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Post by NYMPH on Jul 17, 2016 8:03:39 GMT -5
-- Blackest Night: Vampire dungeon, medium level -- Coasta Cove: Water/ocean dungeon, lots of water, hard level -- The Swarm: Bug forest dungeon, easy level -- Dark World: Alternate dimension darkness dungeon, Parallelmon boss, very hard level -- Labryithian: Massive Greek mythos dungeon, no element dominance, multiple bosses, extremely fucking hard level -- A Long Way To Heaven: Gruelingly long solo dungeon, light/angel digimon, pretty hard level
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Post by Horror Bull on Jul 26, 2016 18:38:38 GMT -5
-- TRAIL OF FILTH: Rookie-Champion, Neutral/Metal/Earth. A trip through the sewers. Shit/Trash digimon, discarded toy digimon. That kinda deal. -- FABLED FOREST: Rookie-Champ, Wood/Light/Dark. A walk through the woods. Bugs, Plants, and maybe some fairies and beasts. -- BLACKEST NIGHT: Champ-Ult, Thunder(?)/Dark/Wind. A trek through the castle. Vampire, Bats, uhhh other spoopy shit. -- LETHAL VOLCANO: Champ-Ult, Fire/Earth/Metal. A jaunt across the volcano. Lava dudes, Fire dudes, dragon or two. -- LAB OF THE PAST: ArmorUlt-Ult, Neutral/Metal/Thunder. A tour of the lab. Sciencey shit, weird shit. Vademon absolutely required. -- COASTAL COVE: ArmorUlt-Ult, Water/Ice/Earth. A stroll through a cave. Sea creatures, amphibians. -- STAIRWAY TO HEAVEN: Ult-Mega, Light/Neutral. A climb to the heavens. Angles n shit. -- MT.INFINITY: Ult-Mega, Wind/Ice. A hike up the mountain. Birds, Ice monsters, yeah. -- PLANAR PALACE: Mega-Ultra, Dark/Neutral. A journey through a mansion. Crazy out there shit my dude. Parallelmon when. -- LOST LABYRINTH: Mega-Ultra, Neutral/Earth. A jog through the puzzle. Greek as fuck dude.
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Post by NYMPH on Aug 2, 2016 7:49:06 GMT -5
[[ TRAIL OF FILTH ]] Name of Dungeon: Trail of Filth Dungeon Map Name: Terabyte Sewers Minimum Level: Rookie Maximum Level: Champion Special Requirements: No special requirements Max Party Size: 4 Difficulty: Easy Rooms: 4 Reward Offered: 20 posts and the item listed below: GOLDEN SLUDGE - A golden piece of waste that shines a brilliant light even in total darkness. This item has several magical properties, though appearing like gaudy junk. The properties of the sludge are listed below: - Valuable: Golden Sludge can be traded in for 500 bits at the Bit Exchange.
- Summon: Once a thread, Golden Sludge can summon forth a single Numemon of Rookie level. This summon has the following stats: HP: 50 AP: 2 OFF: 10 DEF: 5 AGT: 5 SPC: 5
- Shiny: Golden Sludge shines in darkness, and can be a somewhat effective torch.
BONUS REWARD: If Raremon is killed in a single round of posts, the party gains a bonus 10 posts. Plot Description: Something lurks beneath Terabyte City. Something vile, horrible, and most foul. A Raremon has infested the city's sewer systems with thousands of Sukamon and Numemon, clogging up the city's systems and causing general chaos in the streets. It is believed if the leader can be killed, then the invasion can be stopped, or at least quelled for the time being. Dungeon Description: The dungeon is based in the Terabyte City sewer system. It is a filthy place that rarely sees maintenance due to the infestation of the virus types. Objective Summary: - Clear All Rooms: This will offer the standard reward and complete the dungeon.
- Purify The Smell: If Raremon is killed quickly, a larger reward will be offered.
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Post by NYMPH on Aug 2, 2016 7:58:10 GMT -5
DM'S GUIDE TO [[ TRAIL OF FILTH ]] Dungeon Boss: Raremon Splinter Species: Raremon Level: Champion Stats: Darkness-Element HP: 200 AP: 2 OFF: 20 DEF: 10 AGT: 5 SPC: 15 Attacks: Breath of Decay (special/darkness 10 dam), Stinking Gas (special/wood, poisons, 5 dam), Rotten Tackle (physical/darkness, 15 dam), Garbage Disposal (physical/wood, heals 20 hp) NB: Attack effects can slightly vary each time depending on the GM, and to change up the dungeon from time to time. Lower Enemies: Chuumon, Numemon, and Sukamon. Random Items:- ROTTEN MEAT - A rotted version of Meat, which is a common vegetable in the Digital World. This will poison anybody who eats it for 10 damage for three posts.
