Post by Leilani Pelekai on Apr 25, 2016 20:52:31 GMT -5
LEILANI PELEKAI | SPIRIT WIELDER |
PERSONALITY Leilani is the girl you'd want to not have around you and have around you all at the same time. She's ready to try out anything, and everything, go this way, go that way you name it. She doesn't let anything stop her, not even giant monsters. She wants to tackle what is in front of her with everything she has and regret whatever happens after. Her curiosity is a downfall, but also a positive. She eagerly as questions whenever confused, but gets herself into trouble by asking too many questions. She's still naive about how the world works and gets confused somewhat easily, at least she feels as tho she does. She's someone you could get along with on the spot, but also someone who might annoy you to no end with how much she never stops talking. She's made it her goal to explore every inch of the world, but also, her goal to survive in it as well.
APPEARANCE INVENTORY ○ D TECTOR - A sea green d-tector with purple stripes, has the standard d-tector abilities ○ SATCHEL - A satchel/bag she uses to hold all items that come in her possession. BIOGRAPHY Leilani Pelekai was born on a small Hawaiian island by the name of Niihau, unlike most of the island, this specific island was much smaller and unlike the others didn't have as much. It wasn't an island poor in money, just one that had its own way of working. Leilani never regretted being born there, she enjoyed learning to ride horses, fish, swim, and to never be afraid of anything. But the island around her was so small that she felt as tho she was lacking. However, she couldn't leave her parents and stayed anyway, they depended on her and she on them. As she got older, so did her desire to leave the island and find something more out there. She continued to help with the families fishing and farming business, but Lani didn't want to do that the rest of her life. Her elder brother moved onto bigger, and better things when he moved out. He got to live his dream in some way, but Lani was trapped. She couldn't possibly tell her parents anything, they'd never understand her. They were highly old fashioned and explaining to them, her dream to explore the entire world would only cause issues. So she kept her mouth shut, but continued to explore every bit of her island she could. But her parents could see they were smothering her, they knew she wanted to leave, and thanks to saving up they were able to send her off to New York to live with her brother. When arriving she was clueless about where to go but she knew it was the start of her own adventure. However that all changed one night when her brother was playing video games. Leilani wasn't as good as him, but she still dabbled in them somewhat. The two of them played this new game till one night the two of them got sucked into the game, each of them in different areas. On that day, the wind called to Lani, and from then on her life was never the same again. | NICKNAME Lani, Lala, Lei AGE Twenty. GENDER Female. HEIGHT 5"6. WEIGHT 118lbs. BIRTHPLACE Niihau, Hawaii. DIGIVICE d-tector. CREST Sincerity PLAYED BY pie. |
[i]CAPTAIN EARTH, hana mutou [/i] as [i]leilani pelekai[/i]
deltra of gangnam style
SPIRIT OF WIND | DIGIMON SPIRIT |
APPEARANCE Usual appearance is that of a crouching kazemon, however, the form used in order to carry it around easier is the symbol of wind stored in her D-tector. DESCRIPTION The spirit of wind represents freedom and hope for those trapped by walls that keep them away from the world. When accessing the wind spirit you can freely go wherever you want with the wings on it's back in each form. The higher you climb the higher the user is able to soar into the skies and never be shackled again. The spirit of wind is always looking to help those in need, and further the dreams of those who have previously lost hope. Unlike other Digimon, it doesn't talk, and those who attempt to control its need for freedom will be overtaken by the wind itself. | BASE SPECIES kazemon BASE FAMILY wind guardians. BASE ATTRIBUTE variable. BASE TYPE fairy |
deltra of gangnam style
TINKERMON | S-HYBRID |
