Post by Zachary Scryer on Jul 27, 2016 10:41:00 GMT -5
ZACHARY SCRYER | TAMER |
PERSONALITY Zachary is a smart, clever and kind-hearted kid with a great sense of creativity. He is always thinking up new ideas and concepts. He is often seen with a sketchbook to write down ideas and small sketches to go with them. He can seem a bit disconnected at times, often in his own world thinking up ideas, but he is a kid person who doesn't hesitate to help those around him. He loves to put himself into games of strategy and creative angles, often surprising others with his clever tactics. Despite his somewhat withdrawn tendencies, he has a genuine desire to reach out and make friends. One of his favorite pastimes is the digimon card game.
APPEARANCE Zachary is a young man of roughly 15 years old. He has medium length brown hair brushed down and to the side in the front. He has brown eyes and a decently proportioned face. His skin is a health sun-kissed color. He often is seen wearing blue jacket with a light blue T shirt under it-- usually with a 'chakra' symbol on it. He also wears light baish slacks and sneakers. He feels he often should dress for utility and comfort far more than looks alone, and what he wants to look as. At times he will also wear a short black jacket-- depending on mood. . INVENTORY ○ ITEM - Backpack, with sketchbook and smart phone ○ ITEM - Card binder. ○ ITEM - BIOGRAPHY Zachary grew up in New York State, America. Raised by loving parents, his mother and father did well to make sure Zachary was well educated and supported as any child should be. Zachary had attended school as the rest, though despite his desire to be happy and friendly with others, he was not always welcomed. He suffered from certain bullies that found his sensitive nature amusing to poke fun at. Due to this, Zachary would often withdraw himself from the group. Growing up he spent most of his time in libraries, reading and on computers to find things of interest. Eventually, he found Digimon online and loved the idea of the game. Eventually, he learned his uncle actually worked at Bandai and helped create some of the cards for the game. Zachary got many cards as gifts from his uncle, and learned how to build a proper deck. He began to play the game and slowly gained progress in games in card shops and other places to play. Still, the interest in digimon along with his smarts, made him isolated as a 'nerd' to many people in school. It didn't make bullying any easier on him. During recent changes in his parents work, Zachary soon moved to New York City, in hopes to also have a fresh start in school and in his life. To a degree, his best social experience had been limited to the internet, having chatted with many fellow digimon lovers online. However, as he moved to New York City-- he soon would learn there was more to his hobby than just cards. His destiny as a Digimon Tamer was about to begin. | NICKNAME Zaber-- Internet User Name. AGE 15 GENDER Male HEIGHT 5'8 WEIGHT 120 lbs BIRTHPLACE New York, USA. DIGIVICE D-Power: Blue outer shell, Silver rim and buttons (Runes engraved later) CREST Crest of Kindness PLAYED BY Zaber. |
[i]Fairy Tail, Jellal (with brown hair) [/i] as [i]Zachary Scryer [/i]
deltra of gangnam style
PANTHERMON | BASE FORM |
APPEARANCE A black panther-like mythical beast digimon. He is roughly a meter and a half in size, 30 inches tall on the ground-- the basic size of a real live jungle cat. The beast is covered in pure black fur, easily to camouflage himself at night. He has yellow eyes that are translucent at night. Panthermon has two shin-guards around his two front legs near his paws, with a jewel embedded into each one. On his right rear leg, he has a gold digi-ring around it, a symbol of his mystical origin. He has short round ears, and a mouth of sharp teeth. PERSONALITY Panthermon is a calm, centered and mature digimon. Unlike many rookies, Panthermon seems wiser and more experienced than most would think. Like many cats, one could look at him and tell he is calm and easy going, but in truth he is on guard-- always ready for any situation that should arise. He is also very wise and curious about the world around him-- the human world anyway. He dislikes showing weakness easily, at times being stubborn to take on fights himself. However, he is a determined individual. It takes him a while to truly trust a stranger, outside of his tamer Zachary. BACKGROUND Pathermon's origin is a complicated one. Several years ago-- during the time of when the Olympus 12 and the Sovereigns fought, a powerful digimon fighting for an evil