- POPPED INFLATABLE VADEMON - Depressing, but beyond useless. Maybe you could patch it?
- GOLDEN SCARAB - Used at start of thread, gives double bit rewards. Cannot be used at same time as Platinum Ankh. Cannot Stack. Single use.
General Encounter Rate: 50% chance of a random enemy showing up, 20% chance of a random item, 20% chance of a random trap, and 10% chance of nothing being in the room. (RNG values: 1-2 = Trap, 3-7 = Enemy, 8-9 = Item, 10 = Nothing) Enemy Encounter Rate: 30% Chuumon, 50% Numemon, and 20% Sukamon. (RNG Values: 1-3 = Chuumon, 4-8 = Numemon, 9-10 = Sukamon) Item Encounter Rate: 50% Rotten Meat, 40% Popped Inflatable Vademon, 10% Golden Scarab. (RNG Values: 1-5 = Rotten Meat, 6-9 = Popped Inflatable Vademon, and 10 = Golden Scarab) NB: Trap and enemy statistical values up to the GM. Roll all of these out of a 1-10 scale on www.random.org. Layout: - Entryway - No encounters. Pass through.
- Room 1 - Random encounter.
- Room 2 - Random encounter.
- Room 3 - Random encounter.
- Room 4 - Raremon's Lair
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Post by NYMPH on Aug 2, 2016 8:12:57 GMT -5
DM'S GUIDE TO [[ FABLED FOREST ]] Dungeon Boss: Queen Arukenimon Species: Arukenimon Level: Ultimate Stats: Wood-Element HP: 240 AP: 4 OFF: 15 DEF: 10 AGT: 15 SPC: 20 Attacks: Spider Thread (wood/special, roots, 10 dam), Predation Spider (wood/special, summons 4 dokugumon), Spirit Needle (neutral/special, pierces 10 def, 20 dam), Acid Mist (darkness/special, poisons, 15 dam) NB: Attack effects can slightly vary each time depending on the GM, and to change up the dungeon from time to time. Lower Enemies: Floramon, Woodmon, Kuwagamon, and Pixiemon Random Items:- FABLED FRUIT - A sacred and delicious fruit. Restores 40 HP. Single use.
- KUWAGAMON DUNG - Disgusting AND useless. Your favorite!
- HAPPY PLANT - A small sunflower-like plant with an emoticon-like smiley face in the center of its petals. It is said to bring good luck, but that isn't confirmed. What is confirmed is that eating this thing will restore 20 points of HP and cause it to release an agonizing scream.
General Encounter Rate: 60% chance of a random enemy showing up, 30% chance of a random item, and 10% chance of a random trap. (RNG values: 1 = Trap, 2-7 = Enemy, 8-10 = Item) Enemy Encounter Rate: 40% Floramon, 20% Woodmon, 30% Kuwagamon, and 10% Pixiemon. (RNG Values: 1-4 = Floramon, 5-6 = Woodmon, 7-9 = Kuwagamon, and 10 = Pixiemon) Item Encounter Rate: 40% Kuwagamon Dung, 40% Fabled Fruit, 20% Happy Plant. (RNG Values: 1-4 = Kuwagamon Dung, 5-8 = Fabled Fruit, and 9-10 = Happy Plant) NB: Trap and enemy statistical values up to the GM. Roll all of these out of a 1-10 scale on www.random.org. Layout: - Entryway - No encounters. Pass through.
- Room 1 - Random encounter.
- Room 2 - Random encounter.
- Room 3 - Random encounter.
- Room 4 - Random encounter.
