Post by Nicholas Hyde on Jul 31, 2016 13:14:40 GMT -5
FERGHUS DegasVilku Karisa Odette Delacroix Drum Sebastian Devaroux merlin Basil
ATTENTION WILD CARDS
After a little inspiration from Nexus, I have decided to put up this topic, as a sort of notice board for the Wild Cards. Any discussion about any possible in group events, missions, and such, feel free to put them up here for us all to see.
Now then, to our first order of business. With the rehaul, groups have recieved a major reworking. What does this mean for us? Well, it means that apart from our first trait, everything needs to be repurchased. A pain in the butt, but at least it gives us something to work for. Plus, some of the new options in the store (defenses, multiple traits and bases) seem interesting. As a result, I have had to remake the group thread, which is linked above.
Some of you may notice your name's not on the roster. This is because I'm not sure if you're still around or still interested. If you are, let me know and I'll add you back to it.
But now, our main focus is building up the Wild Cards up to the levels of awesomeness we deserve. The group shop can be found here, but to make things easier, here's the list of things we shall need for our group:
Small Equipment Shipment - 2000 bits
Medium Equipment Shipment - 6000 bits
Base Foundation - 4000 bits
Base Extension - 2000 bits
Base Defenses - 2000 bits
Junior Garrison - 4000 bits
Trait Slot 2 - 2000 bits (four members required)
Trait Slot 3 - 2000 bits (eight members required)
Trait Slot 4 - 2000 bits (twelve members required)
The rest require us to become an organization first, and thus we can put off for now. I will alter this list as more is purchased.
Now, the good news. With us being rebuilt. This is a chance to reinvent ourself. If anyone has any ideas for equipment or traits, or ideas on what our defenses should be, or who should be in our garrison, feel free to suggest it. Are all, we're all in this together!