Post by Deleted on Apr 17, 2016 4:34:12 GMT -5
Koichi | SOLO DIGIMON |
PERSONALITY Koichi is generally a bit clueless, some may even say that he's stupid and lacks brain-data. This is actually the case but will be further explained in his backstory. He also lacks emotion, perhaps when he grows older he can be taught what emotions are. The Chorkimon lacks common sense, making it difficult to have a proper conversation with him. He is seen as a bit of a newborn baby, who knows nothing of the world and its standards. Though, Koichi has a fear of digivolving, which is why he is still in his In-Training form. By all means, please refrain from having any contact once Koichi is upset.
APPEARANCE INVENTORY ○ Collar - Like he's a puppy, really. ○ GOLDEN ANKH - (Exclusive Item) A golden relic that glows with a mysterious power. Holding it brings good luck, but it is incredibly frail. Activating the item grants a double bit bonus at the start of a thread (rewarded at the end of the thread) and increased power to all healing abilities used by the user's Digimon. Two time use only. ○ ITEM - description. do not add anything purchasable from the shop - staff will do this. BIOGRAPHY Koichi's DigiEgg was created in Emerald Mangrove. There were several other eggs there waiting to be raised by a single human. The human had been assigned to be the guardian of Koichi. Thus meaning Koichi was a partner digimon to this human. Though, before Koichi could hatch, several rampaging digimon were roaming the place. Koichi's egg was taken along with several other eggs. The human? Killed while defending them. The rampaging Digimon started taking all of the data from the DigiEggs for themselves, and they had just started on Koichi's egg until someone came to rescue him. When Koichi was born, it seems like he is incapable of showing emotion. | NICKNAME Pup, puppy AGE 0 GENDER Male HEIGHT var WEIGHT var BIRTHPLACE Emerald Mangrove CREST light PLAYED BY PuffyGoat |
[i]SERIES, fc name[/i] as [i]character name[/i]
deltra of gangnam style
Botamon | FRESH |
DESCRIPTION PASSIVE ABILITIES ○ Slimy - Botamon is a slimy digimon and will be tough to have a hold on ATTACKS ○ Bubbles - Blows bubbles at the attacker | FAMILY Free ATTRIBUTE NO TYPE Slime |
Chorkimon | IN-TRAINING |
DESCRIPTION PASSIVE ABILITIES ○ Potential Darkness - Chorkimon's give off an eerie vibe,causes the foe to become intimidated lowering it's damage by 10% Higher levels are less affected ATTACKS ○ Bite - Latches onto the opponent by biting and doesn't let go until force is used. | FAMILY Nature Spirits ATTRIBUTE Data TYPE Beast Puppy |
Strabimon | ROOKIE |
DESCRIPTION PASSIVE ABILITIES ○ Potential Darkness - Strabimon's presence causes the foe to become intimidated lowering it's damage by 15% Higher levels are less affected ATTACKS ○ Licht Nagel - Slices up its enemies with claws on both arms that radiate with light. ○ Licht Bein - Hits its enemies swiftly like a ray of light. ○ Devil's Call - Increases the damage from either himself or an ally by 10% | FAMILY Nature Spirits. ATTRIBUTE Data TYPE Beast man |
Fangmon | Champion |
DESCRIPTION PASSIVE ABILITIES ○ Eternal Hunt - When Fangmon gets a taste of an opponents data, he marks them as his prey, granting him 20% increased damage against them only as well as allowing him to sense their presence, negating any stealth effects. Swapping targets causes the buff to expire until new data is obtained again. The passive can not be instantly trigger when swapping targets. 1 post cooldown between swaps. Requires data. ATTACKS ○ Frenzy - Fangmon let's out a howl, increasing his damage for 25% for 3 posts. When attacking a marked target, Fangmon gains additional speed when chasing them down for the duration. Cooldown: 2. Begins after the buff expires ○ Devour - Fangmon lunges forward and deliverse powerful bite at the opponent, ripping some of their external data and allowing him to consume it, healing him based on the amount of damage he has received, up to 20%. If the target is deleted by Devour, Fangmon's cooldowns are refreshed and the heal is doubled Cooldown: 1 ○ Blast Coffin - Shoots a blast of dark energy from its mouth which slightly damages and lowers the opponents damage by 15% if it hits. Cooldown: 2 ○ Dash 'n Slash - Fangmon leaps forward into the air with his claws ready to strike and performs a slashing attack forward upon landing. | FAMILY Nightmare Soldiers ATTRIBUTE Data TYPE Demon Beast |