Post by Enja "Wildfire" Kratos on Aug 1, 2016 22:22:07 GMT -5
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ENJA KRATOS | SPIRIT WIELDER |
STATISTICS Do not fill out this section. After approval, your human character's stats will be rolled by a member of the staff team based on your character's age, weight, height, personality, history, and physique. No two humans are the same, after all. (( Fire )) HP: --- AP: --- OFF: --- DEF: --- AGT: --- SPC: --- SANITY HEALTHY TORMENTS ○ TORMENT I - will be filled out by staff. ○ TORMENT II - will be filled out by staff. PERSONALITY A wild, untamed and violent persona is the norm for this warrior spirit in the modern world. Raised among one of the few remaining ninja clans in the world, Enja had become a hardened fighter and takes pride in his fighting strength. He is prideful, boasting his fighting strength and prowess, with little care for those beneath him. He always loves a challenge, but easily disappointed when it is all over. One would consider him a 'madman' for his desire for constant combat. He doesn't kill with the intent of bloodlust, not unless necessary, but he lives to shame his enemies, demoralizing them-- in the interest that one day they may come back intent to fight him again. For him, there is no such thing as good or evil. Power is all that matters and the will to fight-- adopting a rather barbaric ideology in this day and age. He also is a bit of a hedonist in his own right, enjoying the spoils of victory whenever he can. Riches, the attention, women... also showing he has a lustful and sometimes perverted nature as well. Sating his lusts (for fighting too) is something he has no shame for. This man is NOT a good guy, driven down the path of power and destruction. If there is any wisdom in his actions is this. "New growth cannot occur without the destruction of the old". Enja disliked and downright hated the idea of the digital world-- finding technology a shameful means to grow stronger and survive. A crutch-- however entering the digital world had given him something the real world didn't easily provide. Challenging creatures born to fight. However, he only sees digimon as data-- not as living things and has no qualms to destroy them if they cross him badly. Discovering a spirit to make him fight isn't so much of an interest outside of the fact both he and the same spirit desire the same thirst for combat, dominance and destruction.
APPEARANCE Enja is a muscular, built man with well tanned skin from his time training in the sun. His build clearly speaks of his training in martial arts and other forms of endurance and strength-building. A hypermasculine demeanor in his approach. He is often seen wearing his gi (training garb) more so than usual clothing and sandals. He is never without his metallic fighting gloves (Cestus) used for fights. He has natural red hair-- though when angry it tends to look like it might be fire (trick of the light or his pyrokenesis, we have no clue) . He has red eyes via small pupils. He is often shirtless, sporting his tattoos on his body to show his prowess among the street fighting community and his more comfortable form of attire. When of course in say a human city, he often wears a vest or hoodie when called upon, to keep a lower profile. His attire pretty much leans to his family history of ninjas and his present desire for street fighting. He has a Shuriken tattoo on his right arm. On his back, he has the Kanji writing for "War". Around his neck he has a small series of Magatama beads, symbols of Shintoism his clan honored. BIOGRAPHY Enja was born into a clan of ninjas whose heritage went back several centuries ago. Though in today's world, the place of ninjas were non-existent at best and shunned. However, the family continued to practice their art, including Enja. Excelling well in the craft, he was able to best many and even master some of the more mystifying aspects of it . Psychokinesis. However, while he could do these amazing things, he had no outlet for his strength, or his frustrations. As he grew up, he came to understand the world had grown lazy in its modern day views and technology. It sickened him. Learning of the world of street fighting, he