Post by Ogasawara, Katsuo on Apr 6, 2016 15:55:56 GMT -5
KATSUO OGASAWARA | SPIRIT WIELDER |
PERSONALITY WELL MEANING - Being a kind soul, Katsuo wants to help others, but has a tendency of not being helpful at all. Hell, he might even make things worse. COCKY - Having a habit of being overly confident, Katsuo might look down on another's skills and have trouble admitting failure. RUDE - Not really on purpose, but Katsuo can come out as rude very easily with his blunt honesty and habit of not really caring about being polite or using honorifics. NOSY - Katsuo is just as curious as anyone else would be, but if he smells trouble or that something is bothering someone, he'll definitely try to find out what it is and try to solve it. DISTRUSTING - Because of his terrible luck, he's been tricked and lied to too many times, so Katsuo has some troubles trusting someone he has just met. CARING - Katsuo will ensure that you'll be okay and happy, as long you're his friend. He also does show some caring to others, if only a little. PROTECTIVE - Continuing on his caring nature, when it comes to his friends, Katsuo is quite the protective guy and is ready to take a hit for them without a hesitation. HONEST - Because of both having a dislike for lying and having a terrible poker face, Katsuo rarely lies and you can expect him to be honest always when it matters the most. Still, he can be pretty blunt also... CAREFUL - Risking it is something that Katsuo tries to avoid at all times, because he gets already enough shit with his bad luck. He'll only act on something risky if forced one way or another or if he's confident about being able to handle it. WITTY - Feeling like getting the last laugh and keeping a light hearted tone is important, Katsuo often throws in jokes and clever replies, trying to keep things from getting too heavy.
APPEARANCE Katsuo is around the average height, if not a bit above, standing at 5'8" and weighs 154 lbs. His body is in a good condition with just the right amount of muscle, so it's nothing that one would immediately notice. The young man's hair is dark brown with three blonde bangs and one blond cowlick, which is a product of hair color and gel. His clothing can range from something very lax to incredibly stylish and has a habit of wearing more lax clothing when alone and more around stylish when around others. Katsuo's favourite set of clothing includes a light blue dress shirt, a white jacket with golden lines and red edges on the sleeves and collar and dark red trousers. INVENTORY ○ FOLDING KNIFE- a simple folding knife with a good, black grip. pretty sharp, but mostly used as a tool. ○ ENERGY BOOSTER BENTŌ - a lunchbox filled with tasty treats that'll give you the energy necessary to last a whole day. WARNING: super delicious ○ HAIR CARE PACK - a small package containing a folding comb and hair gel. you can't have a great hair like katsuo's without trying, y'know ○ PLATINUM ANKH - Used at start of thread, gives double post rewards. Cannot be used at same time as Golden Scarab. Cannot Stack. ○ GOLDEN ANKH - (Exclusive Item) A golden relic that glows with a mysterious power. Holding it brings good luck, but it is incredibly frail. Activating the item grants a double bit bonus at the start of a thread (rewarded at the end of the thread) and increased power to all healing abilities used by the user's Digimon. Two time use only. ○ TRICERAMON MEDAL - This medal signifies the wearer as the individual who dealt the killing blow to the rampaging Triceramon in the Domain Savannah, earning the title of Triceramon Slayer! It has no effect, and was gifted to the wearer by denizens of Terabyte City in a gesture of thanks. It is a small, silver medal, with the head of a Triceramon crudely etched into its surface. ○ DIGIMENTAL SCANNER - Allows the digivice to assimilate and use Digimentals, providing access to Armor Champion and Ultimate. BIOGRAPHY Katsuo is in no way special. He isn't a talented young man, nothing tragic has happened in his life nor does he have any sort of grandiose dreams. He's just a teenager who grew up alone with his father, has a liking