Post by Syn on Jun 30, 2016 23:46:37 GMT -5
Synthetic | SOLO DIGIMON |
PERSONALITY Syn loves to be around people and refuses to let a room get quiet. He is quite arrogant due to him being so smart and strong. While Syn is open minded and will hear people out he has a tendency to mess with people about their beliefs. Hates when people make him late or don't show up on time. He is always training as he always finds a flaw in his own abilities that he wants to improve upon. Syn loves to manipulate others into fighting but if push comes to shove Syn doesn't mind fighting on his own and usually he manages to come out of it the victor.
APPEARANCE INVENTORY ○ Bag - A small bag able to hold items in. ○ Fighting Gloves - Some gloves with sacks in the knuckles. ○ ITEM - description. do not add anything purchasable from the shop - staff will do this. BIOGRAPHY Syn was born and raised in the digital world. There he was raised to become a strong warrior in hopes of him being able to destroy any foe that should face him. Due to these hopes Syn was trained mercilessly both day and night with no rest. But all that training worked as now he was stronger than many Fresh level digimon. But eventually Syn tired of the abusive training he was put through and one day in the middle of the night Syn escaped. Now free to roam the world Syn left for his own adventure. | NICKNAME Syn AGE 17 GENDER Male HEIGHT 6'7" WEIGHT 250 lbs BIRTHPLACE Digital World CREST Hope PLAYED BY Syn |
[i]SERIES, fc name[/i] as [i]character name[/i]
Bommon | FRESH |
DESCRIPTION PASSIVE ABILITIES fresh digimon are allowed one passive ability at creation. ○ Here comes the BOOM - When startled by a huge creature Bommon creates a miniature explosion of smoke ATTACKS fresh digimon are allowed one active attack at creation. ○ Crack-Crack-Crackle - Makes an intense sound with the spark on its tail to frighten its enemies. | FAMILY N/A ATTRIBUTE None TYPE Slime |
Missimon | IN-TRAINING |
DESCRIPTION PASSIVE ABILITIES in-training digimon are allowed one passive ability at creation. ○ 3.2.1 Launch! - When hit with a organic material Missimon's speed is increased for 5 posts. Can stack up to 3 times. ATTACKS in-training digimon are allowed one active attack at creation. ○ Missile Crash - Using its speed, it rams powerfully into the enemy. | FAMILY N/A ATTRIBUTE None TYPE Machine |
Hagurumon | ROOKIE |
DESCRIPTION PASSIVE ABILITIES rookie digimon are allowed one passive ability at creation. ○ Technomancer - When Hagurumon is near machinery or electronic equipment (aside from a digivice) he is able to enter the machine as a form of stationary stealth. ATTACKS rookie digimon are allowed three active attacks at creation. ○ Crash Device - Explodes or runs into the enemy to electrocute them. ○ Haguru Attack - Slams into the opponent. ○ Command Input - Releases a stream of data. | FAMILY Metal Empire ATTRIBUTE Virus TYPE Machine |
Mechanorimon | Champion |
DESCRIPTION PASSIVE ABILITIES Champion digimon are allowed one passive ability at creation. ○ Electro Shield - can block a single attack every 3 posts. Only up to the same tier. ATTACKS Champion digimon are allowed four active attack at creation. ○ Twin Beam - Fires a laser beam from the red optic circle on its chest. (Cooldown 3 posts) ○ 4-Disk Break - Launches disk bombs at opponent. (Cooldown: 2 posts) ○ Red Sun - Fires a extreme blast of heat from the red optic circle on its chest. (Cooldown: 4 posts) ○ Mecha Swipe - Swipes with it's claws. (Cooldown: N/A) | FAMILY Metal Empire ATTRIBUTE Virus TYPE Machine |
Andromon | Ultimate |