organization, fought and destroyed in the name of his master. He served loyally to the idea of domination over all others-- till he was destroyed. Many years passed till his data regrouped-- taking on a new form. In the form of a digimon created by a human's mind. Zachary had originally created Panthermon's form-- but never intended for it to be created. However, this digimon drifted through the digital sea, till it found the new form to take. Regaining its form-- he lost all memory of his past or his origin. Though he maintains general knowledge and discipline of his previous incarnation, he had no knowledge of his previous life or his time serving the evil organization. Only bits and pieces. Though not too unnerved of it, he remains concerned of what his missing memory means. However, as he grows to know his tamer and learns more of the human world-- his future becomes more and more uncertain. Despite his origins, Panthermon remains true as a noble, wise and brave warrior of a digimon. | BASE SPECIES Mythical Beast BASE FAMILY Nature Spirits, Jungle Trooper BASE ATTRIBUTE Variable BASE TYPE Rookie |
deltra of gangnam style
KITMON | FRESH |
DESCRIPTION In the fresh/baby form, Kitmon as he is known as is only viewed as a soft little black-colored flame. It is not capable of burning anything in this state but can easily move around. Its face shows a silhouette of a cat-like face. It is no bigger than the size of a fist. PASSIVE ABILITIES ○ ABILITY - Night Light: Illuminates a dark area, despite its glow being that of darkness. It is said it consumes the darkness around it to grow. ATTACKS ○ ATTACK - Black Bite: A relatively bite attack, that once done, the sensation of burning is left after the attack from its fiery form. | FAMILY Jungle Trooper ATTRIBUTE Variable TYPE Beast Digimon |
SPRIGGMON | IN-TRAINING |
DESCRIPTION Spriggmon ,or Sprigganmon as he is sometimes called, is a tiny cat-like creature, no bigger than a six inches in size. It is lithe black cat-like creature with blue eyes, and light blue fur inside its small ears. It has a curly tail, and oddly it has two little blue wings similar to a butterfly's. In mythology, it was considered to be among creatures called the catsith, a race of fairies that were said to be bad luck. PASSIVE ABILITIES ○ ABILITY - Flight: Use of little wings in this state allows it to fly around easily. ATTACKS ○ ATTACK - Faerie Fire: Creates a tiny violet flame that he has flutter through the air at a target, dealing light damage. | FAMILY Jungle Trooper ATTRIBUTE Variable TYPE Mythical Beast |
PANTHERMON | ROOKIE |
DESCRIPTION A black panther-like mythical beast digimon. He is roughly a meter and a half in size, 30 inches tall on the ground-- the basic size of a real live jungle cat. The beast is covered in pure black fur, easily to camouflage himself at night. He has yellow eyes that are translucent at night. Panthermon has two shin-guards around his two front legs near his paws, with a jewel embedded into each one. On his right rear leg, he has a gold digi-ring around it, a symbol of his mystical origin. He has short round ears, and a mouth of sharp teeth. PASSIVE ABILITIES ○ ABILITY Mythic Bonds: Panthermon is a mythical creature in nature. Due to its vast magical potential, he is able to read the minds of people he knows. As a result, he can sense his tamer's presence, even communicate with him from afar. ○ ABILITY Speed Type: Panthermon has 20% more speed than most digimon of his present level, making him more agile by nature. Speed associated attacks and benefits increase more by effect. ATTACKS ○ ATTACK - Spiral Flame: Panthermon fires a spiraling stream of fire at a target, dealing powerful fire damage. ○ ATTACK - Shadow Claw: Darkness glows around the panther's claws. Upon a slash, it leaves three crescent blades of darkness. Attack can be done in melee range or by range, launching the attack towards a target. Capable of slicing through sheet metal. ○ ATTACK On the Prowl: Panthermon's body shimmers and fades into the background. He becomes invisible for quick escapes or hiding from enemies. A useful skill, however, Panthermon cannot maintain invisibility and attack at the same time. To attack, he must become visible once again. ○ ATTACK Shadowy Gaze - Assimilated from Skullknightmon. The user empowers their eyes with a dark energy, causing all those who look into them to suffer a one post stun. If the target is data type, they will also become FEARED, dropping their attacking power by 10% for three posts. Shadowy Gaze has a cooldown of two posts. | FAMILY Nature Spirits, Jungle Trooper ATTRIBUTE Variable TYPE Mythical Beast |
