Battling here at Digimon: Exodus is very simple; we play it freeform. With no stats or anything to put an exact measure on your power, you are expected and trusted to play it out semi-realistically (we realize this is a heavy fantasy setting and 'realism' is subjective) and fairly.
Generally speaking, things like godmodding and powerplaying are absolutely forbidden. You are in control of your character and your character only; you cannot choose what the other player decides to do with theirs. Things like dodging every move, making all of your attacks auto-hit, attempting to counter a meteor with your fist, catching a missile, or anything without a doubt ridiculous are all counted as powerplaying.
Passive Abilities: Passive abilities are abilities that Digimon have without having to actively use. These are often resistances or feats like the ability to levitate or fly, but at times can be more complex or even abstract. Generally speaking, these should not be overwhelmingly powerful where it would give your Digimon an advantage in any given situation.
Each level is allowed a different number of passive abilities, though additional slots can be purchased.
Fresh through Champion: One passive ability.
Armor Ultimate through Super Mega: Two passive abilities.
Active Abilities: Active abilities are very simply put, attacks. These are the special attacks like Agumon's Pepper Breath that allow your Digimon to do battle. These abilities are allowed additional effects - but are expected to have equal drawbacks, such as a cooldown or limit. Be creative and ask a member of staff if you need help developing attacks!
Each level is allowed a different number of active abilities, though additional slots can be purchased.
Fresh: One attack.
In-Training: One attack.
Rookie: Three attacks.
Armor Champion/Champion: Four attacks.
Armor/DNA Ultimate/Ultimate: Five attacks.
DNA Mega/Mega: Six attacks.
DNA Super Mega/Super Mega: Seven attacks.
Data Assimilation: Data assimilation is a process that was introduced to Digimon in Season 3. A Digimon can do this by defeating an enemy Digimon (for the sake of the RP, you can only do this to PC Digimon with permission) and absorb their very essence, eliminating the absorbed Digimon from existence and making the absorber slightly more powerful. It has been noted that doing this repetitively is harmful to a Digimon's mental state, nor is it considered a noble act, so training in other fashions is often preferred.
It should also be noted that you do not benefit from absorbing the data of random self-controlled NPCs; they must be PCs who granting you permission to absorb their character's data or an NPC controlled by staff.
When a Digimon is successfully absorbed, the player whom accomplished this gets to pick one of the absorbed Digimon's attacks and add it to their own moveset; without having to purchase an extra move slot. Additionally, they will also gain a very small number of posts based on how well a staff member thinks the fight went.
Random Events: Random events are strange occurrences that can happen to your thread at any given time; even if it is closed. These events can either be negative or positive; it is entirely random and decided by a staff dice roll. When this happens to your thread, you can expect anything from an adorable Cutemon showing up to give you bits to a starving pack of Dobermon looking to ruin your day.
Death and Rebirth: When a Digimon dies, they are respawned in the Village of Beginnings. When a Digital Being dies, they are respawned to a random location of the Digital World a couple days after their death. When a human dies, well, they're gone for good.
A character can only be killed if they are in a death enabled area, if you allow your own character to be killed, or by the rare chance that they get forced into an impossible situation where the only escape is death. Additionally, you may be placed on 'vendetta' by a more notorious group. If assassins for vendetta enter your thread, this also renders it death-enabled.
Upon your death, should you have other threads open, you may finish them. However, once those threads are finished, you may not start a new thread until you've created a new character. If you wish to transfer your bits and posts to this new character, you may.