Post by aretis on Jul 19, 2016 17:30:47 GMT -5
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FIRSTNAME LASTNAME | TAMER |
STATISTICS Do not fill out this section. After approval, your human character's stats will be rolled by a member of the staff team based on your character's age, weight, height, personality, history, and physique. No two humans are the same, after all. All humans, sans spirit wielders, will be of neutral element to start with. This can potentially be changed later on through role-play. (( neutral )) HP: --- AP: --- OFF: --- DEF: --- AGT: --- SPC: --- SANITY HEALTHY TORMENTS ○ TORMENT I - will be filled out by staff. ○ TORMENT II - will be filled out by staff. PERSONALITY Hi there, names Amy Aretis and I'm a go getter....kinda. I am really smart but accident prone. That doesn't stop me from trying though. Once I make my mind up about something I'm going to do it. That aside I also have a thing for games. I really enjoy steampunk to. All the what ifs if we had come to rely on steam power over coal. It is really fascinating. I've made several working steam machines myself. They are really popular at steampunk conventions. I have a few other faults besides being accident prone. However all in stride. I have plenty of benefits to. I can't get drunk..... I blame my father for that. I am mechanically inclined thanks to my mother though.
APPEARANCE Brown hair and green eyes with pale skin. Her hair is long and she normally keeps it down. She has an overall lithe form but thick bones. She has long legs compared to her body. She wears natural leather gloves that she tanned herself. She normally wears dresses of a cream color and knee high boots. The boots are a natural leather with blunt heels. Her hair piece is made out of spare clock parts. She also likes wearing metal tips on her ears to make them pointed. BIOGRAPHY Born in Colorado I was raised on a ranch. I learned to ride horses at an early age. My father raised and bred them for racing. So I was also in a highly competitive air most the time when we went to watch the races. My mother was a vet and mechanic. Whenever our truck broke down she could fix it. A skill she passed on to me. My father worked the farm during day and drank at night. He taught me to drink at 12. Much to my mothers displeasure when she found out. It ended badly with a divorce and my mom moving into the guest house. However they remained partially together for my sake. | NICKNAME Steamy AGE 24 GENDER Female HEIGHT 6'1" WEIGHT 180lbs BIRTHPLACE Colorado, USA DIGIVICE d-3 CREST will be filled in by staff - don't edit this. PLAYED BY Dantelion |
[i]Steam Punk Girl[/i] as Amy
deltra of gangnam style
Benny | BASE FORM |
APPEARANCE PERSONALITY A loving and friendly digimon who often irritates his brother. BACKGROUND Born beside his brother from an egg found by his tamer. They seemed to have given her quite the surprise. | BASE SPECIES Bakumon BASE FAMILY Nature Spirits Nightmare Soldiers Virus Busters BASE ATTRIBUTE Vaccine BASE TYPE Holy Beast |
deltra of gangnam style
benjamin | BASE FORM |
APPEARANCE PERSONALITY Ever serious of the twins. He does enjoy food though. BACKGROUND Born beside his brother from an egg found by his tamer. They seemed to have given her quite the surprise. | BASE SPECIES Clearagumon BASE FAMILY Metal Empire BASE ATTRIBUTE Vaccine BASE TYPE Puppet |