MYTHOLOMON | CHAMPION |
DESCRIPTION Panthermon's Champion form. A large black panther adorn with mythical armor over his chest, around his paws, and a ruby placed upon the top of his head. He has mystical armor also along his shoulders, like guards, and also on his rear legs as well. He is roughly 3 meters long, along with his tail, and 1 meter tall in size. His enhanced size makes him far larger than jungle cats in the real world, along with being able, also allowing one to ride on his back if needed. Mytholomon's fur is pitched black with violet colored runes that run along parts of his limbs and body. Most notable, however, is that Mytholomon has a pair of large feathery wings, which are often ablaze in flames. Though dangerous, Mytholomon has excellent control of the flames he creates, designating who to burn and who to leave unharmed. He maintains panther-like features, with the exception of his ears are now more pointed upon his head. The end of his tail also glows like the runes, representing his magical power. PASSIVE ABILITIES ○ ABILITY Flight: With fiery wings, Mytholomon is able to fly freely through the air. Given flight and his panther-like abilities, he is naturally faster by a passive 20% boost to his speed. ATTACKS ○ ATTACK - Fire Storm: Mytholomon while airborne, flaps his large fiery wings. After a strong flap of it, he releases a wide-reaching inferno that blows out towards the enemy. The space before him becomes an inferno, dealing great damage to those hit by it. This attack may hit multiple enemies at once. This attack may hit multiple enemies at once. Opponents hit by this will be burned, taking damage for an additional turn. ○ ATTACK - Ruby Roar: Red energy gathers inside Mytholomon's mouth. Upon roaring, he fires a ruby-colored beam of energy out at his enemy. If hit, enemy will suffer a -20% debuff to his defense in addition to damage. Cannot Stack. One post cooldown. ○ ATTACK - Jungle Fury: Mytholomon releases a high-tone panther's roar out into the air around them. With it, a pulse of mysterious, shadowy energy is released. This attack bolsters himself and his allies' power by 25% for 3 posts. Cooldown is 2 after duration ends. ○ ATTACK - Nether Guard: Runes of Digicode appear around in the area in a large area around Mytholomon. Sacred runes etched in the space around completely block any attacks of champion level or below for that turn. Darkness or Virus-based attacks from Armor Ultimate level Digimon are reduced by 20%, This barrier may be used to protect Mytholomon, along with other allies within range around him. Nether Guard has a cooldown of one post. ○ ATTACK - DARKNESS CLAW : Assimilated from Skullgreymon. The user empowers one of his claws or hands with dark energy, and then swipes at the target with incredible force. If the target is data type, then it suffers a stun for two posts, being shocked from the raw terror of the attack. Darkness Claw has a cooldown of one post. | FAMILY Nature Spirits, Jungle Trooper, Nightmare Soldier ATTRIBUTE Variable TYPE Mythical Beast |
MALOLEOMON | CHAMPION (Alt) |
DESCRIPTION A Leomon consumed by the darker powers of the digital world, in the interest of power or dominance over his rivals. While maintaining some similar traits to its predecessor Leomon, even the shadow of an honorable demeanor, his thirst for battle and power often drives his actions. Its blood-lust is far stronger than his other kin. Should it give in to its dark impulses completely, he will begin to advance to become "Madleomon". Will he succumb, or learn to tame the darkness within? His sword is called" Dāku o nageki", meaning " Wailing Dark". PASSIVE ABILITIES ○ PREDATOR.EXE As the Variable attribute, it naturally shifts to match the attribute of the digimon's enemies. With this effect, PREDATOR shifts the user's attribute to the one that is dominant over the opponent's attribute. As a result, the user gets a 25% boost to Power and Defense. This passive does not trigger when facing an enemy with the Free, Variable or Unknown attribute. ATTACKS ○ SHADOW OF THE BEAST KING - From either his fist or whole body, he releases a black-energy blast in the shape of a lion to be fired at an enemy. If attack hits an enemy from Nature Spirits or Virus Busters family, they will be stunned for 1 post (Champion or lower). If successful stun, there will be a 2 post cooldown. When not used, this attack has no cooldown and just does its base damage-effects. ○ WAILING DARK- Maloleomon's sword is then coated in a vicious black aura and he attacks the enemy with