for hair and clothing fashion, can cook pretty good meals and is currently a second year in high school and lives in a dorm right next to the school. He has friends, but also some people he doesn't get along and often has gotten in trouble because of terrible luck, be it with delinquents targeting him, people misunderstanding, him being blamed, etc. Katsuo on May came to his dorm room tired from class and just wanted to relax a bit on his laptop, but instead ended up finding his laptop's screen all jumbled up. Before he could even question that what was wrong with the thing, he was pulled inside the screen by some sort of force. Once Katsuo woke up, he found himself in some strange world and a strange device in his hand. With a month having passed, things have at least a little bit cleared up for Katsuo and he keeps making trips to the world he had fallen in by accident. The place of course has its dangers, but with the power of Spirit Evolution he's confident that he'll be just fine. | NICKNAME Kachan, Oga AGE 17 GENDER Male HEIGHT 5'8" WEIGHT 148 lbs BIRTHPLACE Tokyo, Japan DIGIVICE D-Tector. CREST light. PLAYED BY Scotch |
[i]YU-GI-OH! ARC-V, sawatari shingo[/i] as [i]ogasawara katsuo[/i]
deltra of gangnam style
SPIRIT OF THUNDER | DIGIMON SPIRIT |
APPEARANCE It's a Aegiomon DESCRIPTION The spirit doesn't take a physical form of any kind, but rather just remains as something that speaks to Katsuo inside his mind. The spirit stands for Katsuo's will to make sure that his friends will be happy and safe. It also stands for the young man's want for protecting those who need it, even if it might be somewhat held back by his distrust. | BASE SPECIES Aegiomon BASE FAMILY Virus Buster BASE ATTRIBUTE Vaccine BASE TYPE God Man |
deltra of gangnam style
ELECMON | S-HYBRID |
DESCRIPTION A Mammal Digimon that retained Tunomon's mammal-like elements and evolved. It's very curious and lively, and inherited its prank-loving personality from Tunomon. Also, Elecmon possesses nine tails, and during battle, it fans out its tail like the plumage of a peacock to intimidate its opponent. Its Special Move is "Sparkling Thunder". PASSIVE ABILITIES ○ CHARGE - Elecmon has the ability to charge his body full of electricity, which increases his speed by 50%. It also raises the power of electricity moves by 20%. Charge lasts 3 posts and has a cooldown of 6 posts. ATTACKS ○ SPARKLING THUNDER - Blasts a powerful bolt of lightning at the target. That's all. Simple as that. ○ NINE TAILS - Strikes at the enemy with its tails. If Charge is active, the tails will be electrically charged and have an increased power of 30%. ○ THUNDER KNIFE - Sends a barrage of small blades of lightning at the target. The knives of lightning can also just be formed to the users hands and used in close quarters. | FAMILY Nature Spirits ATTRIBUTE Data TYPE Mammal |
AEGIOMON | H-HYBRID |
DESCRIPTION Although it has a peace-loving personality and doesn't really like to fight, the power it conceals within is unquantified, and when Aegiomon fights to protect something, it exhibits unique talent for combat. Aegiomon stands at around 5' 4". PASSIVE ABILITIES ○ PROTECTOR'S SPIRIT - When fighting alongside someone or fighting to protect someone, Aegiomon's power raises by 50%. The ability also lets Aegiomon withstand a single attack that would otherwise take him out, if there's someone else in the thread besides the opponents. ATTACKS ○ ATTRACT ECHO - Playing a beautiful tune with his Syrinx, Aegiomon attract opponents' attention that hear this tune, aggroing them and making himself the target of their attention. This aggro lasts 2 posts after activation. If used again and the enemy hears the tune again, the opponent won't be able to see anyone else besides Aegiomon. This stacked aggro lasts one post after activation. The cooldown of Attract Echo is 2 posts, but can be used again after a cooldown of 1 post if the opponent is already in aggro, it will however result with a cooldown of 3 posts. ○ IRON TRUST - Aegiomon gives an especially powerful kick. Can be executed as a regular kick or a backwards kick. ○ STUN BEAT BLOW - Strikes the opponent multiple times with a barrage of electrically charged fists. Has a chance of temporarily paralyzing the opponent, making it harder for them to move. Has a cooldown of 1 post. ○ RAIMEI BREAK - Charging his arm completely with powerful, blue lightning, Aegiomon strikes his target with a fistful of lightning and upon impact, the charged lightning bursts out in a blast of lightning. The move is incredibly powerful and the charging step takes a whole post to finish up and after the move has been used, it has a cooldown of 2 posts. ○ MAGMA BURST - Aegiomon charges and launches from his hands red-hot explosive fireballs at up to four targets. ASSIMILATED FROM TRICERAMON. | FAMILY Virus Busters ATTRIBUTE Vaccine TYPE God Man |
MAILDRAMON | B-HYBRID |
DESCRIPTION A Cyborg-type Digimon. It is a dragon plated in Chrome Digizoid armor, and is employed in the service of Knightmon, racing across the battlefield with Knightmon astride its back. Only a Maildramon is enormous enough to act as the steed of the large-bodied Knightmon, and its own power and endurance are also significant. It is truly a "moving fortress". PASSIVE ABILITIES ○ PROTECTOR'S PASSION - When fighting alongside someone or fighting to protect someone, Maildramon's power raises by 50% and defensive capabilities by 30%. The ability also lets Maildramon withstand a single attack that would otherwise take him out, if there's someone else in the thread besides the opponents. ○ POWERFUL FLIGHT - Despite its mass and physique, Maildramon is a rather smooth and swift flier, being able to fly for long periods of time too with its incredible stamina. In addition, carrying something or someone won't hinder its flight, even if it or they are on the heavier side. ATTACKS ○ THUNDER CANNON - A sphere of electricity forms just above Maildramon and it shoots the sphere at its target. The sphere will upon contact burst into a thunderous explosion, which is 30 feet in diameter. Maildramon can also will the sphere to explode when it wants. The attack destroys any Thunder Counters that a Digimon is holding and causes 10% damage more on that Digimon for each counter destroyed. CD: 0 posts if only one or no Thunder Counters are broken. CD extends by 1 post for every two Thunder Counters broken (so 10 counters = 5 post CD) ○ TAIL LANCE - Maildramon stabs its target with the armored dragon's tail, which it can extend to the length of 20 feet for the duration of the attack. If the attack hits, a Thunder Counter is placed on the target. The counter does nothing. A single Digimon can hold 10 Thunder Counters, and if the limit is full, nothing happens. CD: 0 posts ○ LIGHTNING SPEARS - Creating 5 spears made out of lightning around, Maildramon the launches them, being able to target a maximum of 5 targets. If the attack hits, a Thunder Counter is placed on the target, with each spear placing one on the target it hits. However, a maximum of 2 Thunder Counters can be placed even if more than 2 spears hit a single target. The counters do nothing. A single Digimon can hold 10 Thunder Counters, and if the limit is full, nothing happens. CD: 1 posts ○ JUDGEMENT - Summons a pillar of thunder to fall down form the sky, striking the target. If used somewhere with no access to the sky, a small, dark cloud appears and the thunder falls from there. The attack itself is incredibly weak, but negates any buffs that have been gained from moves for a duration of 2 posts. If the attack hits, a Thunder Counter is placed on the target. The counter does nothing. A single Digimon can hold 10 Thunder Counters, and if the limit is full, nothing happens. CD: 2 posts ○ THUNDER BEAST'S ROAR - Creating an immensely condensed ball of electricity, that is the size of a golf ball, Maildramon opens its mouth and takes the ball of electricity into its mouth. Then the armored dragon releases a gigantic beam of electricity from its mouth, that is 20 feet in diameter. Any Digimon that gets hit by this move, have three Thunder Counters placed on them. The counters do nothing. A single Digimon can hold 10 Thunder Counters, and if the limit is full, nothing