deltra of gangnam style
Poyomon (Benny) | FRESH |
STATISTICS (( Water )) HP: 10 AP: 1 OFF: 1 DEF: 1 AGT: 1 + 2 SPC: 1 APPEARANCE PASSIVE ABILITIES fresh digimon are allowed one passive ability at creation. ○ ABILITY physical - AGI Small and Swift - increases speed by 2. ACTIVE ABILITIES fresh digimon are allowed one active attack at creation. ○ ATTACK special - Water Bubbles - Spits out a lot of adhesive bubbles. It's power is double if its twin attacks at the same time. DAMAGE: 0 - 1 COOLDOWN: 0 | FAMILY N/A ATTRIBUTE N/A TYPE Slime |
Gummymon ((Benny)) | IN-TRAINING |
STATISTICS (( Wood )) HP: 10 AP: 1 OFF: 1 DEF: 1 AGT: 1 + 4 SPC: 1 APPEARANCE PASSIVE ABILITIES in-training digimon are allowed one passive ability at creation. ○ ABILITY physical - AGI Swift - increases speed by 4. ACTIVE ABILITIES in-training digimon are allowed one active attack at creation. ○ ATTACK Special - Water Double Bubble-Spits out a lot of adhesive bubbles. It's power is double if its twin attacks at the same time. DAMAGE: 2 COOLDOWN: 0 | FAMILY NA ATTRIBUTE NA TYPE Lesser |
Bakumon ((BENny)) | ROOKIE |
STATISTICS (( Light )) HP: 30 AP: 1 OFF: 3 DEF: 3 AGT: 3 + 10 SPC: 3 APPEARANCE PASSIVE ABILITIES rookie digimon are allowed one passive ability at creation. ○ ABILITY Special - AGI Dreamers Soul - It's wispy smoke makes it harder to hit. +10 AGI. ACTIVE ABILITIES rookie digimon are allowed three active attacks at creation. ○ ATTACK Special - Dark Nightmare Syndrome - Spits out a cloud of undigested nightmares, drowning the opponent in terror with visions. Stuns foe for 1 turn. DAMAGE: 10 COOLDOWN: 2 ○ ATTACK special - Light Virus Delete - Purges viruses. Increases the Defense and attack of him and his brother by 10. Lasts 3 turns. DAMAGE: 0 COOLDOWN: 4 ○ ATTACK Special - Light Sweet Dreams - Spits out a cloud that can lull others to sleep or slow them by 5 for 2 turns. DAMAGE: 0 COOLDOWN: 3 | FAMILY Nature Spirits Nightmare Soldiers Virus Busters ATTRIBUTE Vaccine TYPE Holy Beast |
UNIMON ((BENNY)) | Champion |
STATISTICS (( Wind )) HP: 70 AP: 2 OFF: 5 DEF: 7 AGT: 5 + 15 SPC: 5 APPEARANCE PASSIVE ABILITIES ○ ABILITY physical - AGI Master of Flight - It has increased speed in the air. 15 bonus to AGI ACTIVE ABILITIES ○ ATTACK Special - Light Horn Blaster - Spits a qigong shot from its mouth. DAMAGE: 15 COOLDOWN: 2 ○ ATTACK physical - Wind Cone Thrust - Gathers energy in its horn and rams it into the foe. DAMAGE: 10 COOLDOWN: 0 ○ ATTACK Special - Wind Supersonic Wave - Shoots blades of wind from its horn or soundwaves from its mouth. Can disorient Champion or lower stunning them for 1 turn. DAMAGE: 25 COOLDOWN: 3 ○ ATTACK Physical - Wind Uni Gallop - Kicks with its hind legs or charges and stabs the opponent with its horn. DAMAGE: 15 COOLDOWN: 1 | FAMILY Nature Spirits Virus Busters Wind Guardians ATTRIBUTE Vaccine TYPE Mythical Beast Composite |
PICCOLOMON (BENNY) | Ultimate |
