Post by Daichi Kumo on Apr 13, 2016 19:40:32 GMT -5
DAICHI KUMO | SPIRIT WIELDER |
PERSONALITY First and foremost, it should be understood that Daichi is needlessly violent. He is easily angered. Imagine the person you know who has the shortest fuse imaginable; a psychotic aunt, a deranged cousin, a batsh*t crazy little brother who has no fear. Add them all together and cut their collective fuse in half and you're still not getting close. The slightest thing can act as a trigger for Daichi; anything from a speck of dirt on his preferably-impeccable suit to finding a graze on his digivice. He is impossibly easy to anger, so much so that it is naturally presumed that he just wants to be angry all the time - he just needs a reason to be. Set this young man's gaze on something and give him a little motivation to go, and Daichi is like a wind-up monkey doll wreaking wanton destruction and terror wherever he goes. Make no mistake; Daichi was that kid as a child. He did not stop til he got everything he wanted. That hasn't changed; but the methods through which he seeks to achieve it has. Now thoroughly independent - something which, funnily enough, he has long since strived to be - very little has changed; set his sights on something he wants or make him aware of a source of great power, physical or otherwise, and he will march without cease or rest towards it. He will not falter, he will not stop, he will continue until his body is broken and his mind bleeds, a juggernaut of indomitable will and an unstoppable train in any respect. Touched on earlier, Daichi is completely unpredictable and sporadic. One moment you may be having a "tolerable" conversation with him, and the next he may burst into a ceaseless rage and begin kicking and punching things. Don't tell yourself you've met someone who seems to have more triggers than there are things to be concerned about on this Earth, least not til you have met Daichi Kumo; literally anything will set him onto one of his malicious, self-destructive, and pointless rampages. A flurry of punches against the wall and a broken knuckle later and he may calm down in a bloody sweat, but the very anger he displays will be crackling in the air around you, and, trust me, you'll want to take a step back. Pointlessly competitive about things he needs not be, Daichi enjoys competition. That in itself can be a virtue, but, obviously, as a man of excess, Dai takes it too far. Seriously; he was renowned in school for at one point making a competition out of who was the most competitive. He tries his hardest to be the best at everything he can everywhere. Anything he doesn't naturally succeed in he will renounce as being "stupid" or "pointless"; see his academic pursuits. There's a reason he didn't go to college. It's good to have aims and drive, but this young man may take it too far; with his deterministic attitude, he literally will not stop til he's at the top, and, then, chances are, that's when he'll want some more. The one thing the two Kumo siblings do share between their wealth of comparative personality defects is their sadistic streak. Vira may have hacked for fun as a child, but it was Daichi who was sat outside burning ants with a magnifying glass, literally "for the f*ck" of it. Leave two kids alone for long enough and they, with enough outside influence, even subtly, can become absolute monsters. Children were once said to be, when left alone, the most pointlessly destructive representation of human development, and it's when they don't progress out of this or after serious neglect that they evolve into sociopaths and killers, and it truly resonates with Daichi. Whether it's battle or boxing he's ruthless; known for his dirty punches and his inability to cease throwing them even when his opponent is beaten, bloody, and broken on the floor, Dai really does have the makings of a very damaged man, and a villain. Dai wasn't gifted in the ways of the scholar or the academic. No; let's put it in simpler terms: he's pretty much a f*cking moron. After boxing and battle tactics, his intelligence really lies elsewhere, or, infact, not at all. The kid never concentrated in class. They say of the Kumo siblings, Vira got the smarts, and it's really visible in Daichi that he didn't. Books are stupid and he spent his time at school smoking behind the bike sheds and being intimidating, occasionally having to stand up for his reclusive older sister's "honour" - just another reason to throw a punch. Whilst he's not a complete invalid, being able to perform basic mathematics and comprehend typical sentence structure, and has surprising fluency in English, everything else is beyond him. Present him with algebra, or a string of code - as Vira has many times before - and he can't so much as comprehend it. Even some conceptual aspects of his digital adventures are more than difficult for him to come to grips with. Arrogance. Hubris. Pride. The original sin. At the end of the day, it all comes down to Pride. It's what the angel Lucifer fell for, and why he became Satan. It is the cardinal sin of all cardinal sins, and whilst, arguably, Daichi represents Wrath, that in a sense only stems from his Pride. Haughty and arrogant, everything Daichi does at the end of the day can be said to boost his ego. He threw punches at school to feel good about himself. He threw punches in the ring to feel better. And now he's coming to the Digital World, he'll throw punches - metaphorically - there to feel even greater. Daichi likes feeling like the stereotypical big man; and paradoxically, whilst running the show is far beyond his ability or comprehension, Dai will always reproach all challengers to his ego or supposed "position"; his pride doesn't just show through in himself, but as a part of being in the Seven, too.