it, to slash, stab or slice them. The dark energy also allows a slightly extended reach. ○ DARK CURE - When a negative status effect or debuff is inflicted upon Maloleomon, he may use this attack. A black shadowy aura covers his body, that removes the status effect and debuffs on him, restoring him to normal. For the next three turns, he is immune to debuffs and status effects of his level and lower. Has a cooldown of 4 posts. ○ SUPER SMOKE - Transforms his own body into a dark, ominous smoke. While in this state, he can evade attacks directed at him, as well as travel distances with an accelerated speed. He dodges enemy attacks, and smoke dash moves at a speed of 100%, re-orientating himself near or far from enemy. Perfect for sneak attacks. Attacks of Ultimate level may hit him while in smoke form. This is classified as an evasion technique, not a defense move. Can only stay in smoke form for 1 post. Cooldown of 2. | FAMILY Nature Spirits, Nightmare Soldier ATTRIBUTE Variable TYPE Beast-Man Digimon |
BAGHEERAMON | ARMOR CHAMPION (DIGIMENTAL OF FRIENDSHIP) |
DESCRIPTION Transformed by the Digimental of Friendship, a new beast of lightning is born. Bagheeramon, derived from his name is a black tiger of black-ash color fur with grey stripes along his body. He is roughly a meter tall and two meters long. Similar to the style of the well known Raidramon-- The mythical black tiger is adorn in black armor with streaks of blue lightning bolts striped over the armor, signifying the power of lightning. He has armor over his front paws and claws, acting as weapons for attacks. The rear and front legs have legging armor as well. The tiger's face is masked by battle armor as well, revealing his eyes and maw through it. The armor goes up to his shoulders, along with the sides of his haunches and lower back. Protruding from the armor plating are several lightning-shaped blades. The claw armor has three small ones on each, the mask has two on either side, each shoulder guard has one, and on his tail, one lightning shaped blade is placed on it. On the armor on the shoulder guards above the blades, the crest of friendship is inscribed on each. Bagheeramon is considered one of the fastest digimon around, able to move as fast as lightning. Using both lethal blades and electric power, he can decimate multiple enemies in the blink of an eye. Often he is confused with the mythological beast "Raijuu", the servant to the god of lightning. The name Bagheera literally means "Black Tiger". PASSIVE ABILITIES ○ ABILITY Ride the Lightning: With lightning coursing through his veins, Bahgeeramon is a speed-fiend by nature. Each time this digimon uses an attack and hits successfully; digimon speed will increase by 20%. This buff is stackable and lasts through the battle while in this form. Max stat may be raised be raised to 100%. ATTACKS ○ ATTACK - Storm Predator: Bahgeeramon's blades glow with electric power and empower the large tiger. In a mighty burst of electric speed, the lightning tiger sprints and ricochets at lightning speed around an area, attacking a max of 3 enemies in a blitz of multi-lightning slashes. Cooldown is 2 posts. ○ ATTACK - Black-Lightning Cannon: The power of lightning is condensed and super charged by Bahgeeramon, causing it to become a black color. The blades act as conductor, towards his mouth, and he releases a super charge beam of black lightning upon his enemies. It is so powerful, it rips through metals and substances, leaving a scorching hole. Stuns an enemy for one turn. Cooldown 1 post. ○ ATTACK - Charge Claw: Lightning charges into Bahgeeramon's armor and and into his claws. He shoots towards his target, the lightning propelling him forward. Appearing as a bolt of lightning, this boosts his speed by 25% (for attack only), and slashes at the enemy with electrified claws and teeth. ○ ATTACK - Overload : Lightning courses around the black tiger, and after gathering up, it is unleashed everywhere within a 25 meter diameter of the digimon's location. Deals lightning damage to all those around him. If enemies are machine (Metal Empire) or Aquatic (Deep Saviors) digimon, they receive an extra 50% more critical damage from attack. | FAMILY Nature Spirits, Jungle Trooper ATTRIBUTE Variable TYPE Mythical Beast |
MIHIRAMON | ARMOR ULTIMATE (Digimental of Courage) |