STATISTICS (( Light )) HP: 100 AP: 3 OFF: 5 DEF: 10 AGT: 10 + 20 SPC: 10 APPEARANCE PASSIVE ABILITIES ○ ABILITY physical - AGI/ATT Small and Cute - It has increased speed and opponents underestimate it. 20 bonus to speed and -20 to opponents attack. ACTIVE ABILITIES ○ ATTACK Special - Dark Pit Bomb - Conjures up a flying bomb shaped like a bat made from a computer virus. Poisons enemy for 3 turns decreasing health by 50 total. DAMAGE: 20 COOLDOWN: 4 ○ ATTACK physical - Light Fairy Tail - Attacks with its spear. DAMAGE: 25 COOLDOWN: 0 ○ ATTACK Special - Light Pic Trick - Twirls its arrow, creating a huge star to hit the opponent. DAMAGE: 30 COOLDOWN: 2 ○ ATTACK Special - Light Transfer - Warps the target to another space and confuses them. Does no damage. Confusion lasts 2 turns for ultimate and lower. DAMAGE: 0 COOLDOWN: 3 ○ ATTACK Special - Light Fairy Dust - Heals for 25% HP. DAMAGE: 0 COOLDOWN: 4 | FAMILY Jungle Troopers Nature Spirits Wind Guardians ATTRIBUTE Data/Vaccine TYPE Fairy. |
CHERUBIMON (BENNY) | Mega |
STATISTICS (( Light )) HP: 150 AP: 4 OFF: 15 DEF: 15 + 35 AGT: 15 SPC: 17 APPEARANCE PASSIVE ABILITIES ○ ABILITY Special - Light Holy Aura - The aura he emanates heals him and his brother for each turn their foe doesn't attack. 15% Healing. Special - DEF Gentle Soul - Loving in personality he is more apt to defend than attack. +35 to DEF ACTIVE ABILITIES ○ ATTACK Special - Light Heavens Judgement - Calls multiple lightning bolts from the Heavens to rain down upon the enemy. These lightning bolts are white and are somberly summoned. Stuns foe for 1 turns. DAMAGE: 65 COOLDOWN: 5 ○ ATTACK Special - Light Lightening Spear - Forms a heavenly spear in Cherubimon's hand. DAMAGE: 40 COOLDOWN: 0 ○ ATTACK physical/special - element Heavens Prayer - Sings a song increasing his brothers attack and defense. +35 Attack and defense increase. Lasts 3 turns cannot attack for 3 turns. DAMAGE: 0 COOLDOWN: 5 ○ ATTACK Special - Light Holy Beam - Shoots a beam of energy made of light. DAMAGE: 50 COOLDOWN: 2 ○ ATTACK physical - Light Clap - Slaps its hands together releasing a wave of light. DAMAGE: 50 COOLDOWN: 2 ○ ATTACK physical/special - element Orb of Light - Forms an orb of light between its hands then releases it at foe. Poisons Nightmare Soldiers/Dark for 20% HP over 2 turns. DAMAGE: 40 COOLDOWN: 4 | FAMILY Virus Busters Wind Guardians ATTRIBUTE Vaccine TYPE Cherub |
Poyomon (Benjamin) | FRESH |
STATISTICS (( Water )) HP: 10 AP: 1 OFF: 1 DEF: 1 AGT: 1 + 2 SPC: 1 APPEARANCE PASSIVE ABILITIES fresh digimon are allowed one passive ability at creation. ○ ABILITY physical - AGI Small and Swift - increases speed by 2. ACTIVE ABILITIES fresh digimon are allowed one active attack at creation. ○ ATTACK special - Water Bubbles - Spits out a lot of adhesive bubbles. It's power is double if its twin attacks at the same time. DAMAGE: 0 - 1 COOLDOWN: 0 | FAMILY N/A ATTRIBUTE N/A TYPE Slime |
Gummymon ((Benjamin)) | IN-TRAINING |
STATISTICS (( Wood )) HP: 10 AP: 1 OFF: 1 DEF: 1 AGT: 1 + 4 SPC: 1 APPEARANCE PASSIVE ABILITIES in-training digimon are allowed one passive ability at creation. ○ ABILITY physical - AGI Swift - increases speed by 4. ACTIVE ABILITIES in-training digimon are allowed one active attack at creation. ○ ATTACK Special - Water Double Bubble-Spits out a lot of adhesive bubbles. It's power is double if its twin attacks at the same time. DAMAGE: 2 COOLDOWN: 0 | FAMILY NA ATTRIBUTE NA TYPE Lesser |
clearagumon ((BENjamin)) | ROOKIE |