APPEARANCE Daichi is, put simply, a terrifying sight. He's a six-foot-eight, two-hundred-and-seventy-plus pounds behemoth of flesh and bone. He towers above most adults; and in Japan, where the average height is less than that of a Western world, people look at him with apprehension and fear. The rippling musculature that five years of professional boxing will do to you, two of those being day-in, day-out, gives an aura that seems to radiate from him, an aura of violence, an aura of outward determination. Grit-tooth, face-to-the-floor determination. There's nothing else. Dai stands out. And it isn't just because of his height, or his pale, cold, grey eyes, without an iota of pure and untwisted compassion in each of them. It isn't because of the hair he dies white without cease to give himself a look that makes him instantly recognisable walking through the street - as if his gait and stature isn't enough already - and it isn't because his choice attire is a black suit with an orange shirt and boxing tape over his hands. It's because of the way he presents himself. His posture is far from perfect, but it resonates with his "no-f*cks-given" attitude. His voice is deep and hoarse, like that of your typical teenager. He keeps his face relatively trim, with no love for facial hair beyond a touch of extension at the sideburns, and his skin isn't exactly pale, but the not-quite-tanned touch of the Asian pigment. His hair is consistently gelled up into spikes to give a completely understandable metaphor of his general personality, and, to top it all off, there's usually a visible scab, nick, scar, or bruise; and if not, there's a whole network of them across his covered body. A bandage over his nose is the most common sight of a night in the boxing club - or a day out spelunking in the Digital World. INVENTORY ○ BOXING TAPE - Old and bloody, but still just as strong as ever. ○ BROKEN ZIPPO - The top is hanging off the hinge. It still just about lights. ○ CRUMPLED MARLBOROS - There's a stockpile, somewhere. ○ JACKIE D - Only the best. A rare vintage in the Digital World, difficult to find and even more expensive to buy. BIOGRAPHY Vira was a restless, screaming baby. In stark contrast, Daichi was quiet. He was stalwart. When something came along he didn't like or agree with, he didn't cry; he just didn't give it the time of day. "Fearless from the womb", his parents often called him. How right they were. Daichi was a strong and independent child, but at the same time, he was pretty much a whiny little ewe. As a toddler, if he didn't get what he wanted, he threw a tantrum; and this isn't the on-the-floor, screaming-in-public tantrum that most consider extreme. He would start throwing things, hitting things, kicking things, and even at one point bite extended family who tried to approach him until he was satiated with what he wanted or something close to it. Of course, in certain scenarios, this became slightly more difficult, when he was five or six and asked for a Dreamcast, and literally threw a tantrum for six hours straight before his parents produced him with something that he considered "close enough". As he grew older, he didn't so much learn how to conceal this extreme force of will and show of childish discontent so much as changing it. By eight or nine, he didn't go crazy every time he didn't get his way; but instead his parents noticed isolated events, almost daily, which involved some form of aggressive behaviour towards them, Vira, house pets, anyone, pretty much. It was becoming a worrying pattern which they ignored; for eighteen years, they ignored it, they put it down to "a phase". An eighteen-year phase. And by the time they realised that there had been something wrong in the development of Daichi's ability to deal with stress, fear, and hatred, it was too late. He was already the most aggressive individual many had come into contact with. Whilst Vira excelled at academia and computer skills, Daichi's proficiency, it was clear, lied in sports. The parents sent him to the same trade school, a prodigious and expensive place, a year after Vira, as they had decided was now familial custom, but it didn't last long. Two suspensions in his first year and an ultimatum; "behave or leave". Dai really did do his best to keep his anger concealed to his dorm room, but it didn't help. Even though he was star player for many of the athletics and sports teams and quite a popular individual - for his no-holds-barred "I don't give a flying f*ck" attitude, as it is, edgily enough, with teens - the school had no qualms about kicking his ass out. Halfway through the second year, after he broke a classmate's shins over a game of Crazy 8s, it happened; and Daichi Kumo returned home, sulking, and having to sign up for the nearby state-funded public school. It was a slightly more liberating place; and by "liberating", the narrator here means "scummy". The local educational establishment - or, well, the nearest that would have Dai, with his less-than-impeccable record - really seemed not to give half a damn. By the time he was fifteen, Daichi was essentially the ringleader of a gang of bullies, for the same attitude he had maintained through the private-funded trade school, skipping classes left and right to smoke cigarettes