Post by Zo Zamorano on May 22, 2016 14:04:47 GMT -5
Hi o/ I'd like to get my champs added to my profile
SORCERMON | CHAMPION |
DESCRIPTION -- PASSIVE ABILITIES ○ ICE ILLUSION – Sorcermon's very nature causes a dense fog to appear when he arrives into a field. The fog makes it difficult for opponents to see clearly while also lowering the temperature to a freezing point. ATTACKS ○ CRYSTAL BARRAGE – Using his staff, Tate can create and launch up to five ice crystal spears from the air around him. The crystals do piercing damage, and furthermore, should they hit limbs, said limbs will be frozen solid for one post for every crystal that manages to hit with a limit of four posts in total across. So, he could freeze 2 limbs for 2 posts or one limb for 3 posts and another for 1 post. This ability has a three post cooldown after launch. ○ DROWNING AQUARIUS – Using his staff, Tate can create a massive wave of water that fills the air above him before dropping down onto his target in a damaging attack. Afterwards, the water disperses and effectively flood the field in several feet of water for up to two posts after the initial drop. Of course, if the field is surrounded by barriers that keep the water from receding, the flood will last for up to four more posts. Drowning Aquarius has a six post cool down after it's initial launch. ○ HELPING AQUARIUS - Using his staff, Tate can create a massive wave of water that fills the air above him before dropping down onto his opponents, allies and himself. He basically makes it rain in a ten foot radius and everyone gets wet. The water, however, can have healing properties to those he wishes. He can restore an ally's energy and numb pain, but he cannot heal any wounds. Furthermore, his rain cleanses those he chooses to cleanse of of one status effect or debuff. Healing Aquarius has a three post cooldown and the rain lasts for one. ○ ICE REALM – Tate is capable of using his ice magic to freeze all liquids in the field around him for up to four posts. Please note, these liquids cannot be inside of a living creature or Digimon. Once the ice is frozen, Tate is able to slide into and out of his reflections in the ice- allowing for quick travel around the field. The ice he is manipulating will evaporate and leave the field once the time is up. Furthermore, once ended, the ability enters a five post cool down. | FAMILY Wind Guardians Nightmare Soldiers Deep Savers Virus Busters ATTRIBUTE Vaccine TYPE Demon Man |
ANGEMON | CHAMPION |
DESCRIPTION -- PASSIVE ABILITIES ○ FATE'S GUIDING HAND – Every three posts, Tate gains one 'Token of Fate'. For every token Tate is allowed to make one strange action guided by fate. This includes dodging or surviving an attack he shouldn't have been able to by following Fate's Guiding Hand and trusting in his own divinity. Or, finding someone or something in the area by pure chance- or erm, BY FOLLOWING FATE'S GUIDING HAND. Yeah. He may also accidentally stumble upon secrets in the area. It's really dumb luck- NO IT'S FATE'S GUIDING HAND. ATTACKS ○ HAND OF FATE – Tate basically punches the shit out of his opponent with a shining golden fist. He may also punch from a distance by shooting out a beam of fist shaped holy energy from said golden fist. These punches do double damage to nightmare soldiers or viruses while also leaving a red mark on most targets for up to two posts. The mark does nothing. ○ FATE'S PROTECTION – Tate can create a large golden egg shaped barrier around himself and those he chooses to defend. The golden egg can reach up to fifteen feet around him from any direction. The egg can withstand up to one ultimate attack, three champion attacks or seven rookie attacks.The barrier can last for as long as it isn't destroyed, but once it is, the barrier enters a five post cool down. ○ FATE'S BLESSING – Tate can revitalize allies by giving them “Fate's Blessing”. This allows for him to restore some energy to himself or allies within ten feet of him while also cleansing status effects and debuffs. He heals mild cuts and abrasions but cannot heal larger wounds. His Blessing also helps lessen pain being felt, but it does not remove it completely. This ability has a five post cool down. ○ ANGEL ROD – Tate can attack enemies with his Angel Rod. The Angel Rod can lash out and grow in length up to five extra feet. Those hit by the Angel Rod will feel a burning sensation from the holy energy coursing through the metal. Angel Rod does double damage to nightmare soldiers or viruses while also leaving a red mark on most targets for up to two posts. The mark does nothing. | FAMILY Wind Guardians Virus Busters ATTRIBUTE Vaccine TYPE Angel |