STATISTICS (( Metal )) HP: 30 AP: 1 OFF: 3 DEF: 3 + 10 AGT: 3 SPC: 4 APPEARANCE PASSIVE ABILITIES rookie digimon are allowed one passive ability at creation. ○ ABILITY Physical - DEF Hardened Plastic - The hard plastic gives a bonus to defense. +10 DEF. ACTIVE ABILITIES rookie digimon are allowed three active attacks at creation. ○ ATTACK Special - Fire Precious Flame - Fires a plastic fireball from its mouth. DAMAGE: 10 COOLDOWN: 1 ○ ATTACK special - Light Wonder Light - Creates a wall of shining toy blocks that flies at the enemy. DAMAGE: 15 COOLDOWN: 2 ○ ATTACK Special - Light Petit Heal - Uses magical power to heal wounds of itself or allies. Heals 20HP. DAMAGE: 0 COOLDOWN: 3 | FAMILY Metal Empire ATTRIBUTE Vaccine TYPE Puppet |
SHIMA UNIMON (BENJAMIN) | Champion |
STATISTICS (( Earth )) HP: 80 AP: 2 OFF: 5 + 20 DEF: 8 AGT: 5 SPC: 5 APPEARANCE PASSIVE ABILITIES ○ ABILITY physical - ATT Wild Nature - It has increased attack. 20 bonus to Attack. ACTIVE ABILITIES ○ ATTACK Special - Earth Lust Shot - Spits out a blast of green energy from its mouth. DAMAGE: 15 COOLDOWN: 2 ○ ATTACK physical - Electric Shima Cone Thrust - Stabs the enemy with the horn on its head coated in electricity. DAMAGE: 20 COOLDOWN: 2 ○ ATTACK Special - Electric Wild Thunder - Shoots a bolt of blue lightning from its horn. Can stun foe for 2 turns. DAMAGE: 25 COOLDOWN: 3 ○ ATTACK Physical - Earth Mirage Dance - Kicks with the hind legs while giving off light. DAMAGE: 10 COOLDOWN: 0 | FAMILY Nature Spirits ATTRIBUTE Vaccine TYPE Mythical Beast |
CYBERDRAMON (BENJAMIN) | Ultimate |
STATISTICS (( Metal )) HP: 90 AP: 2 OFF: 9 DEF: 9 + 30 AGT: 8 SPC: 9 APPEARANCE PASSIVE ABILITIES ○ ABILITY physical - DEF Cybernetic - The metal he is made of reduces damage. 30 bonus to defense. ACTIVE ABILITIES ○ ATTACK physical - Metal Erase Claw - Sends out super-oscillatory waves that destroy configuration data from both its arms, completely erasing the space surrounding the opponent. DAMAGE: 40 COOLDOWN: 3 ○ ATTACK physical - Metal Cyber Nail - Slashes the enemy with its sharp claws, or sends shockwaves from its claws. DAMAGE: 20 COOLDOWN: 0 ○ ATTACK physical/special - element Metal Destroyer - Focuses its energy on its attack. Boosts attack by 20 and the cost of 10 defence. Lasts 4 turns DAMAGE: 0 COOLDOWN: 5 ○ ATTACK Special - Electric Electromagnetic - Conducts energy through its body. When foe attacks they receive a recoil of 10% damage dealt. Lasts 3 turns. DAMAGE: 0 COOLDOWN: 5 ○ ATTACK physical - Metal Tail Stab - Swings prehensile tail around and stabs foe. Causes bleeding of 20% HP over 2 turns to ultimate and lower. DAMAGE: 30 COOLDOWN: 4 | FAMILY Metal Empire Nature Spirits Virus Busters Wind Guardians ATTRIBUTE Vaccine TYPE Cyborg |
SUIJINMON (BENJAMIN) | Mega |
STATISTICS (( Metal )) HP: 160 AP: 4 OFF: 16 DEF: 16 + 35 AGT: 15 SPC: 16 APPEARANCE PASSIVE ABILITIES ○ ABILITY physical - DEF Heavy Metal - The metallic body provides a bonus to its defense. 35 higher defense. ACTIVE ABILITIES ○ ATTACK physical - Metal Infinity Cannon - Shoots multiple missiles at foe. DAMAGE: 50 COOLDOWN: 2 ○ ATTACK physical - Metal Accel Arm - Slams hand down upon foe with sonic speed. DAMAGE: 40 COOLDOWN: 0 ○ ATTACK physical - Earth Earth Shaker - Slams both hands on ground causing the earth to shake. Stuns foe for 2 turns til the earth settles. DAMAGE: 50 COOLDOWN: 4 ○ ATTACK physical/special - element Attack Mode - Releases steam from its holes and increases pressure. +30 attack lasts 2 turns. DAMAGE: 0 COOLDOWN: 4 ○ ATTACK physical - Metal Stampede Missiles - Storms at foe releasing a barrage of missiles and then tackles them. DAMAGE: 65 COOLDOWN: 4 ○ ATTACK physical - Light Sonic Clap - Slaps its hands together releasing a wave of light. DAMAGE: 50 COOLDOWN: 2 | FAMILY Deep Savers ATTRIBUTE Data TYPE Machine |