- Room 5 - Arukenimon's Web
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Post by NYMPH on Aug 2, 2016 8:37:01 GMT -5
DM'S GUIDE TO [[ BLACKEST NIGHT ]] Dungeon Miniboss: Underworld Thunder Demon, Boogeymon Species: Boogeymon Level: Champion Stats: Darkness-Element HP: 200 AP: 5 OFF: 20 DEF: 10 AGT: 25 SPC: 20 Attacks: Stinger (thunder/special, 10 dam), Vortex (thunder/special, teleports, 10 dam), Underworld Storm (darkness/special, inflicts 10 additional thunder damage, aoe, 10 dam), Boogey Throw (neutral/physical, throws a target, 10 dam) Dungeon Boss: Lord Myotismon Species: Myotismon Level: Ultimate Stats: Darkness-Element HP: 400 AP: 3 OFF: 30 DEF: 15 AGT: 15 SPC: 40 Attacks: Night Raid (darkness/special, aoe, 20 dam), Crimson Lightning (darkness/special, 10 piercing, 15 dam), Nightmare Claw (darkness/special, fears/curses, 15 dam), Nightmare Wave (thunder/special, 20 dam), Tepes Spear (neutral/physical, 20 piercing, 50 dam, explodes as well, ultimate attack) NB: Attack effects can slightly vary each time depending on the GM, and to change up the dungeon from time to time. Lower Enemies: Bakemon, Pipismon, Phantomon, and Reapermon. Random Items:- MEAT - A hunk of meat, as commonly found in castle walls. Restores 20 HP.
- BLOOD PACK - A packet of blood. If one has a certain curse, this restores 50 HP. If not, it does nothing.
- VAMPIRE BLADE - A longsword with identical statistics to brown Digizoid.
General Encounter Rate: 60% chance of a random enemy showing up, 20% chance of a random item, 10% chance of a random trap, and 10% chance of nothing being in the room. (RNG values: 1 = Trap, 2-7 = Enemy, 8-9 = Item, 10 = Nothing) Enemy Encounter Rate: 40% Bakemon, 30% Pipismon, 20% Phantomon, and 10% Reapermon. (RNG Values: 1-4 = Bakemon, 5-7 = Pipismon, 8-9 = Phantomon, 10 = Reapermon) Item Encounter Rate: 50% meat, 30% blood pack, 20% vampire blade. (1-5 = meat, 6-8 = blood pack, and 9-10 = vampire blade) NB: Trap and enemy statistical values up to the GM. Roll all of these out of a 1-10 scale on www.random.org. Layout:- Entryway - No encounters. Pass through.
- Room 1 - Random encounter.
- Room 2 - Random encounter.
- Room 3 - Boogeymon's Shrine.
- Room 4 - Random encounter.
- Room 5 - Random encounter.
- Room 6 - Random encounter.
- Room 7 - Lord Myotismon's Throne Room
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Post by NYMPH on Aug 2, 2016 8:46:11 GMT -5
DM'S GUIDE TO [[ LETHAL VOLCANO ]] Dungeon Boss: Enraged Volcdramon Species: Volcdramon Level: Ultimate Stats: Fire-Element, HP: 400 AP: 2 OFF: 10 DEF: 40 AGT: 5 SPC: 20 Attacks: Magma Stomp (fire/physical 30 dam), Giga Eruption (fire/special, aoe, 30 dam), Circle of Death (fire/special, causes sickness, sulfer memes, 20 dam), Burning Shell (fire/physical, +15 DEF shield), Seismic Quake (earth/special, aoe, 40 dam) NB: Attack effects can slightly vary each time depending on the GM, and to change up the dungeon from time to time. Lower Enemies: Meramon, Flarizamon, Giromon (Giromon will always drop a randomized item), and Metalgreymon (Always drops an Essence of Fire). Random Items:- WELL-COOKED MEAT - A savory fire roasted hunk of meat. Though a vegetable in the Digital World, it tastes much like a bbq steak. Restores 50 HP. Single use.
- ESSENCE OF FIRE - An orb that seems to of captured an ever-burning flame. Upon throwing, it will detonate for a 35 damage fire elemental attack. Single use.
- RELIC FLAME - An ancient torch crafted of stone. Upon activation, it casts a mystical flame that can illuminate dark places. Unlimited use.
General Encounter Rate: 60% chance of a random enemy showing up, 30% chance of a random item, and 10% chance of a random trap. (RNG values: 1-6 = Enemy, 7-9 = Item, 10 = Trap) Enemy Encounter Rate: 60% Meramon, 20% Flarizamon, 10% Giromon, and 10% Metalgreymon. (RNG Values: 1-6 = Meramon, 7-8 = Flarizamon, 9 = Giromon, 10 = Metalgreymon) Item Encounter Rate: 40% Well-Cooked Meat, 40% Essence of Fire, and 20% Relic Flame. (RNG Values: 1-4 = Well-Cooked Meat, 5-8 = Essence of Fire, and 9-10 = Relic Flame) NB: Roll all of these out of a 1-10 scale on www.random.org. Layout: - Entryway - No encounters. Pass through.
- Room 1 - Random encounter.
