Post by Nikumo Takara on Jul 13, 2016 1:26:03 GMT -5
So I just finally got the last card of the Apocalypse Set... making Nikumo the first character on site to have all 11.
Needless to say, Nikumo is now the dark lord of children's card games. We're all fucked.
Needless to say, Nikumo is now the dark lord of children's card games. We're all fucked.
101. GREED - Upon use, a number between 1 and 10 is randomly generated, and the effect of corresponding numbers' cards are utilised instead. (1: Wrath, 2: Envy, 3: Sloth, 4: Lust, 5: Gluttony, 6: Pride, 7: Death, 8: War, 9: Famine, 10: Pestilence)
102. WRATH - 300% power boost for one attack. 75% reduction in speed and defense for 2 posts after use.
103. ENVY - After 1 post, calls down a small meteor strike upon an area of 15ft radius. Meteors cannot be punched.
104. SLOTH - Releases a toxin into the area. If inhaled, other Digimon of an equal or lower level from the user go mad and begin attacking everything/everyone for 2 posts.
105. LUST - An impassable dome (diameter 20 feet) of 45 foot tall nuclear fire surrounds the user and one enemy, launching any other characters (including Tamers) outward. The fire cannot be extinguished, and will naturally subside after 3 posts.
106. GLUTTONY - The immediate area (30 feet) becomes thickly and richly forested with trees providing thick, long vines and berries. Berries will restore health if eaten, and vines will shape themselves as the user wishes (swords, clubs, etc). Lasts for 3 posts.
107. PRIDE - Fills the immediate area (30 feet) with obfuscating, visibility-restricting darkness for 4 posts.
108. DEATH - Summons 3 Infested Skullknightmon for 2 turns. Each of these summons obey the summoner completely and cannot be turned against them by any means. Additionally, they are infested with hundreds of stinging insects.
109. WAR - Sends the user's Digimon into a berserked state, increasing their power by 150% for 2 turns. The Digimon does not feel pain during these turns.
110. FAMINE - A ghastly mist covers the battlefield, preventing the enemy from using any healing abilities (including passives and items) for 2 turns.
111. PESTILENCE - A swarm of flies fill the battlefield - biting any enemies and causing them to suffer from System Rotting for 4 posts. This causes the inflicted to feel sick and eats away at their data - causing them to take an increasing amount of damage each turn they are inflicted with the sickness.
102. WRATH - 300% power boost for one attack. 75% reduction in speed and defense for 2 posts after use.
103. ENVY - After 1 post, calls down a small meteor strike upon an area of 15ft radius. Meteors cannot be punched.
104. SLOTH - Releases a toxin into the area. If inhaled, other Digimon of an equal or lower level from the user go mad and begin attacking everything/everyone for 2 posts.
105. LUST - An impassable dome (diameter 20 feet) of 45 foot tall nuclear fire surrounds the user and one enemy, launching any other characters (including Tamers) outward. The fire cannot be extinguished, and will naturally subside after 3 posts.
106. GLUTTONY - The immediate area (30 feet) becomes thickly and richly forested with trees providing thick, long vines and berries. Berries will restore health if eaten, and vines will shape themselves as the user wishes (swords, clubs, etc). Lasts for 3 posts.
107. PRIDE - Fills the immediate area (30 feet) with obfuscating, visibility-restricting darkness for 4 posts.
108. DEATH - Summons 3 Infested Skullknightmon for 2 turns. Each of these summons obey the summoner completely and cannot be turned against them by any means. Additionally, they are infested with hundreds of stinging insects.
109. WAR - Sends the user's Digimon into a berserked state, increasing their power by 150% for 2 turns. The Digimon does not feel pain during these turns.
110. FAMINE - A ghastly mist covers the battlefield, preventing the enemy from using any healing abilities (including passives and items) for 2 turns.
111. PESTILENCE - A swarm of flies fill the battlefield - biting any enemies and causing them to suffer from System Rotting for 4 posts. This causes the inflicted to feel sick and eats away at their data - causing them to take an increasing amount of damage each turn they are inflicted with the sickness.