DESCRIPTION A fierce, anthromorphic tiger-man of a bright orange fur with black stripes. It is said to be the upgraded form of the tiger deva-- one of the servants to the Sovereigns reincarnated. Mihiramon is a fierce melee fighter of considerable strength and martial prowess. He is able to run both on all fours like a traditional tiger, but also stand on two legs, depending on the situations. He is clad in a red and orange suit of armor-- a breast plate of red and orange. He also wears a pair of bracers over his arms near his claws, armored shorts and loin guard, as well as a pair of shin guards near his rear paws. On his back he has a pair of swords, called Rakshasa-- the name of a tiger demon -- attached by a chain for him to wield and swing from range, making it a versatile weapon. He also has an armored pad on the top of his head with a blade. The Crest of Courage is marked on the front of his breastplate, identifying him using the Digimental of Courage. Mihiramon is often called the Berserk Gladiator, based on data gathered about Roman gladiators who would often fight mighty beasts for the entertainment of the spectators. He reflects the brutality of the gladiators and beast in his nature, often resulting in a wild and sometimes untamed demeanor. He is also an arms master, skilled at using many kind of weapons. PASSIVE ABILITIES ○ INFERNAL BERSERKER - Each time Mihiramon suffers damage or negative status effect inflicted upon him (one stack per round), Mihiramon gains a passive, stack-able 25% boost to his Power (Max of 100%). Melee/Physical-oriented damage done to Mihiramon are reduced by 25%. ○ WILD CARD II - Every time a Modify card is used on Mihiramon, excess energy is released into him in addition to the card's effect. All stats/attributes are passively raised by 20% and stacks each time triggered (Max of 100% overall, one stack per turn). Duration on cards also last for 1 post more than normal. ATTACKS ○ FIST OF THE JUNGLE KING - From his fist, he sends an energy wave in the shape of a blazing tiger's head. Impact will cause a large explosion, dealing fire and burning damage to enemies. ○ INFERNO TIGER CLAW - Fire burns off of the tiger's paws, feet and claws. A lit with his fire, Mihiramon proceeds to deliver a string of physical blows against his enemies that causes fire damage. This may also be used with his natural gear and equip gear, flames also cover the object as well. The use of his Rakshasa Blades can be range due to the chains connecting them to him. ○ RAKSHASA BLADES - Drawing out his Rakshasa Blades from his back, he swings both blades out, reaching a good distance via thrown by flaming chains. The blades strike the enemy, however, the chain also wraps around them, immobilizing the target. In addition to initial damage, the bound target takes burning damage for the duration as they are bound. Target can't break free of chains, immobilized for 2 turns. Only breakable if target is either above ultimate level-- or possesses strength percentage higher than Mihiramon's own for same level. It can also be removed if there is a technique that allows escapes. Cooldown is 3 posts and begins at end of duration. ○ BURNING FURY - Mihiramon's body becomes engulfed in a mighty blaze that almost seems to resemble a Rakshasa/tiger-demon. While this flaming aura is up, Mihiramon's speed is raised to 50%. Also, fire attacks done by Mihiramon are doubled in power (except Nova Destroyer). Enhancement lasts 3 turns. Cooldown is 3 at the end of duration. ○ WILD NOVA/ NOVA DESTROYER - Creates a sphere akin to a miniature sun in appearance to fiery energy. On a small scale it fits in one's hand and explodes but it can grow larger to a point he holds it above with both hands and throws it at enemies. For each Modify card used to enhance Mihiramon, the power of this attack increases by 30% and its area of coverage grows, becoming a bigger area of effect attack. This attack can only be used 2 times per thread. Has a Cooldown is 4 posts. If used, all passive power-ups are reset to zero, till triggered again. | FAMILY Nature Spirits ATTRIBUTE Variable TYPE Beast-Man Digimon |
JAGUAMON | Ultimate |
DESCRIPTION (example of attire) An anthro black-panther/jaguar digimon styled after the shamans of South America. He has pitch black fur much like his previous forms and yellow cat-like eyes. He is adorn in south-american shaman attire-- consisting of shaman's shorts, ankle bracelets above his paws, bracers around his arms, a decorated Chupatikl, a chest adornment over a harness. It is worn around his upper chest and neck. On the back of his head, he wears a small adorn headpiece, decorated with red and yellow feathers. He also wears two square, golden earrings as well, customary to the look of the South-American shaman. The gear he wears is gold in color, standing out very well against his black fur. The