- Room 2 - Random encounter.
- Room 3 - Random encounter.
- Room 4 - Random encounter.
- Room 5 - Flarwizardmon's residence. Offers restoration. Sells up to four items decided by the GM.
- Room 6 - Random encounter.
- Room 7 - Random encounter.
- Room 8 - Volcano Core
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Post by NYMPH on Aug 2, 2016 8:58:59 GMT -5
DM'S GUIDE TO [[ LAB OF THE PAST ]] Dungeon Boss #1: Experiment #003 Species: Kimeramon Level: Ultimate Stats: Neutral-Element, HP: 1000 AP: 1 OFF: 50 DEF: 50 AGT: 4 SPC: 50 Attacks: Electro Shocker (thunder/special 50 dam), Nova Flame (fire/special, aoe, 50 dam), Darkness Claw (darkness/physical 100 dam), Winter Blaster (ice/special 50 dam), and Healing Aura (light/special, heals 100 hp). Special: Will chase the party throughout the dungeon after it appears. If the party takes longer than two posts in a room, it will appear. Is unable to progress past Room 10. Dungeon Boss #2: 0770 Species: Diaboromon Level: Mega Stats: Neutral-Element, HP: 450 AP: 3 OFF: 35 DEF: 20 AGT: 15 SPC: 30 Attacks: Web Wrecker (neutral/special 30 dam), Cable Crusher (neutral/physical 35 dam), System Failure (neutral/special debuff move), Paradise Lost (neutral/physical, aoe, 20 dam), System Reboot (neutral/special heals 40 HP), Critical Surge (neutral/special, changes type to the enemy's weakness, 10 dam) NB: Attack effects can slightly vary each time depending on the GM. Lower Enemies: Fangmon, Deltamon, Vademon, Datamon, and Finaltroopmon (Ultimate variant of Troopmon, same appearance, harder than the actual boss). Random Items:- PRESERVED STEAK - A savory steak preserved throughout the ages by the power of science. Actually tastes pretty good. Restores 60 HP. Single use.
- METEORITE - A fragment of a meteor. While holding this item, you feel slightly more safe, as if an otherworldly aura is protecting you. When in one's inventory, this item increases one's DEF by +2. Unlimited use.
- LASER GUN - A highly advanced piece of technology that looks as it were stolen straight out of an old black and white science fiction film. The firearm operates on a mysterious reactor using a power source still unknown on Earth to fire forth small bullet-like lasers that have no problem burning through most armor. Deals 10 special damage per shot, pierces through 10 points of DEF. The pistol needs to be charged every ten shots for five posts. Equipment.
General Encounter Rate: 60% chance of a random enemy showing up, 30% chance of a random item, and 10% chance of a random trap. (RNG values: 1-6 = Enemy, 7-9 = Item, 10 = Trap) Enemy Encounter Rate: 30% Fangmon, 30% Deltamon, 20% Vademon, 10% Datamon, and 10% Finaltroopmon. (RNG Values: 1-3 = Fangmon, 4-6 = Deltamon, 7-8 = Vademon, 9 = Datamon, and 10 = Finaltroopmon) Item Encounter Rate: 50% Preserved Steak, 40% Meteorite, and 10% Laser Gun. (RNG Values: 1-5 = Preserved Steak, 6-9 = Meteorite, and 10 = Laser Gun) NB: Roll all of these out of a 1-10 scale on www.random.org. Layout: The dungeon is an underground laboratory once used by the nefarious Seven during their conquest of the Digital World. It is hidden under an office complex and is dimly lit by flickering florescent lights. The lab has thirteen rooms in total, not counting the entryway. - Entryway - No encounters. Pass through.
- Room 1 - Random encounter.
- Room 2 - Boss room #1 - Experiment #003.
- Room 3 - Random encounter.
- Room 4 - Random encounter.
- Room 5 - Random encounter.
- Room 6 - Random encounter.
- Room 7 - Random encounter.
- Room 8 - Random encounter..
- Room 9 - Random encounter.
- Room 10 - Resting point - party finds a part of the lab with a working medical machine in it.
- Room 11 - Random encounter.
- Room 12 - Random encounter.
- Room 13 - Boss room #2 - 0770.
