Post by Zachary Scryer on Jun 7, 2016 18:09:13 GMT -5
JAGUAMON | Ultimate |
DESCRIPTION (example of attire) An anthro black-panther/jaguar digimon styled after the shamans of South America. He has pitch black fur much like his previous forms and yellow cat-like eyes. He is adorn in south-american shaman attire-- consisting of shaman's shorts, ankle bracelets above his paws, bracers around his arms, a decorated Chupatikl, a chest adornment over a harness. It is worn around his upper chest and neck. On the back of his head, he wears a small adorn headpiece, decorated with red and yellow feathers. He also wears two square, golden earrings as well, customary to the look of the South-American shaman. The gear he wears is gold in color, standing out very well against his black fur. The items are all markings and symbols of a high-priest of the Aztec gods. Or in Jaguamon's case, an avatar of them. He is one of the few digimon capable of wielding both light and darkness, representing the eternal balance between day and night. Though living in darkness, he is capable of great power against both forces if motivated to act. He is also a whisperer to the spirits of the other world, be they be damned or divine. He is highly respected for his power and wisdom as a shaman. PASSIVE ABILITIES ○ SHADOWSTEP - As a jaguar digimon, Jaguamon is naturally acrobatic and possesses great agility, however with his shamanistic powers over darkness, his skill has improved. He has a passive 50% speed due to his natural agility. If he is facing an opponent with flight, his speed increases by another 50% percent and gains 'Shadow-walking', able to create small platforms of darkness below his feet to jump about in mid air as if he was moving over objects and able to reach opponents via acrobatic feats. Not to be confused with actual flight. (Shadow walk may be used utilitarian out of combat for RP reasons) ○ SUN AND MOON WHEEL - Wielding the powers of light and darkness, Jaguamon's energy changes under the time of day or night. When exposed to light (attacks that influence the battlefield)/daytime, he will receive a passive 50% boost to his power and defense. However, if exposed to darkness (attacks that influence the battlefield)/dark-natural areas & nighttime, he will over time recover 20% of his health per post over time. ATTACKS ○ TWILIGHT CLAW - Jaguamon's claws glow with a bright white on one paw, and black in the other, gathering both light and darkness respectively in his hands. In a crossing motion, he slashes his claws at his target, delivering both light and darkness damage at the same time. Enemies of Virus Buster and Nightmare Solider families receives 25% more damage from this attack. If enemy has a resistance to one element in the attack-- Twilight Claw is treated as it's opposite. ○ CHAOS WAVE/CHAOS BLAST- Jaguamon forms a sphere of light and darkness in each paw and slowly brings them together. Representing both sun and moon, upon bringing them together, a magic circle in the form of the Aztec Calander appears in front of him. He then releases the fusion of light and darkness energy out in a 90-degree blast, hitting many enemies caught in it. Due to the chaotic nature of this attack, it works to balance things out. If an enemy has a designated weakness stated, it will automatically target it. If an enemy is a Dark Digivoled Digimon, damage done is increased by 50%. Cooldown is 2 posts. ○ INTO DARKNESS - Shadows quickly rise up and engulf Jaguamon in its embrace, then swiftly vanishes to the air and shadows and disappears. After which, the same shadows appear and warp away, revealing him in a new location. Through manipulating shadows, Jaguamon can freely teleport to evade attacks, and reappear in a new position on the battlefield, even for sneak attacks. He may use this on himself, as well as carry one extra person with him in case of emergencies. Only usable to evade a single attack. Cooldown is 2 post. ○ BLOODY SACRIFICE - In the tradition of the Aztecs, they were known for their ritualistic sacrificing of people to their deities. Jaguamon charges and with a glowing red claw, strikes his opponent. If successfully struck, attack has piercing and life-steal, transferring damage done to heal Jaguamon. Cooldown is 2 posts. Can only pierce up to Ultimate digimon and below. ○ NAZCA LINES - Casting an enchantment on the battlefield, creates a glowing series of lines in the form of a tribal animal that stretches far and wide (Random Generated). While this Geoglyph is active on the field, the enchantment empowers Jaguamon along with his allies, and sometimes effects his enemies. This ability stays in effect for a max duration of 4 posts. After which, it goes into a 4 post cooldown before it can be used again. The field-wide effect is determined by the use of the dice mechanic. (This post of trigger cannot be edited, but may make follow up post to describe effect and further story telling.) Dice roll will determine deity beast used and effect as listed below. This effect works by consecrating the ground, meaning the effects will only work while allies and enemies are standing within its range. The range of this effect/geoglyph is roughly 40 meters diameter. List of Generated Effects
