CREST UNSELECTED
CREST OF Knowledge
PLAYED BY OOC NAME
PLAYED BY Toxin
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Post by Obasi Azikiwe on Jun 20, 2016 5:54:38 GMT -5
DESCRIPTION
PASSIVE ABILITIES ○ Divinity’s Splendor – Forever wrapped in holy radiance, Angemon’s body is amplified with power beyond that of other angemon. Imbued with divine grace, the angelic digimon’s damage and defense are elevated by 25%. In exchange for this miraculous strength his speed is 25% lower.
ATTACKS ○ Sentinel’s Brand – Ever watchful of his companions and enemies, Angemon bestows an ally, or marks an area with an insignia. Typically placed upon the back this tattoo activates either by Angemon’s will, the recipient’s, or, a perceived danger. Once initiated, a guardian entity emerges from the marker ready to attack and chase down enemies. If ordered to strike the construct fires beams of pulsing red energy. The damage behind each shot is only 1/3rd his normal power, but they fire multiple beams at once(up to two). Otherwise they will stay within an area until told by Angemon, or the marked one to leave. Angemon may place up to three brands. When one brand is triggered and its duration expires all three immediately go on CD even if they have not yet activated. The construct can be destroyed by a single champion attack, or three rookie attacks. If even a single construct is felled the ability immediately goes on CD even if the other two are intact. Guardian PicDuration 2 posts, cd 3 posts. ○ Shield of the Faithful – Seemingly simplistic in design and function, Angemon erects a barrier around himself or another; negating the damage of a single champion or lower level attack. Like his Brand, Angemon may place the shield as a mark on an ally, activating it at his or their discretion. 2 Posts duration, 2 post COOLDOWN ○ Cull the Heretics – Imbued with righteous wrath, Angemon unleashes a burst of two dozen rapidly moving light beams. Singularly they are weak, but each one decreases an enemy digimon’s speed, atk power, and, defense by 5% up to 40%. Combined(dozen or more) their wrath is terrible and inflicts 120% damage on top of its debilitating debuffs. The debuff doesn’t affect anything higher than rookie level. Debuff Duration: 2 Post 3 post cd○ Heretic’s Penalty – With, but a single swing of his staff, Angemon releases an arc of divine energy.
| FAMILY Wind Guardians Virus Busters
ATTRIBUTE Vaccine.
TYPE Angel.
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CREST UNSELECTED
PLAYED BY OOC NAME
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Post by Despair Sister on Jun 20, 2016 21:20:35 GMT -5
HANG ON! YOU NEED TO EDIT THIS A BIT... 1. Sentinel's brand: Bit complicated to read to be honest... So it basically can fire four beams in one turn, at 1/3rd of Angemon's power (clever, that means you'll be technically hitting at like 120% power each turn) what I sadly can't allow. At best I'll allow your brand to last for 1 turn if it inflicts a full 100% of your power over 4 beams) or 2 turns if it can only fire two beams a round. Cooldown begins when the duration ends, or the construct is destroyed. Additionally construct can be destroyed by a single champion attack, or 3 rookie attacks. 3 posts cooldown 2. Shield of the Faithful: 1 champion attack, no status effect or debuff reduction, those two together are too poten for a champion move. However, Shield can last for 2 posts, but has a 2 posts cooldown that begins at the point the barrier is destroyed or disappears. 3. Cull of the heretics: Massive damage will be considered the equivalent of 120% damage. The debuff lasts for 2 rounds but doesn't affect anything above champion
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CREST UNSELECTED
CREST OF Despair
PLAYED BY OOC NAME
PLAYED BY Your Past Sins
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Post by Stigmata on Jun 22, 2016 12:12:51 GMT -5
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CREST UNSELECTED
CREST OF Knowledge
PLAYED BY OOC NAME
PLAYED BY Toxin
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Post by Obasi Azikiwe on Jun 27, 2016 3:15:01 GMT -5
Add this attack I assimilated to Lucemon please [Attacks] [Paralyze Breath - Breathes a poisonous, gaseous breath onto the opponent, inflicting damage and stunning rookie levels or lower for a post. (Cooldown: 3 Posts)] DESCRIPTION
PASSIVE ABILITIES ○ Traveler of Shadows – Darkness walks with Duskmon, encasing his surroundings in a murky gloom. Begins at 5 yards and expands every yard for each post. Duskmon may teleport from one location to another, so long as it is within this sea of inky blackness. He may not teleport directly behind an opponent. If the digimon uses this ability to avoid an attack he must wait for 3 rounds before attempting avoid another attack. As the darkness is supernatural in nature, nothing short of abilities made to disperse darkness, or produce massive amount of supernatural light will disperse it. This is only temporary as it will return with two rounds.
ATTACKS ○ Protective Penumbra – Duskmon envelops himself, or another in a shell of inky blackness that quickly melts away. Enhanced by his dark gift, Duskmon or the receiver gains 200% damage reduction until the barrier is destroyed. Whenever focused by attacks from vaccines or attacks used specifically to hurt Nightmare Soldiers, this damage reduction increases to 300%. Four attacks made by armor champions at 100% strength will destroy it. 1 attack made by a champion or above instantly destroys it. This barrier lasts until destroyed. CD 5 posts. ○ Heralds of the Night – Born from an explosion of darkness, numerous(twelve) tendrils arise from below ensnaring the enemy and restricting their movement. Enemies caught by the tentacles are immobilized, but otherwise able to attack or defend. Even if their grasp is avoided, the surrounding blackness accompanying them slows foes by 60%, along with lowering their defense by 40%, and, enhancing the damage they take from Duskmon by 50%. The area of the tentacles spans up to 20 meters. Snare only affects Armored Champions and below3 Posts duration Debuff ends when leaving the darkness 5 post COOLDOWN ○ Inescapable Despair – From the eyes anchored to Duskmon’s body, seven beams of crimson light emerge. Individually each beam is quite weak, but lowers the enemy’s power and defense by 10% up to 50% percent. If all beams hit, their damage equals out roughly to 120%. Debuff Duration: 2 Post 3 post cd○ Dread Blades – Twin crooked blades of a sanguine hue fire from the maws at either end of Duskmon’s arms. Conversely, he can summon a stationary pair in order to engage in melee combat. They carry a darkness property. No Cooldown
| FAMILY Dark Area Nightmare Soldiers
ATTRIBUTE Variable
TYPE Demon Man
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CREST UNSELECTED
CREST OF Despair
PLAYED BY OOC NAME
PLAYED BY Your Past Sins
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Post by Stigmata on Jun 28, 2016 10:07:46 GMT -5
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