put his martial arts skills to work, earning money, fame and respect. Though only on an underground level, he valued the wealth it brought him-- but he still desired more. By accident or fate, he found a rift in the worlds and ended up in the digital world. At first he appalled the world of data, but he soon saw what it was to him. A tool to give him worthy enemies to fight, to reap riches like the time of old. Even, dare he dream, to rule this world with his bare fists. A lofty dream, but for one driven by power and fighting-lust, it is a goal that excites him. | NICKNAME "Wildfire" "Enjin" AGE 27 GENDER Male HEIGHT 6'2" WEIGHT 200 lbs BIRTHPLACE Kyoto, Japan DIGIVICE D-tector (Red and Black) CREST will be filled in by staff - don't edit this. PLAYED BY Zaber177. |
[i]Samurai Shodown/Original, Enja[/i] as [i]Enja Kratos[/i]
deltra of gangnam style
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SPIRIT OF WAR | DIGIMON SPIRIT |
APPEARANCE The Spirit of War-- and its other incarnations take the shape of digimon totems of the digimon that embody the same power. They are usually digimon with strong physical power or violent-fiery tendencies-- much like Enja himself. The personality of the spirits closely relates to Asura's personality, or vise versa as his more violent tendencies are enhanced -- influenced by them. DESCRIPTION The Spirit of War represents the violence, wrath and fury that is invoked during times of war. It feeds off the same qualities and violence of others and uses it to grow stronger. Finding host with Enja, a suitable wielder, it grows fond of him and enhances his strength further to suit both their goals-- as the Spirit of War, in all its forms and incarnations will seek out challenges of battle to sate its lust for battle. | BASE ELEMENT(S) Fire, Darkness |
deltra of gangnam style
ASURAMON | H-HYBRID |
STATISTICS (( Fire )) HP: 100 AP: 2 OFF: 15 DEF: 10 AGT: 8 SPC: 7 (Present stat amount- Armor Champion) APPEARANCE A legendary Digimon which possesses four arms and three faces, it suddenly appeared within a computer as it was analyzing ancient Hindu cultural documents. Of Asuramon's three faces, one is a face of wrath, one is a face of mercy, and the last is a face of blessings. Contrary to its outer appearance, it honors justice, so it is said that if it sees injustice it will thoroughly attack it without yielding, and it can certainly be said that its personality is like an avatar of a god. However, under the influence of the spirit of War, the focus of this digimon is leaned to the act of destruction of its 'godly' nature. Its Special Move "Asura Shinken" is a Punch Rush unleashed from its four arms, which possesses the offensive power to completely annihilate the opponent itself. Naturally, when that is used while Asuramon has its face of wrath, it is its last and strongest technique. PASSIVE ABILITIES ○ MASTER OF ARMS Physical - Neutral Pun intended, Asuramon is known also for being a multi-armed god-man digimon. As a result, he has an extra pair of limbs to aid him in combat. His ATT and DEF power has a passive raise by +5. However, when fighting multiple enemies, both stats gain another +3 more for each enemy digimon out. Max at +15 each. Equipment cards used on Asuramon gain 1 additional duration. ACTIVE ABILITIES ○ ASURA SHINKEN/FIRE FIST OF ASURA Physical - Fire Asuramon's four fists soon become engulfed in flame. At melee range, he punches the enemy with fire-engulfed fists to strike. At long range, he can punch the flames outward, launching a barrage of fireballs at the enemy/enemies. DAMAGE: 10 + 5 burning status for one turn. COOLDOWN: No Cooldown ○ MAGMA WAVE Special - Fire Asuramon raises his fists and slams them into the ground. As a result of both the fire energy and impact-- he creates a large wave of magma from the ground that moves and attempts to swallow up enemies in front of it. Capable of hitting multiple enemies. DAMAGE: 15 + 7 burning status for 2 turns. COOLDOWN: 2 post cooldown. ○ ULTIMATE WAR STANCE Physical - Neutral Asuramon shifts his stance into that of a martial-arts fighting position, one unique to the shape of the multi-armed god-man digimon. All 3 faces of Asuramon roar out loud in challenge