items are all markings and symbols of a high-priest of the Aztec gods. Or in Jaguamon's case, an avatar of them. He is one of the few digimon capable of wielding both light and darkness, representing the eternal balance between day and night. Though living in darkness, he is capable of great power against both forces if motivated to act. He is also a whisperer to the spirits of the other world, be they be damned or divine. He is highly respected for his power and wisdom as a shaman. PASSIVE ABILITIES ○ SHADOWSTEP - As a jaguar digimon, Jaguamon is naturally acrobatic and possesses great agility, however with his shamanistic powers over darkness, his skill has improved. He has a passive 50% speed due to his natural agility. If he is facing an opponent with flight, his speed increases by another 50% percent and gains 'Shadow-walking', able to create small platforms of darkness below his feet to jump about in mid air as if he was moving over objects and able to reach opponents via acrobatic feats. Not to be confused with actual flight. (Shadow walk may be used utilitarian out of combat for RP reasons) ○ SUN AND MOON WHEEL - Wielding the powers of light and darkness, Jaguamon's energy changes under the time of day or night. When exposed to light (attacks that influence the battlefield)/daytime, he will receive a passive 50% boost to his power and defense. However, if exposed to darkness (attacks that influence the battlefield)/dark-natural areas & nighttime, he will over time recover 20% of his health per post over time. ATTACKS ○ TWILIGHT CLAW - Jaguamon's claws glow with a bright white on one paw, and black in the other, gathering both light and darkness respectively in his hands. In a crossing motion, he slashes his claws at his target, delivering both light and darkness damage at the same time. Enemies of Virus Buster and Nightmare Solider families receives 25% more damage from this attack. If enemy has a resistance to one element in the attack-- Twilight Claw is treated as it's opposite. ○ CHAOS WAVE/CHAOS BLAST- Jaguamon forms a sphere of light and darkness in each paw and slowly brings them together. Representing both sun and moon, upon bringing them together, a magic circle in the form of the Aztec Calander appears in front of him. He then releases the fusion of light and darkness energy out in a 90-degree blast, hitting many enemies caught in it. Due to the chaotic nature of this attack, it works to balance things out. If an enemy has a designated weakness stated, it will automatically target it. If an enemy is a Dark Digivoled Digimon, damage done is increased by 50%. Cooldown is 2 posts. ○ INTO DARKNESS - Shadows quickly rise up and engulf Jaguamon in its embrace, then swiftly vanishes to the air and shadows and disappears. After which, the same shadows appear and warp away, revealing him in a new location. Through manipulating shadows, Jaguamon can freely teleport to evade attacks, and reappear in a new position on the battlefield, even for sneak attacks. He may use this on himself, as well as carry one extra person with him in case of emergencies. Only usable to evade a single attack. Cooldown is 2 post. ○ BLOODY SACRIFICE - In the tradition of the Aztecs, they were known for their ritualistic sacrificing of people to their deities. Jaguamon charges and with a glowing red claw, strikes his opponent. If successfully struck, attack has piercing and life-steal, transferring damage done to heal Jaguamon. Cooldown is 2 posts. Can only pierce up to Ultimate digimon and below. ○ NAZCA LINES - Casting an enchantment on the battlefield, creates a glowing series of lines in the form of a tribal animal that stretches far and wide (Random Generated). While this Geoglyph is active on the field, the enchantment empowers Jaguamon along with his allies, and sometimes effects his enemies. This ability stays in effect for a max duration of 4 posts. After which, it goes into a 4 post cooldown before it can be used again. The field-wide effect is determined by the use of the dice mechanic. (This post of trigger cannot be edited, but may make follow up post to describe effect and further story telling.) Dice roll will determine deity beast used and effect as listed below. This effect works by consecrating the ground, meaning the effects will only work while allies and enemies are standing within its range. The range of this effect/geoglyph is roughly 40 meters diameter. List of Generated Effects
| FAMILY Nature Spirits, Jungle Trooper, Nightmare Soldier ATTRIBUTE Variable TYPE Shaman Digimon |
KAGEMON | Ultimate (Alt) |