behind the bike shed. His only redeeming attribute was, ironically, his ability to throw a punch; a particularly light-hearted coach had found him within the first couple of weeks and, taking a shine to the kid, aggressive and outwardly spiky as he was, signed him up for teams of every physical activity he could consider. Wrestling, football, hockey, athletics... but it wasn't til around the time Dai hit thirteen that the coach threw him into the game where he really found his element. Boxing. Boxing didn't serve as a way to vent his anger; Dai was perpetually angry. But it helped. It really did. Throwing a punch legally and without fear of getting kicked out of school felt... good. Far better than pinning nerds up against the lockers to extort lunch money from them - as useful a scheme as it was. The self-destructive behaviour he exhibited was cloaked somewhat as he grew into the school's star boxer. Sadly, by the age of sixteen, he had decided that his academic pursuits were less important than those of an athletic nature, and he dropped out of high school and went into full-time boxing. By day, for literally hours on end, he would spend every waking moments in the training room he'd set up in his wealthy parents' estate. Three times a week, he'd go to boxing classes, run by his old high school coach, the only person he could honest-to-God say he missed from that sh*thole. They didn't care. They were gone for most of the week. By night, he would do one of two things. The first was what any teenager would do with an empty house for weeks on end and a small fortune in inheritance to burn through. Party. The Kumo estate became the site of some of the wildest underage drinking parties the district would see. Violence, drugs, alcohol, sex... you name it, it could be found at Dai's party. And there was never any worry of unscrupulous characters turning up uninvited or unwarranted; a swift right hook to the bridge of the nose and they ran away, clutching their bloody face, thanks to the six-foot-eight behemoth of a man who ran them, sometimes even charging for entry. But the second thing he spent his nights doing... ...was underground boxing. Boxing in a ring is a unique experience. Touching gloves, sweat towels, mouthguards, the sense of mutual camaraderie-cum-hatred between two fighters... it's one thing that's almost impossible to emulate elsewhere. And it's beautiful. The experience, for Daichi, was comparable to little else. That dazzled feeling of minor concussion mixed with a spot of competitive spirit and a dash of sadism, wanting to see that other person bloody, broken, and pummeled into the ground; but ring boxing stops before two people can truly reach their violent apex and release their feelings. It's not about the fighters; it's about the sports. Underground, bare-knuckle boxing, however... is something different entirely. The feel of flesh rippling under the touch of a knuckle, the success of knowing you've ducked or weaved around or below an incoming blow that could have shattered your jaw, the split of bone when the best punch of the night makes contact. And an audience roaring not for money, not for sport, not for profession; but instead, roaring for blood. It was ecstatic. It was beautiful. It was a rush to Daichi, whose unbeaten streak in the professional and underground worlds meant he was swiftly making a name and a small fortune for himself. It was more than a sport. It was something else. To him? It was a way of life. But for two years he had been boxing by day and indulging himself in the needs of the flesh or the fist by night; this self-destructive attitude of life couldn't last forever. And needless to say, it wouldn't... it seemed that the dies of fate had a little more planned than punchups under an overpass and drinking Jack Daniels from a bottle for Daichi Kumo... That was how life used to be, after all. It all changed when he made that crossing, the one single descent into the digital life, abandoning that which he knew -- and, honestly, loved -- to become a part of something, a huge cog in a larger, darker machine. | NICKNAME "the tower" / "wrath" AGE 42, but physically late 20s due to digital aging GENDER male HEIGHT 6' 8" WEIGHT 270 lbs BIRTHPLACE tokyo. DIGIVICE d-tector. CREST n/a PLAYED BY dr bees |
[i]FULLMETAL ALCHEMIST, scar[/i] as [i]daichi kumo[/i]
deltra of gangnam style
SPIRIT OF WRATH | DIGIMON SPIRIT |
APPEARANCE Daichi's Spirit of Wrath is completely intangible. DESCRIPTION Fragmented data. Untethered wrath to respond. Something lost, something broken. Something now beyond, now out of reach: but not something that will not give him power. Rest in peace. | BASE SPECIES n/a BASE FAMILY nightmare soldiers BASE ATTRIBUTE virus BASE TYPE n/a |
deltra of gangnam style
GINKAKUMON | h-HYBRID |