to the enemy, creating a sound base attack to his enemies. The act and beckoning action of his hands also causes the enemy to be taunted. DAMAGE: 12 + Causes Taunt on enemies around him for 3 turns. COOLDOWN: 3 post cooldown. ○ NARAKA/HELLFIRE Physical - Fire Asuramon jumps high into the air. Either focused on airborn target or back on the ground, Asuramon charges at the enemy covered in fire and upon impact, slams all his fists upon a target. The impact causes a giant 360 degree blast of fire from the attack. The sheer force of the impact causes stuns status for 2 posts. DAMAGE: 20 to all enemies + Stun's enemies hit by 2 posts. COOLDOWN: 4 post cooldown. | FAMILY Nightmare Soldier, Virus Buster ATTRIBUTE Unidentified TYPE Demon Man Digimon/God Man Digimon |
WAR VOLCDRAMON | B-HYBRID |
STATISTICS (( Fire )) HP: 150 AP: 3 OFF: 30 DEF: 15 AGT: 10 SPC: 10 (Present stat amount- Armor Ultimate) APPEARANCE War Volcdramon is a powerful, dragonic fighting machine, created by data from a Volcdramon found in the volcanic wastelands of the digital world. Forged in the heat of a volcano and with the power of magma coursing through its veins. He is a cybernetically enhanced dragon digimon, constructed with armor and able to harness the powers of fire from within his own body. His contained energy is so potent, the very ground he walks upon begins to burn and creates new areas of volcanic activity. He also possesses a violent temper and a fiery nature to reduce all those before him to ashes. His Inferno Roar and Dragonic Meteor attacks possess incredible destructive power. The crest of fire is infused on his armor. PASSIVE ABILITIES ○ TIDES OF WAR Physical - Fire War Volcdramon lives for the thrill of combat. To fight is its own reward as he is driven to seek it out and when he is in battle, he grows even stronger. Once per post in battle, War Volcdramon gains +5 to his ATT and SPEC , capping at +25 each. This buff resets if War Volcdramon cannot perform an attack action once per turn. Immune to blind and stun status effect. ○ VOLCANIC ACTIVITY Special - Fire War Volcdramon entire body radiates with geothermal activity. As a result, the very ground he walks on becomes volcanic. The entire battlefield becomes blacked with veins of lava sprouting out like veins in the ground. Fire attacks done by War Volcdramon causes burning status-- its full value dealing damage for one extra turn. Also enemies become 50% more vulnerable to fire attacks. ACTIVE ABILITIES ○ INFERNO ROAR Physical - Fire Gathers fire and thermal energy in his mouth and with a mighty roar, releases a wide stream of flames out upon the enemy. DAMAGE: 15 COOLDOWN: No Cooldown ○ MAGMA GEYSER Special - Fire Thrusts a fist into the ground, causing the earth to shake and pillars of magma to shoot out from the ground. THe attack generates in a 360 direction, with pillars erupting in those directions. DAMAGE: 30 COOLDOWN: 2 post cooldown. ○ VOLCANIC CLAW/HADORYUKEN Physical - Fire War Volcdramon's claws glow red hot, and he charges at the enemy. Upon slashing his claws, magma forms around his claws and he slashes at the enemy, dealing incredible fire damage to the enemy, and also burning through their defenses, dealing further damage. DAMAGE: 25 + -25 defense pierce to enemy. COOLDOWN: 3 post cooldown. ○ PRIMAL FURY Special - Fire War Volcdramon lets out a furious and intimidating roar at his opponent! The fierce primal and fire related roar, makes him come off as a beast from hell. The combined effect of the roar will cause an enemy to lose all heart but also forces them to be unable to properly defend themselves. EFFECT: Causes Taunt and Fear-- reducing enemy ATT by -12 and AGT by -13 . Both conditions by 2 posts. COOLDOWN: 3 post cooldown. ○ DRAGONIC METEOR/MAGMA METEOR Physical - Fire War Volcdramon roars out loud and from his maw (or formed from his hands and thrown at enemy), releases molten spheres of magma. As they fly out at the opponent or into the air to ascend back to the ground-- the spheres grow into full size meteorites that rain down upon the enemies. DAMAGE: 30 to all enemies AND allies. COOLDOWN: 3 post cooldown. | FAMILY Dragon's Roar, Metal Empire ATTRIBUTE Unidentified TYPE Dragon Man Digimon |