happens. The attack is immensely powerful, rivaling a normal attack from a Mega. After the move has been used, Maildramon will get a debuff of 20% on attack power for 2 posts or lose the attack buff from Protector's Passion, if active, for 2 posts. CD: 5 posts ○ WILD BUSTER - The Digimon gathers all the physical strength of a gargantuan Tyrannomon, and collides with their enemy at full speed in a high-power body slam. This attack may stun lower level enemies for one post. ASSIMILATED FROM TYRANNOMON. ○ TOUCH OF EVIL -- A melee attack wherein the user coats their hand/another attacking appendage in pure dark energy and slashes for the enemy at close range. If the user cannot do this for any reason, an ephemeral, ghostly hand will appear once the user is in melee range and slash for them. This attack will leave dark flames that burn for 1 post after contact. This attack and its dark flames will deal 50% more damage against Digimon of the Virus Busters family. ASSIMILATED FROM DEVIMON. | FAMILY Virus Busters Metal Empire ATTRIBUTE Vaccine TYPE Cyborg |
THUNDERBIRMON | B-HYBRID: Fraction Digimental: Determination |
DESCRIPTION A Giant Bird Digimon. It has the ability to summon thunder clouds with an echoing cry like thunder, and control thunder with the horn on its brow. Although it has a rough temperament, it has a caring nature for its comrades. PASSIVE ABILITIES ○ PROTECTOR'S FURY - When fighting alongside someone or fighting to protect someone, Thunderbirmon's power raises by 50% and speed by 30%. The ability also lets Thunderbirmon withstand a single attack that would otherwise take him out, if there's someone else in the thread besides the opponents. ○ SWIFT FLIGHT - Thunderbirmon is a beast of the sky. It can fly for longer periods of time without getting tired and swift and tight turns cause no problems. Many will have a hard time catching up to this thunderous bird. ATTACKS ○ SPARK WING - Thunderbirmon shoots a rain of electrically charged feathers. Can be used to target up to 5 enemies. When used, Thunderbirmon gains a Charge Counter. The counter does nothing. 10 counters can be held by Thunderbirmon. CD: 1 posts ○ CALL OF LIGHTNING - With a screech from Thunderbirmon, a pillar of thunder is summoned to fall down form the sky, striking the user or an ally. If used somewhere with no access to the sky, a small, dark cloud appears and the thunder falls from there. No damage is caused by the thunder and a buff of 20% in attack is gained by the target for the duration of 2 posts. When used, Thunderbirmon gains a Charge Counter if the move is used on an ally or 2 counters if used on self. The counters do nothing. 10 counters can be held by Thunderbirmon. CD: 2 posts ○ THUNDER BLADE - Thunderbirmon envelopes its body with powerful electricity and flies at high speed towards the target, seeming like a blade made out of lightning thrusting towards. The move leaves a trail of lightning that damages anyone who touches it, which will disappear after 1 post. A buff of 50% for the next post is gained by Thunderbirmon. When used, Thunderbirmon gains 2 Charge Counters. The counters donothing. 10 counters can be held by Thunderbirmon. CD: 2 posts ○ CHARGE SPREAD - With Thunderbirmon's horn glowing yellow with energy, a blast of electricity is released, enveloping the Digimon in it. An orb of electricity (15ft in diameter) will surround Thunderbirmon causing damage to anyone who touches it besides the user for 2 posts. A buff of 25% to defense is also granted for the duration of the orb. When used, Thunderbirmon gains 3 Charge Counters. The counters do nothing. 10 counters can be held by Thunderbirmon. CD: 4 posts ○ THUNDER DRILL - Flying first at high speed towards its target and enveloping it body in electricty, Thunderbirmon begins to spin around, creating a drill of electricity and wind. The move is incredibly powerful by itself, but also gains 10% in power for each Charge Counter that the user is holding. Any Charge Counter held by Thunderbirmon are broken after the move has been performed. CD: 5 posts | FAMILY Wind Guardians Metal Empire ATTRIBUTE Data TYPE Giant Bird |