PASSIVE ABILITIES ○ FOR WHOM THE BELL TOLLS - Every post, Ginkakumon will mark a single target by pointing at them and drawing an aerial cross with his fingers. This target will suffer 50% more damage for that post. A character may not be targeted more than once per thread. ATTACKS ○ FEAST OF KINGS - Ginkakumon will unhook the Beni Hisago bottle from his back and take a great, hearty swig. This will boost his offensive power by 50% for two posts, and replenish a small amount of his health. This move has a two post cooldown. ○ STEEL BARRAGE - Ginkakumon's most basic attack; he will face a Digimon front-on, charging towards them if needs be, before unleashing a barrage of high-speed, precise, and efficient punches. If the target is too small. Ginkakumon will instead punch the ground to unleash a continual barrage of damaging and disorienting shockwaves for AoE effect and damage. ○ DEVASTATE - Ginkakumon will unhook the Beni Hisago bottle from his back and begin pouring it around the general area as if it were gasoline. He will then lower his hands and mouth and begin launching flames continually. Everything the flame touches will suffer the woes of a great high-temperature inferno, but assuming it makes contact with the liquor from the Beni Hisago, it will set that area aflame indefinitely. If an enemy was soaked with the Beni Hisago liquor and is then set aflame, they will suffer significant damage over time for the following two posts. ○ GALVANISE - Ginkakumon will punch his fists together and charge himself with electricity. This attack will boost his defensive capabilities by 50% for two posts, whilst also unleashing a devastating burst of thermodynamic energy in the form of arcing electricity. This electricity will skip from opponents to adjacent opponents if they are standing too close. A variant of this move with no buff can be used without a cooldown, but if the buff is used, this move has a two post cooldown. | FAMILY nightmare soldiers, metal empire ATTRIBUTE virus TYPE ogre |
DEXDORUGORAMON | A-HYBRID |
DESCRIPTION DexDorugoramon is roughly 9 feet tall. PASSIVE ABILITIES ○ FURY OF THE DUELIST - When Daichi is facing off against one enemy and one alone, without allies -- whether or not there are others on the pitch, so long as their fight is clearly isolated -- he gains 50% bonuses to his speed, attack, and defense. ○ WRATH UNLEASHED - With every post that passes in battle, Daichi begins to emanate thin wisps of smoke. The air around him distorts as if it were before a heatwave, bending beneath light and splitting it like a prism. His eyes glow stronger, his voice deepens, his armour darkens. Daichi becomes wrath. With every 3 posts in battle, one of Daichi's moves will be locked out and rendered unusable for the rest of that thread, but every post will boost his basic hand-to-hand attacks' strength by 20%. Suplex cannot be locked out, and is also empowered by this passive. ATTACKS ○ SUPLEX - Daichi's staple move and the only one that will not be locked out over the course of the battle, Suplex is exactly what it sounds like: Daichi suplexes the enemy, slamming them down on the ground. An alternative is to suplex extremely large objects, before launching them at the enemy. Works on trains. ○ DEVIL'S LAST - Daichi punches the ground to release a mammoth shockwave reaching out up to thirty metres. All those caught within the shockwave will not be damaged, but will suffer a monumental two post speed debuff, almost to the point that it's a stun. This move has a two post cooldown. ○ ANIMUS - Daichi erects a glistening translucent black barrier around his front half. This will negate all attacks up to and including Mega-level attacks for up to three posts, but slashes Daichi's mobility in half and disallow him to use anything but Suplex and basic attacks. Continual assault will disable the shield early. Three post cooldown. ○ CORRIDORS OF DARKNESS - Daichi vanishes instantaneously, appearing anywhere in a 100 metre radius a split-second later. This is typically used to sucker punch or for high-level surprise attacks which are low-speed but high-damage. One post cooldown. ○ AURORA SANGUINARIS - Daichi reels back his arm before unleashing a formidable punch into the air. The very fabric of the world seems to ripple for a moment, a shockwave wracking the air but ultimately doing no damage; it's just for show. However, outwards along a horizontal line there will be the after-image energy illusions of ten thousand fists launched as bursts of physically damaging energy to strike all targets. This has a two post cooldown. ○ PYRRHUS - Daichi sacrifices half of his remaining health, shedding it as data upon the air. Pyrrhus doubles Daichi's basic attack power and Suplex whilst immediately locking out all other moves ahead of time according to Wrath Unleashed. However, Daichi's very body, for a whole four posts, trembles with energy. Every step wreaks a small earthquake, every touch a mite of devastation. Every punch explodes, every poke moves with the force of a bullet -- and when Daichi lowers his head and readies himself to charge, when you hear a roar which echoes across the world, you had best move out of his way. Daichi's explosive presence is quite clearly made literal here. Pyrrhus may be used once per thread. | FAMILY nightmare soldiers, metal empire ATTRIBUTE virus TYPE ghost |
TITAMON | Z-HYBRID |
DESCRIPTION This form is currently sealed. PASSIVE ABILITIES ○ INDOMITABLE - description ○ JUGGERNAUT - description ATTACKS ○ CONDEMN - description ○ OUTRAGE - description ○ DESTROY - description ○ PIT OF DESPAIR - description ○ BENEATH THE CITY - description ○ CRIMSON RAIN - description ○ BRINK OF DELUSION - description | FAMILY nightmare soldiers, dark area ATTRIBUTE virus TYPE titan |