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Post by NYMPH on Aug 2, 2016 10:44:51 GMT -5
DM'S GUIDE TO [[ COASTAL COVE ]] Dungeon Boss: Nog f'Dagon Species: Dagomon Level: Ultimate Stats: Water-Element, HP: 600 AP: 2 OFF: 40 DEF: 30 AGT: 5 SPC: 20 Attacks: Nog Nnnshugg (water/special 20 dam), Ph'ya Ph'vulgtm (darkness/physical 20 dam), Nw Tharanak (neutral/special, heals 40 HP), Fm'latghyar Uaaah (neutral/physical, aoe, roots, 10 dam), Ngli'hee Vulgtm (water/physical 20 dam) NB: Attack effects can slightly vary each time depending on the GM. Lower Enemies: Gesomon, Divermon, Seadramon, and MegaSeadramon Random Items:- CANNED SARDINES - A can of sardines, somehow this ended up in the Digital World. Restores 30 HP. Single use.
- ESSENCE OF WATER - An orb that seems to of captured an ever-turning whirlpool. Upon throwing, it will detonate for a 35 damage water elemental attack. Single use.
- MORE SARDINES - More canned sardines, extra salt. This is the rarest item you can find in this dungeon. Hopefully that doesn't bother you or anything. Restores 100 HP. Single use.
General Encounter Rate: 50% chance of a random enemy showing up, 40% chance of a random item, and 10% chance of a random trap. (RNG values: 1-5 = Enemy, 6-9 = Item, 10 = Trap) Enemy Encounter Rate: 30% Gesomon, 30% Divermon, 20% Seadramon, and 20% MegaSeadramon (RNG Values: 1-3 = Gesomon, 4-6 = Divermon, 7-8 = Seadramon, and 9-10 = MegaSeadramon) Item Encounter Rate: 50% Canned Sardines, 40% Essence of Water, and 10% More Sardines. (RNG Values: 1-5 = Canned Sardines, 6-9 = Essence of Water, and 10 = More Sardines) NB: Roll all of these out of a 1-10 scale on www.random.org. Layout:- Entryway - No encounters. Pass through.
- Room 1 - Random encounter.
- Room 2 - Random encounter.
- Room 3 - Random encounter.
- Room 4 - Random encounter.
- Room 5 - Random encounter.
- Room 6 - Random encounter.
- Room 7 - Random encounter.
- Room 8 - Random encounter..
- Room 9 - Random encounter.
- Room 10 - Random encounter
- Room 11 - Random encounter.
- Room 12 - The Depths
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Post by NYMPH on Aug 2, 2016 11:26:38 GMT -5
DM'S GUIDE TO [[ STAIRWAY TO HEAVEN ]] Dungeon Boss: High Seraphimon Species: Seraphimon Level: Mega Stats: Light-Element, HP: 400 AP: 4 OFF: 35 DEF: 35 AGT: 20 SPC: 35 Attacks: Holy Grace (light/physical 30 dam), Divine Punishment (light/special 50 dam), Judgement Kick (neutral/physical 40 dam), Celestial Barrier (light/special 50 def shield), Crippling Aura (light/special, aoe, stun, 40 dam), Replenish (light/special heals 50 HP) NB: Attack effects can slightly vary each time depending on the GM. Lower Enemies: Magnaangemon, Angewomon, Magnadramon, and Cherubimon Random Items:- FLASH ELEMENTAL - Upon appearing, restores the party's health by 50 HP, then vanishes. Instant.
- PURIFYING WATER - Upon appearing, cures the party of all status effects, then vanishes. Instant.
- DIVINE LIGHT - Can be fused into a weapon to give it +5 Light elemental damage. Cannot be reversed once fused into a weapon.
General Encounter Rate: 50% chance of a random enemy showing up and 50% of a random item appearing. (RNG values: 1-5 = Enemy, 6-10 = Itemp) Enemy Encounter Rate: 30% Magnaangemon, 30% Angewomon, 20% Magnadramon, and 20% Cherubimon (RNG Values: 1-3 = Magnaangemon, 4-6 = Angewomon, 7-8 = Magnadramon, and 9-10 = Cherubimon) Item Encounter Rate: 40% Flash Elemental, 40% Purifying Water, and 20% Divine Light. (RNG Values: 1-4 = Flash Elemental, 5-8 = Purifying Water, and 9-10 = Divine Light) NB: Roll all of these out of a 1-10 scale on www.random.org. Layout:- Entryway - No encounters. Pass through.
- Room 1 - Random encounter.
- Room 2 - Random encounter.
- Room 3 - Random encounter.
- Room 4 - Random encounter.
- Room 5 - Random encounter.
- Room 6 - Random encounter.
- Room 7 - Random encounter.
- Room 8 - The Heavens
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