Post by Despair Sister on Jun 26, 2016 12:28:08 GMT -5
DIETRICH MÜLLER | SPIRIT WIELDER |
DESCRIPTION DIetrich, better known simply by his rank he held in the old war against the Olympus 12, is a long-standing and completely mute member of Shin-Sekai whom avoided post-war capture by escaping and hiding out deep in Everwinter for a number of years. His body is hardened, his willpower resolved, and his loyalty unchanged. Now that the rest of Shin-Sekai seem to be coming out of hiding and rebuilding, the General too has come - and has grown restless from the lack of battle. | NICKNAMES "general." AGE fifty-six. HEIGHT 6'7." WEIGHT 310lbs. |
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SPIRIT OF FORCE | DIGIMON SPIRIT |
APPEARANCE The Spirit of Force is not tethered to this plain of existence, though sometimes appears in the form of a fiery blue aura when the wielder of the spirit is enraged. DESCRIPTION Strength. Energy. Movement. Force is all of these things - usually connected to violence and forcing your way forward. The Spirit of Force is a powerful backbone to the Spirit Wielder's willpower - driving them to go forward, driving them to fight, no matter the situation, no matter the damage, and no matter the opposition. The Spirit of Force will make a way. | BASE SPECIES Weregarurumon BASE FAMILY Nature Spirit BASE ATTRIBUTE Vaccine BASE TYPE Beastman |
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Current Phase:
WEREGARURUMON | H-HYBRID |
DESCRIPTION PASSIVE ABILITIES ○ FERAL MARTIAL ARTS - Although Dietrich might be getting a bit seasoned in age, he is still in peak condition as a warrior. Aside from granting him the physical parameters of an Ultimate Digimon, his physical attacks also inflict bruising upon his targets - denting armor and painfully damaging exposed flesh, causing them to take 50% additional damage if they are hit in the same spot again before being healed. ○ THE GENERAL - While he might have been demoted, Dietrich's former experiences make him a worthy leader, any minions fighting alongside him will gain an aggressive boost in physical power (equal to around 30%) in addition to not retreating or surrendering until Dietrich is defeated. ○ NO SURRENDER - When Weregarurumon's wounds become too dire, his Spirit kicks in to drive him forward. The Spirit of Force will fill his body - restoring all of the damage he has taken, in addition to digivolving him to the next level. Additionally, he is unable to be stunned, rooted, dazed, frozen, or in general, able to be stopped from moving - being an unstoppable force. ATTACKS ○ KAISER NAIL - Weregarurumon selects a single foe out of his opponents and prepares to charge at them. While this attack has a slight delay, the sheer power behind it will tear through barriers of Armor Ultimates or lower. ○ KRIEG - Weregarurumon attempts to grab a single enemy near him and slam his brass-knuckle into their face, deals moderate damage but stuns them for an entire round. ○ SIEG - A follow-up to KRIEG. If the enemy gets stunned by KRIEG, Weregarurumon will kick them away violently toward one of the victim's allies, works great to use wanna-be heroes as meat shields! ○ FROST FIRE - Weregarurumon howls, releasing a chilling blue frost from his mouth in a large cone in front of him. All those damaged by it will be chilled for three posts, having slowed movement, agility, and having a decreased ability to dodge due to shivering. | FAMILY Nature Spirit ATTRIBUTE Vaccine TYPE Beast Man |
Phase 2:
GARURUMON | B-HYBRID |
DESCRIPTION PASSIVE ABILITIES ○ PREDATOR - Each round, Garurumon will select the enemy that agitated or damaged him the most. This opponent will take a heightened amount of damage (equal to around a 60% boost) from Garurumon or his minions their attacks. ○ CALL OF THE PACK - When in this form Dietrich will automatically gain the aid of three ultimate-tier Garurumon that share his attacks and passives (aside from Call of the Pack). These Garurumon will strengthen Dietrich, causing him to unable to fall into critical condition until they are defeated first. ○ NO PAIN, NO GAIN - The more injured Dietrich becomes, the more powerful his attacks will be. This can be compared to a +20% to his parameters for each 10% of his health that he misses. Additionally, he is unable to be stunned, rooted, dazed, frozen, or in general, able to be