when exposed to direct sunlight. It is possible that both states are a form of protection because it has no battle capabilities. PASSIVE ABILITIES ○ ABILITY - Blend - it can blend into the ground as a rock. ATTACKS fresh digimon are allowed one active attack at creation. ○ ATTACK - Ram - headbutts the foe with a hardened head. 1 Post cool down. | FAMILY Nature Spirit ATTRIBUTE Vaccine TYPE Clay |
Cinglemon | IN-TRAINING |
DESCRIPTION It seems to have become more stable part of it hardening into teeth and limbs. It still melts and hardens but it seems to take more of for these effects to take place. It seems to have the bad habit of biting as well. PASSIVE ABILITIES in-training digimon are allowed one passive ability at creation. ○ ABILITY - Blend - it can blend into the ground as a rock. ATTACKS in-training digimon are allowed one active attack at creation. ○ ATTACK - Rock Crush - Bites foes with its powerful maw meant to break rocks. 1 post cool down. | FAMILY Nature Spirit ATTRIBUTE Vaccine TYPE Clay Stone |
Theowmon | ROOKIE |
DESCRIPTION It's limbs have become more defined and it's head has solidified. It is able to easily move along mountain paths. It looks like a light fluffy cloud of fur but is actually a strange churning mass of clay like material. It has been seen eating rocks its sharp teeth crushing them to be absorbed into its body. PASSIVE ABILITIES rookie digimon are allowed one passive ability at creation. ○ ABILITY - Hard Body - Its body hardens in extreme temperatures. ATTACKS rookie digimon are allowed three active attacks at creation. Rock Devour - Uses its sharp teeth to crush foes. No cool down. Hoof Kick - Launches out with front or rear legs kicking the foe. no cool down. Hoof Clobber - Jumps in air and lands with all four hooves on foes head. 2 post cooldown. | FAMILY Nature Spirit ATTRIBUTE Vaccine TYPE Clay Goat |
Maildramon | Armor Champion |
DESCRIPTION PASSIVE ABILITIES ○ ABILITY Heavy Metal - Provides a 50% boost to defense at the cost of -25% speed ATTACKS Iron Press - Stomps on foe using weight to crush them. No Cooldown Tail Lance - Swings tail around to impale foe. 2 post cooldown Lightning Spear - Uses it's body to conduct electricity into its tail and stab foe with it. 3 post cooldown. | FAMILY Metal Empire Virus Buster ATTRIBUTE Vaccine TYPE Cyborg |
Lergedmon | CHAMPION |
DESCRIPTION It seems it's wolf like features have gone to it's front legs. The body has seemed to stabilize and produce a core. It's mane and tail remain unstable however; they seem to constantly be growing and hardening. It must regularly groom itself or it may trip on its own mane. It's front legs hold padded toes and leave prints not unlike those of a garurumon with elongated toes. It can stand on it's hind legs for several minutes. It is believed during that time it uses it's tail for balance. PASSIVE ABILITIES ○ ABILITY - Hard Body - Its body hardens in extreme temperatures. ATTACKS Furious Slash - Lunges at enemy with front claws in a flurry. No cool down. Ram - Lowers head and rushes foe with horns. 1 post cool down. Crush - Stands on hind legs and grabs a nearby object either throwing it or slamming it on foe. 2 post cool down. Mane Shake - It shakes it's mane releasing the hardened tips. While highly inaccurate the sheer number guarantees at least a few scratches. 4 post cool down. | FAMILY Nature Spirit ATTRIBUTE Vaccine TYPE Goat Beast |
Duirelmon | Dark Champion |
DESCRIPTION It seems it goat like features have become horns. Its body has become a liquid silver hardening in place to create scale like protrusions. Its core seems to be copper like. The copper only being seen in the mouth, as claws, horns, and the tail. It has greater speed and is more easily agitated. PASSIVE ABILITIES ○ ABILITY Metallic Coat - Provides a 25% bonus to defense. ATTACKS Furious Slash - Lunges at enemy with front claws in a flurry. No Cooldown Ram - Lowers head and rushes foe with horns. No Cooldown Tail Spear - straightens its tail and impales foe. 2 post cooldown. Boiled Metal - Spews forth a bubbling mass of liquid silver. 3 post cooldown. | FAMILY Metal Empire ATTRIBUTE Virus TYPE Metal Wolf |
Zyrafamon | ULTIMATE |
DESCRIPTION It's body is now completely solidified and has been able to produce a habitat for life. It seems the porous body seems to be perfect for growing moss. Moss grown on its body seems to have healing properties when eaten. It is believed these creatures became rare because of over hunting for their moss. The older the Zyrafamon is the more likely you are to see flowers that have attached themselves. The skin exposed under the moss is very fragile. PASSIVE ABILITIES ○ ABILITY - Habitat - Can grow various plant life on its body in addition to its moss. The moss acts like a soil allowing plants to take root. ATTACKS Claw Skewer - uses claw tips like daggers. 1 post cool down. Head Skewer - Lows head and rushes at foe with considerable force using his antlers to pierce its foe. 2-3 post cool down. Tail Slam - uses its broad tail to slap the foe. 2 post cool down. Graze - eats it's own moss restoring its health with the excess data. Restores 15-50 percent. Can only be use twice per thread. 4 post cool down. | FAMILY Nature Spirit ATTRIBUTE Vaccine TYPE Dragon Goat |
Buckhoodmon | MEGA |
DESCRIPTION It's moss has become an armor some of it even turning a gold color. It is now very intelligent its use of a bow proving such. It has amazing eyesight and is able to hit a moving target at 500ft. The wolf like features have become a shoulder guard protecting it. It has a very short tail not unlike a deer. PASSIVE ABILITIES ○ ABILITY - Keen Sight - it can see up to 500 feet away. Its eyes are adapted to specifically pick up movement. ATTACKS Tri Shot - Notches three arrows shooting at target. 3 post cool down. Stampede Pierce - Rushes foe with arrow in hand using it as a dagger. No cool down. Double Hitter - Stomps on foes foot then head butts them. 3 post cooldown. Poisoned Arrow - Shoots an arrow coated in highly poisonous moss. 5 post cool down. Graze - eats it's own moss restoring its health with the excess data. Restores 15-50 percent. Can only be use twice per thread. 4 post cool down. | FAMILY Nature Spirit ATTRIBUTE Vaccine TYPE Dragon Deer Warrior |