DESCRIPTION Kagemon is a were-tiger digimon, skilled in the arts of ninjutsu and assassination. As another extention of his dark past, this ultimate form slowly progresses to the true form that Panthermon once had. Kagemon is a tiger-like digimon, dressed in a black, grey-striped attire of a ninja. Constructed from the data of ancient japan, this digimon is skilled in the art of ninjutsu and other mystical arts used by them, capable of forming deceptive and powerful attacks. This digimon is capable of using both the powers of shadows and lightning, able to chain them together in a form of destructive combos. PASSIVE ABILITIES ○ WILD CARD II - Every time a Modify card is used on Kagemon, excess energy is released into him in addition to the card's effect. All stats/attributes are passively raised by 20% and stacks each time triggered (Max of 100% overall, one stack per turn). Duration on cards also last for 1 post more than normal. ○ SABOTEUR.EXE - When enemy defense is higher than Kagemon's present defense or when enemy has a passive resistance to Kagemon's attacks (element/type resistance), attacks by Kagemon gain piercing status, allowing him to bypass them by phasing through enemy defenses and armor. Will also ignore defensive gear like shields and armor. If Kagemon's defense is higher than enemies' defense, Kagemon is immune to stackable debuff effects and damage over time attacks (bleeding, tags, poison over time, ext). Stacking debuffs may only be used once but not by more than one stack of a stackable effect. This passive will only work facing Ultimate-level opponents and below. ATTACKS ○ SHINOBI TIGER CLAW - Coating his claws in shadow and lightning, Kagemon attempts to strike the enemy to deal damage. This attack may also be done via transforming the black-lightning into a series of shuriken, thrown at the target allowing further range and multiple targets. ○ RAIKAGE/BLACK LIGHTNING- Creating a darkness/lightning charge-- Kagemon creates a whip-like stream of black lightning to strike an enemy. When struck, the electric power deals powerful damage and causes the target enemy to be stunned for 2 posts.Stun works on enemies of Ultimate level or below. This attack may be used via melee, coating Kagemon's claws in the same black lightning to strike them at close range. Cooldown is 3 posts. Stun is broken after successful attack is dealt against enemy. ○ SHADOW DRIVE - While under the effects of this technique, Kagemon's body is able to phase through solid objects and attacks. For a single turn, he is immune to all attacks of his level and below (cannot be pierced. Classified as evasion, and anti-evasion may effect him.). However, in place of its defensive attributes, he may choose to forgo it and his next attack that turn will deal piercing damage as it can phase through an opponent's armor/defense to deal internal damage. Excellent for evading damage and surprising enemies after. One effect or the other must be stated for use. Piercing effect works on Ultimate Level and lower. Cooldown for this attack after duration is 2 posts. ○ KAWARIMI - Kagemon forms a hand sign and a blur of shadows, wind and leaves appear around him. After which, four identical copies of Kagemon appear around him and all act in motion. All copies act independent and sentient as the original. While only one original, each clone can launch offensive attacks as if they were the original (can't all gang up to deal extra damage naturally). Each double is solid and corporal, however-- each duplicate can be destroyed with a single ultimate level attack or above. They may soak up to 4 ultimate attacks till all of them are gone or a single AOE attack if they are positioned so, exposing the real one. Effect will last a total of 4 posts before they will vanish, unless all copies are destroyed before hand. This has a 4 post cooldown after it ends. The original can be found if enemy possesses the ability to track the original. ○ SHADOW STEALER - A clever trick skilled to this ninja digimon. This attack deals no real damage, but is stolen by targeting an opponent's shadow (deceptive to block IC). Once successful, the attack allows the user to steal one active enhancement benefit (not a passive effect) from the opponent for its remaining duration. If used on a Dark Digivolved digimon, it can cut its duration time by 2 posts. Can only steal benefit OR reduce dark devolution duration. This will only work on digimon of ultimate level and below. Cooldown for this is 4 posts after enhancement is done. | FAMILY Nature Spirits, Nightmare Soldier ATTRIBUTE Variable TYPE Beast-Man Digimon |