PIDMON (BEN) | DNA Champion |
STATISTICS (( Light )) HP: 150 AP: 3 OFF: 10 DEF: 10 + 5 AGT: 10 + 10 SPC: 10 APPEARANCE PASSIVE ABILITIES rookie digimon are allowed one passive ability at creation. ○ ABILITY physical - AGI/DEF Master of Skies - has a increased defense and speed in the air. +10 speed and + 5 defense. ACTIVE ABILITIES rookie digimon are allowed three active attacks at creation. ○ ATTACK Special - fire Fire Feather - Sets its feathers ablaze with holy fire, then casts them down as meteors. DAMAGE: 25 COOLDOWN: 3 ○ ATTACK physical - light Pid Speed - Moves quickly positioning itself behind foe and attacking with staff. DAMAGE: 15 COOLDOWN: 1 ○ ATTACK Special - Light Mega Heal - Heals self for 50% HP DAMAGE: 0 COOLDOWN: 4, can only be used twice per thread ○ ATTACK Special - Fire Apollo Tornado - Sets spinning staff alight with flames releasing a fiery tornado DAMAGE: 20 COOLDOWN: 2 | FAMILY Virus Busters Wind Guardians ATTRIBUTE Vaccine TYPE Angel |
DOBERMON (BENNY) | Armor Champion |
STATISTICS (( Dark )) HP: 50 AP: 2 OFF: 5 + 5 DEF: 5 AGT: 5 + 10 SPC: 5 APPEARANCE With digimental of Friendship PASSIVE ABILITIES rookie digimon are allowed one passive ability at creation. ○ ABILITY physical - SPD/ATT Master Servant - It has increased speed and attack. 10 bonus to speed and 5 to attack. ACTIVE ABILITIES rookie digimon are allowed three active attacks at creation. ○ ATTACK Special - Dark Graum Larm - A roar that seals the opponent's power. -15 foes ATT for 3 turns. DAMAGE: 0 COOLDOWN: 5 ○ ATTACK Special - dark Schwartz Strahl - Fires a black beam. DAMAGE: 20 COOLDOWN: 2 ○ ATTACK Special - dark Black Claw - Summons energy into its claws. DAMAGE: 15 COOLDOWN: 2 ○ ATTACK physical - Earth Double Claw - Claws the foe. DAMAGE: 10 COOLDOWN: 0 | FAMILY Nature Spirits Nightmare Soldiers ATTRIBUTE Vaccine Virus TYPE Beast Demon Beast |
PEACOCKMON (BENJAMIN) | Armor Champion |
STATISTICS (( Metal )) HP: 50 AP: 2 OFF: 5 DEF: 5 + 5 AGT: 5 + 10 SPC: 5 APPEARANCE With digimental of miracles PASSIVE ABILITIES rookie digimon are allowed one passive ability at creation. ○ ABILITY physical - SPD/DEF Freedom - It has increased speed and defense. 10 bonus to speed and 5 defense. ACTIVE ABILITIES rookie digimon are allowed three active attacks at creation. ○ ATTACK Special - Light Rainbow Shower - Radiates a special beam from its rainbow wings. DAMAGE: 20 COOLDOWN: 2 ○ ATTACK Special - Light Peahen's Assistance - Summons beams of light that form like a flower before shooting out. Blinds Armor Champion and lower for 1 turn. DAMAGE: --- COOLDOWN: --- ○ ATTACK physical - Metal Metallic Arrow - Folds wings back and dives into foe. DAMAGE: 10 COOLDOWN: 0 ○ ATTACK physical - Fire Radiate Sun - Super heats armor for 3 turns providing a bonus to attack. +10 attack. DAMAGE: 0 COOLDOWN: 4 | FAMILY Metal Empire ATTRIBUTE Data Free TYPE Machine |