Post by Reava Calcos on Apr 5, 2016 14:04:34 GMT -5
FIRSTNAME LASTNAME | Tamer |
PERSONALITY Personality goes here. A minimum of 100 words, but no maximum.
APPEARANCE Your character's appearance. Minimum of 100 words, pictures optional. INVENTORY ○ ITEM - description ○ ITEM - description ○ ITEM - description BIOGRAPHY Freeform history here. No word limit, so go nuts, or don't - just make sure to write at least something relevant to your character's background here. | NICKNAME nickname goes here. AGE age goes here. GENDER gender goes here. HEIGHT height goes here. WEIGHT weight goes here. BIRTHPLACE birthplace goes here. DIGIVICE digivice type goes here. SPIRIT for spirit users only. delete if you're not an SU PLAYED BY ooc name here. |
[i]Fullmetal Alchemist[/i] as [i]Winry Rockbell[/i]
Gyr ("Gear") | Base Form |
APPEARANCE Digimon's appearance. Descriptions only necessary if Digimon is a custom Digimon without an image. No word count. PERSONALITY Your Digimon's personality. No word count. BACKGROUND Your Digimon's background. No word count. | BASE FAMILY Metal Empire BASE SPECIES Dragon BASE ATTRIBUTE Data BASE TYPE Mini Dragon |
BotaMon | Fresh |
DESCRIPTION Digimon's description. Appearance descriptions only necessary if Digimon is a custom Digimon without an image. No word count. If you're at a loss, use flavor text. PASSIVE ABILITIES ○ ABILITY - N/A ATTACKS ○ Frothy Spit - Botamon spits out a few bursts of slime. ○ Slime Shield- Botamon secretes a bit of slime in an attempt to raise defense. Slime shield breaks after next attack, halves damage. Cooldown: 2 turns. ○ Tackle- Botamon bounces forward to bash into the opponent. | FAMILY family goes here. ATTRIBUTE attribute goes here. TYPE type goes here. |
Koromon | In-Training |
DESCRIPTION Digimon's description. Appearance descriptions only necessary if Digimon is a custom Digimon without an image. No word count. If you're at a loss, use flavor text. PASSIVE ABILITIES ○ ABILITY - N/A ATTACKS ○ Bubble - Koromon spits bubbles at the opponent which pop on impact. ○ Acid Spit - Koromon spits hot acid. ○ Baby Flame - Koromon coughs up a weak ember to spit at the foe. | FAMILY family goes here. ATTRIBUTE attribute goes here. TYPE type goes here. |
Hackmon | Rookie |
DESCRIPTION Digimon's description. Appearance descriptions only necessary if Digimon is a custom Digimon without an image. No word count. If you're at a loss, use flavor text. PASSIVE ABILITIES ○ Sturdy - Wtih a body made of metal, Hackmon takes less damage from physical attacks. Elemental attacks do the same amount of damage. ATTACKS ○ Hack Flame - Hackmon dispells flames from it's mouth, spewing them towards an opponent. ○ Hack and Slash - A direct slashing attack with metal claws. ○ Magnet Rise - Hackmon focuses on the sturdyness of it's body in an attempt to lighten the load and raise speed. This lasts for one turn. Cooldown: One Turn. | FAMILY family goes here. ATTRIBUTE attribute goes here. TYPE type goes here. |
Geogreymon | champion |
DESCRIPTION Digimon's description. Appearance descriptions only necessary if Digimon is a custom Digimon without an image. No word count. If you're at a loss, use flavor text PASSIVE ABILITIES ○ ABILITY - description ATTACKS ○ ATTACK - description ○ ATTACK - description ○ ATTACK - description | FAMILY family goes here. ATTRIBUTE attribute goes here. TYPE type goes here. |
RizeGreymon | Ultimate |
DESCRIPTION Digimon's description. Appearance descriptions only necessary if Digimon is a custom Digimon without an image. No word count. If you're at a loss, use flavor text. PASSIVE ABILITIES ○ ABILITY - description ATTACKS ○ ATTACK - description ○ ATTACK - description ○ ATTACK - description | FAMILY family gos here. ATTRIBUTE attribute goes here. TYPE type goes here. |
Victory Greymon | Mega |
DESCRIPTION Digimon's description. Appearance descriptions only necessary if Digimon is a custom Digimon without an image. No word count. If you're at a loss, use flavor text. PASSIVE ABILITIES ○ ABILITY - description ATTACKS ○ ATTACK - description ○ ATTACK - description ○ ATTACK - description | FAMILY family goes here. ATTRIBUTE attribute goes here. TYPE type goes here. |