stopped from moving - being an unstoppable force. ATTACKS ○ CRUSHING CHARGE - Makes a violent charge across the battlefield at such a velocity he will knock down anything he hits. Aside from being destructive to structures it also will interrupt any attacks being prepared. ○ FREEZE FANG - Makes a nasty bite with his fangs, if this attack hits the enemy their limb will freeze and become unusable unless a cleansing technique or change in forms is used. ○ ICE CANNON - Fires a large beam of icy energy, freezing all in its path. Enemies hit with this need to be thawed out by ally attacks within 3 rounds or will be rendered unconscious upon being freed. COOLDOWN: 2 turns ○ WOLF'S CRY - Unleashes a large shockwave. Those closer to the user will find that this attack is much more intense, sending projectiles off-course and knocking them off-balance. Lasts for a whole post, COOLDOWN: 2 turns ○ ASSASSINATE - Garurumon will attempt to conceal itself amidst the chaos for one round before reappearing at a nearby foe with the attempt to attack them with Freeze Fang at an increased 500% damage. | FAMILY Nature Spirit ATTRIBUTE Vaccine TYPE Beast |
METALGARURUMON X | A-HYBRID |
DESCRIPTION PASSIVE ABILITIES ○ UNRELENTING - In his Mega form Dietrich's embodiment of the spirit of force truly shows. Incapable of being stunned or controlled in any other means, Dietrich becomes unrelenting and unflinching, chasing his foe anywhere they might try to go. He will never give up, nor will he surrender. He will find a means to succeed! ○ TARGET ACQUIRED - Dietrich will select a 'high risk' target and proceed to focus onto eliminating this threat. Aside from dealing a heightened amount of damage toward this target, Dietrich's attacks can become lethal and the target's allies will need to cooperate to protect their companion from the General. ○ METAL ARMOR - While Dietrich takes rather minimal damage from physical attacks, any electricity-based assaults will damage him severely. Additionally he can not be bled by any means. If a ultimate-tier fire attack is used Dietrich's protective armor will melt enough to allow physical harm before being restored the next round. Water attacks will rust him slightly, granting him a speed debuff for that round. ○ FOR THE NEW WORLD! - When Dietrich becomes cornered (has less than half of his health left) his attacks will grow in power to the point allies will need to aid each other to endure his assaults, or suffer the consequences... ATTACKS ○ Z'D CANNON - Prepares to fire the Z'd cannon on his back. After taking aim at one of his targets Dietrich will automatically fire the cannon. This attack requires at least two allies to help defend/counter the blast or the victim will suffer lethal damage (basically a KO back to rookie state). If the victim is marked with Target Acquired at least four allies will be needed on top of the victim. However, using this on a Target Acquired foe will take Dietrich's whole turn. COOLDOWN: 2 turns ○ FULL-METAL BLAZE - Covers the battlefield in a rain of explosive projectiles. While Ultimate Digimon might be able to endure the attack (deals roughly the equivalent of a 1000% Ultimate attack ignoring defensive buffs, divided among all participants.) of this effect is lethal on humans if not protected properly. COOLDOWN: 1 turn ○ BLOWBACK BREATH - Releases a large cone of energy at the enemies in front of him, forcing anyone hit by the attack a large distance backwards and rooting them in place for one round. COOLDOWN: 1 turn ○ TAKE FLIGHT - Releasing a pair of wings Dietrich will proceed to take to the air for one round, making him able to evade ground-based assaults. Usually used before Death from Above. ○ DEATH FROM ABOVE - Prepares to unleash a large blast from the Z'd Cannon to consume the battlefield. While this attack takes a whole round to charge, the large area of effect is said to come with enough destructive power to level a city! Can be interrupted if damaged enough during the charging. If not enough damage is inflicted the destruction will pick the current 'High Priority' party member to be KO-ed instantly if below Ultimate, if at Ultimate they will be severely injured. COOLDOWN: 5 rounds ○ REPAIR MODULE - Starts to repair his armor, restoring some of his health and lowering cooldowns by one turn. | FAMILY Nature Spirit ATTRIBUTE Vaccine TYPE Cyborg |