| FAMILY Nature Spirits, Jungle Trooper, Nightmare Soldier ATTRIBUTE Variable TYPE Shaman Digimon |
KAGEMON | Ultimate (Alt) |
DESCRIPTION Kagemon is a were-tiger digimon, skilled in the arts of ninjutsu and assassination. As another extention of his dark past, this ultimate form slowly progresses to the true form that Panthermon once had. Kagemon is a tiger-like digimon, dressed in a black, grey-striped attire of a ninja. Constructed from the data of ancient japan, this digimon is skilled in the art of ninjutsu and other mystical arts used by them, capable of forming deceptive and powerful attacks. This digimon is capable of using both the powers of shadows and lightning, able to chain them together in a form of destructive combos. PASSIVE ABILITIES ○ WILD CARD II - Every time a Modify card is used on Kagemon, excess energy is released into him in addition to the card's effect. All stats/attributes are passively raised by 20% and stacks each time triggered (Max of 100% overall, one stack per turn). Duration on cards also last for 1 post more than normal. ○ SABOTEUR.EXE - When enemy defense is higher than Kagemon's present defense or when enemy has a passive resistance to Kagemon's attacks (element/type resistance), attacks by Kagemon gain piercing status, allowing him to bypass them by phasing through enemy defenses and armor. Will also ignore defensive gear like shields and armor. If Kagemon's defense is higher than enemies' defense, Kagemon is immune to stackable debuff effects and damage over time attacks (bleeding, tags, poison over time, ext). Stacking debuffs may only be used once but not by more than one stack of a stackable effect. This passive will only work facing Ultimate-level opponents and below. ATTACKS ○ SHINOBI TIGER CLAW - Coating his claws in shadow and lightning, Kagemon attempts to strike the enemy to deal damage. This attack may also be done via transforming the black-lightning into a series of shuriken, thrown at the target allowing further range and multiple targets. ○ RAIKAGE/BLACK LIGHTNING- Creating a darkness/lightning charge-- Kagemon creates a whip-like stream of black lightning to strike an enemy. When struck, the electric power deals powerful damage and causes the target enemy to be stunned for 2 posts.Stun works on enemies of Ultimate level or below. This attack may be used via melee, coating Kagemon's claws in the same black lightning to strike them at close range. Cooldown is 3 posts. Stun is broken after successful attack is dealt against enemy. ○ SHADOW DRIVE - While under the effects of this technique, Kagemon's body is able to phase through solid objects and attacks. For a single turn, he is immune to all attacks of his level and below (cannot be pierced. Classified as evasion, and anti-evasion may effect him.). However, in place of its defensive attributes, he may choose to forgo it and his next attack that turn will deal piercing damage as it can phase through an opponent's armor/defense to deal internal damage. Excellent for evading damage and surprising enemies after. One effect or the other must be stated for use. Piercing effect works on Ultimate Level and lower. Cooldown for this attack after duration is 2 posts. ○ KAWARIMI - Kagemon forms a hand sign and a blur of shadows, wind and leaves appear around him. After which, four identical copies of Kagemon appear around him and all act in motion. All copies act independent and sentient as the original. While only one original, each clone can launch offensive attacks as if they were the original (can't all gang up to deal extra damage naturally). Each double is solid and corporal, however-- each duplicate can be destroyed with a single ultimate level attack or above. They may soak up to 4 ultimate attacks till all of them are gone or a single AOE attack if they are positioned so, exposing the real one. Effect will last a total of 4 posts before they will vanish, unless all copies are destroyed before hand. This has a 4 post cooldown after it ends. The original can be found if enemy possesses the ability to track the original. ○ SHADOW STEALER - A clever trick skilled to this ninja digimon. This attack deals no real damage, but is stolen by targeting an opponent's shadow (deceptive to block IC). Once successful, the attack allows the user to steal one active enhancement benefit (not a passive effect) from the opponent for its remaining duration. If used on a Dark Digivolved digimon, it can cut its duration time by 2 posts. Can only steal benefit OR reduce dark devolution duration. This will only work on digimon of ultimate level and below. Cooldown for this is 4 posts after enhancement is done. | FAMILY Nature Spirits, Nightmare Soldier ATTRIBUTE Variable TYPE Beast-Man Digimon |