DESCRIPTION PASSIVE ABILITIES Ultimate digimon are allowed two passive ability at creation. ○ Short Circuit - If Andromon is hit by an organic material Andromon lets out a small shock to shock the object. ○ Overheated - When hit by a heated attack Andromon's attack is slightly increased. Stacks 4 times Lasts 6 posts. (Should he be hit by a cool attack this will be neutralized) ATTACKS Ultimate digimon are allowed five active attack at creation. ○ Iryou System - Heals its allies. ○ Weak Slap - Slaps the enemy. ○ Spiral Sword - Rotates its right hand till it glows with energy, then throws a blade of that energy at the enemy. ○ Gatling Missile - Opens its chest plate to reveal two missile launchers, from which it fires two missiles. The missiles have machine guns in their mouths. ○ Grasp Hang - Grabs onto an object with an iron grip. | FAMILY Metal Empire ATTRIBUTE Data TYPE Cyborg |
Genomon | Mega |
DESCRIPTION PASSIVE ABILITIES Mega digimon are allowed two passive ability at creation. ○ Cyborg Cense - Able to dodge an attack for free once every 3 turns without the need of a technique, only up to the same tier of attack.. ○ Genocide - When destroyed he will explode in a large detonation that inflicts 500% damage in a 50 meters radius ATTACKS Mega digimon are allowed six active attack at creation. ○ Incinerate - Puts his hands together opening up multiple guns that form a huge beam of energy. Cool down of 6 posts. ○ Cybernetic Punch - Punches with his cyborg arms. Cooldown of 1 post. ○ Cybernetic Kick - Kicks using his cyborg legs. Cooldown of 1 post. ○ Unibeam - Fires an energy beam from the energy core in his chest. Cooldown of 10 posts. ○ Quick Learner - Watches the opponent for 1 of their posts then gains the ability to dodge a single attack used during that post. Only works on Mega's and lower. Cooldown of 8 posts. | FAMILY Metal Empire ATTRIBUTE Data TYPE Cyborg |
GenomonBurst Mode | Super Mega |
DESCRIPTION PASSIVE ABILITIES Super Mega digimon are allowed two passive ability at creation. ○ Mega Burst - When hit by energy attacks or Fire attacks Genomon BM's speed and attack get raised. Stacks 3 times lasts for 8 posts. (If hit by a freezing attack stats get reset to normal) ○ Phoenix Wing - When a fiery object would destroy Genomon BM: Genomon BM produces flaming wings instead increasing his speed for the rest of the thread. (Freezing attacks will neutralize the wings and dedigivolve Genomon BM to Genomon) ATTACKS Super Mega digimon are allowed seven active attack at creation. ○ Energy Sword - A sword pops out of his back allowing him to fight using it. (the blade is made of plasma. Should the sword be destroyed he can no longer use this move for the remainder of the thread) ○ Obliteration - A more powerful version of Genomon's incinerate. Cooldown of 8 posts. ○ Core Blast - Pulls out his core and uses it to charge a beam of energy out of his arm. Cooldown of 12 posts. ○ Self Destruct - Destroys himself reverting back to his fresh form but deals extreme amounts of damage to the surrounding area. Cooldown of 25 posts. ○ Apprentice Fist - Charges all of the energy in his body into a single punch which deals extreme amounts of damage. Cooldown of 6 posts. ○ Cyber Cight - Watches his opponent with a dead eye then prepares for an attack. Almost garantees a successful dodge and counter attack. Cooldown of 4 posts. ○ Supreme Reflexs - Charges his feet with tons of energy increasing his speed. (lasts 5 posts cooldown of 7 posts.) | FAMILY Metal Empire ATTRIBUTE Data TYPE Cyborg |
Mecha Knightmon | Armor Champion |
DESCRIPTION PASSIVE ABILITIES Armor Champion digimon are allowed one passive ability at creation. ○ Megaton Sight - If a giant object is about to hit Mecha Knightmon his attack and speed is raised allowing him to counterattack. Stacks 3 times lasts 8 posts. ATTACKS Armor Champion digimon are allowed four active attack at creation. ○ Ultimate Destroyer - Shoots beams of energy out of the guns on his back. Cooldown of 6 posts. ○ Mecha Punch - Punches with his fists at supersonic speeds. Cooldown of 3 posts. ○ Dark Knight Aura - Blasts energy around him. Cooldown of 8 posts. ○ Teraton Bomb - Pulls out a extremely powerful bomb and throws it. Cooldown of 10 posts. | FAMILY Metal Empire ATTRIBUTE Data TYPE Machine |