[div align="center"][div style="width:500px;margin-top:20px;color:#a8a8a8;font:10px arial;"][div style="width:550px;height:100px;background-color:#12a3c5;"][div align="left"][table style="width:410px;height:100px;"][tbody][tr][td style="font:28px pixelated;text-transform:uppercase;letter-spacing:1px;padding-left:20px;width:240px;"][b][font color="f8f8f8"]SORCERMON[/font][/b][/td][td style="text-align:right;font-size:12px;font-family:Oswald;line-height:12px;text-transform:uppercase;"][font color="f8f8f8"]CHAMPION[/font][/td][/tr][/tbody][/table][/div][/div]
[img style="max-width:100%;float:right;border:solid 10px #12a3c5;border-radius:100px;margin-top:-112px;margin-right:-30px;" src="https://66.media.tumblr.com/94a28bbf56243b0b0d38c4bdc5e61fd2/tumblr_o7lbqpCRRr1voezypo1_100.gif"]
[div style="width:530px;padding:10px;background-color:#f8f8f8;margin-top:-28px;"][table][tbody][tr][td style="width:375px;vertical-align:top;"][div style="background-color:#f0f0f0;padding:10px;text-align:justify;margin-right:9px;"][div style="text-align:center;padding-bottom:3px;margin-bottom:-5px;font:12px Oswald;border-bottom:solid 1px #a8a8a8;"]DESCRIPTION[/div]
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[div style="background-color:#f0f0f0;padding:10px;text-align:justify;margin-right:9px;"][div style="text-align:center;padding-bottom:3px;margin-bottom:-5px;font:12px Oswald;border-bottom:solid 1px #a8a8a8;"]PASSIVE ABILITIES[/div]
[b]○ ICE ILLUSION[/b] – Sorcermon's very nature causes a dense fog to appear when he arrives into a field. The fog makes it difficult for opponents to see clearly while also very slowly chilling them. After being exposed to the fog for two posts, opponents will become chilled. Every post after three posts, the opponent will lose a quarter of their movement speed. Once they lose the last quarter, they become frozen solid for one post before the ice cracks and the two post count down to the effect begins again.
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[div style="background-color:#f0f0f0;padding:10px;text-align:justify;margin-right:9px;"][div style="text-align:center;padding-bottom:3px;margin-bottom:-5px;font:12px Oswald;border-bottom:solid 1px #a8a8a8;"]ATTACKS[/div]
[b]○ CRYSTAL BARRAGE[/b] – Using his staff, Tate can create and launch up to five ice crystal spears from the air around him. The crystals do piercing damage, and furthermore, should they hit limbs, said limbs will be frozen solid for one post for every crystal that manages to hit. This ability has a three post cooldown.
[b]○ DROWNING AQUARIUS[/b] – Using his staff, Tate can create a massive wave of water that fills the air above him before dropping down onto his target in a damaging attack. Afterwards, the water disperses and effectively flood the field in several feet of water for up to two posts after the initial drop. Of course, if the field is surrounded by barriers that keep the water from receding, the flood will last for up to four more posts. Drowning Aquarius has a four post cool down after it's initial launch.
[b]○ HELPING AQUARIUS[/b] - Using his staff, Tate can create a massive wave of water that fills the air above him before dropping down onto his opponents, allies and himself. He basically makes it rain in a fifteen foot radius and everyone gets wet. The water, however, can have healing properties to those he wishes. Should an ally's health be below 50%, he may heal them for one half of their total health. Should an ally's be above 50%, he may heal them to full health. Furthermore, his rain cleanses those he chooses to cleanse of status effects and debuffs. Healing Aquarius has a three post cooldown.
[b]○ ICE REALM[/b] – Tate is capable of using his ice magic to freeze all liquids in the field around him for up to five posts. Please note, these liquids cannot be inside of a living creature or Digimon. Once the liquid is frozen, he his capable of manipulating the ice and preforming a massive variant of Crystal Barrage using the ice he is manipulating. The ice he is manipulating will evaporate and leave the field once the time is up. Furthermore, once ended, the ability enters a five post cool down. [/div]
[/td][td style="width:135px;vertical-align:top;"][div style="font:12px Oswald;border-bottom:solid 1px #a8a8a8;text-align:right;padding-right:5px;margin-bottom:-10px;"]FAMILY[/div]
Wind Guardians
Nightmare Soldiers
Deep Savers
Virus Busters
[div style="font:12px Oswald;border-bottom:solid 1px #a8a8a8;text-align:right;padding-right:5px;margin-bottom:-10px;"]ATTRIBUTE[/div]
Vaccine
[div style="font:12px Oswald;border-bottom:solid 1px #a8a8a8;text-align:right;padding-right:5px;margin-bottom:-10px;"]TYPE[/div]
Demon Man
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[div align="center"][div style="width:500px;margin-top:20px;color:#a8a8a8;font:10px arial;"][div style="width:550px;height:100px;background-color:#12a3c5;"][div align="left"][table style="width:410px;height:100px;"][tbody][tr][td style="font:28px pixelated;text-transform:uppercase;letter-spacing:1px;padding-left:20px;width:240px;"][b][font color="f8f8f8"]ANGEMON[/font][/b][/td][td style="text-align:right;font-size:12px;font-family:Oswald;line-height:12px;text-transform:uppercase;"][font color="f8f8f8"]CHAMPION[/font][/td][/tr][/tbody][/table][/div][/div]
[img style="max-width:100%;float:right;border:solid 10px #12a3c5;border-radius:100px;margin-top:-112px;margin-right:-30px;" src="https://67.media.tumblr.com/6a8a0ebcf106b3884a0e805926c175d5/tumblr_o7lc3dqhLA1voezypo1_100.gif"]
[div style="width:530px;padding:10px;background-color:#f8f8f8;margin-top:-28px;"][table][tbody][tr][td style="width:375px;vertical-align:top;"][div style="background-color:#f0f0f0;padding:10px;text-align:justify;margin-right:9px;"][div style="text-align:center;padding-bottom:3px;margin-bottom:-5px;font:12px Oswald;border-bottom:solid 1px #a8a8a8;"]DESCRIPTION[/div]
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[div style="background-color:#f0f0f0;padding:10px;text-align:justify;margin-right:9px;"][div style="text-align:center;padding-bottom:3px;margin-bottom:-5px;font:12px Oswald;border-bottom:solid 1px #a8a8a8;"]PASSIVE ABILITIES[/div]
[b]○ FATE'S GUIDING HAND[/b] – Every three posts, Tate gains one 'Token of Fate'. For every token Tate is allowed to make one strange action guided by fate. This includes dodging or surviving an attack he shouldn't have been able to by following Fate's Guiding Hand and trusting in his own divinity. Or, finding someone or something in the area by pure chance- or erm, BY FOLLOWING FATE'S GUIDING HAND. Yeah. He may also accidentally stumble upon secrets in the area. It's really dumb luck- NO IT'S FATE'S GUIDING HAND.
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[div style="background-color:#f0f0f0;padding:10px;text-align:justify;margin-right:9px;"][div style="text-align:center;padding-bottom:3px;margin-bottom:-5px;font:12px Oswald;border-bottom:solid 1px #a8a8a8;"]ATTACKS[/div]
[b]○ HAND OF FATE[/b] – Tate basically punches the shit out of his opponent with a shining golden fist. He may also punch [i]from a distance[/i] by shooting out a beam of fist shaped holy energy from said golden fist. These punches do double damage to nightmare soldiers or viruses while also leaving burns on most targets.
[b]○ FATE'S PROTECTION[/b] – Tate can create a large golden egg shaped barrier around himself and those he chooses to defend. The golden egg can reach up to fifteen feet around him from any direction. The egg can withstand up to one attack from a mega, three from an ultimate, six from a champion and ten from a rookie. While the barrier is up, Tate cannot use any other abilities. The barrier can last for as long as it isn't destroyed, but once it is, the barrier enters a five post cool down.
[b]○ FATE'S BLESSING[/b] – Tate can heal allies fully by giving them “Fate's Blessing”. This allows for him to fully heal himself or allies within ten feet of him to their full health while also cleansing status effects and debuffs. This ability has a five post cooldown.
[b]○ ANGEL ROD[/b] – Tate can attack enemies with his Angel Rod. The Angel Rod can lash out and grow in length up to five extra feet. Those hit by the Angel Rod will feel a burning sensation from the holy energy coursing through the metal. Angel Rod does double damage to nightmare soldiers or viruses while also leaving burns on most targets. [/div]
[/td][td style="width:135px;vertical-align:top;"][div style="font:12px Oswald;border-bottom:solid 1px #a8a8a8;text-align:right;padding-right:5px;margin-bottom:-10px;"]FAMILY[/div]
Wind Guardians
Virus Busters
[div style="font:12px Oswald;border-bottom:solid 1px #a8a8a8;text-align:right;padding-right:5px;margin-bottom:-10px;"]ATTRIBUTE[/div]
Vaccine
[div style="font:12px Oswald;border-bottom:solid 1px #a8a8a8;text-align:right;padding-right:5px;margin-bottom:-10px;"]TYPE[/div]
Angel
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