DESCRIPTION Tinkermon's wings shine, and because there is a change in the strength of the radiance when it is tense, looking at the wings' radiance is considered a good way to suss out Tinkermon's mood. PASSIVE ABILITIES ○ DREAMLAND - Tinkermon's wings turn blue and as she uses this ability. When in effect, all fairy dust she uses it blue in color and causes those who inhale, the dust to fall asleep for one turn, two posts cool down. ATTACKS ○ NO SIGHT - Tinkermon glows a gray color and stabs the opponent with her lance, injecting a fast acting poison that causes blindness. Lasts one post, has a two post cooldown. ○ PARALYTIC - Tinkermon's body glows yellow, she uses her lance to zap all those that come near her and paralyzes them.Those at a lower level than her are effected for one turn, two posts cool down. ○ PICK YOUR POISON - Tinkermn's body glows a faint purple, as she zips past her enemy and sprinkles purple pixie dust on her opponents, poisoning them. Lasts one post, and has a three post cool down. ○ FEEL THE HEAT - Tinkermon sends a blast of heat into the opponent, and deals fire damage. If the Digimon is already affected by a previous status debuff, it deals double damage and removes the original debuff. The attack has no charge rate but has a cool down of two. | FAMILY nature spirits ATTRIBUTE virus. TYPE fairy. |
KAZEMON | H-HYBRID |
DESCRIPTION A Digimon that possesses power over Wind which bears the might of one of the legendary Ten Warriors. It freely manipulates the atmosphere to display mirages to its opponents and specializes in attacks that generate "Kamaitachi" made from vacuums. PASSIVE ABILITIES ○ DREAM DREAM - An upgraded version of Dream Land. When she uses this ability multi-colored sparkles drop from her wings. She lightly flaps them in order to activate this ability, and in doing so is able to guide the sleep dust to her opponent. Those who fall victim to this ability sleep for two turns and has a cool down of two. This ability does not work on those stronger than her, but more so those weaker. ATTACKS ○ HURRICANE WAVE - Wind gathers around her hands as the symbols on her wrist glows brightly, and the mini wings attached to the symbols on her gloves/wrist flap. Once the ability is in effect she is able to throw miniature tornadoes at her opponents by bringing her fingertips down. She's able to summon mini-tornadoes does from her fingertips and throw them at the enemy. This has no charge rate, one post cool down, and can be used several times unless her hands are bound. ○ AERO BLAST - Kazemon summons the wind around her, aand collects the wind within her hand creating a ball. She then takes the ball of wind and throws it at her opponent. Once the orb explodes with a snap of her fingers,or the enemy gets hit with the orb the enemy is blasted back. The enemy takes a total of 25% due to the impact of the explosive ball and being thrown back. This attack takes one post to charge, and a cool down of three posts to use again. ○ FAIRY TWISTER - Kazemon gets into a handstand position, and spins fast enough that a whirlwind is created. In doing so all those in the radius of the attack are swept up into the wind. As they are swept up, each of them is being constantly kicked by her legs, and damaged by the wind. Both the wind and her legs cause a total amount of 25% damage. This takes no time to charge and takes a cool down of two posts. ○ FAIRY WIND - Kazemon summons more wind to her side, and causes it to swirl around her wings. As it spins around her wings, she flies to the sky and flaps her wings rapidly causing large gusts of winds to blast forward. The opponent is hit with sharp wind blades from the winds. They are pushed back and hit with sharp winds, making a total of 25% damage. Takes no time to charge, but does take a one post cool down. | FAMILY wind guardians. ATTRIBUTE variable. TYPE fairy. |
ZEPHYRMON | b-HYBRID |
DESCRIPTION A Digimon that possesses power over Wind which bears the might of one of the legendary Ten Warriors. She is agile, swift, and powerful, and always ready to fight and protect her friends. Considered to be the fiercest and most beautiful of all the spirits. PASSIVE ABILITIES ○ WIND RESISTANCE - Zephyrmon is protected from attacks thanks to small blades of wind gliding around her, pushing back the attacks. When this power activates, the mini gust of wind swirls around her that make it seem as tho she is shining. This ability is effective against rookie level Digimon and guards her by 25%. ATTACKS ○ HURRICANE GALE - Zephyrmon flies into the air and positions her arms to the left, and then throws them to the right in a full circle. As she does a pink whirlwind full of feather blades is thrown at the enemy. The attack forces the enemy backward, and slices them up. The enemy takes on a max damage of 25% damage. This takes no charge rate and has a post cool down of one. ○ PLASMA BLAST- Zepyrmon's claws glow as orbs of plasma energy gather around them. She brings Them together and combines them into one big orb that she sends flying at the enemy. As it launches, all attacks, champion or lower are cut through and hit physically with damage. They take on a total of 25% damage and has one rate, but a post cool down of three. ○ FEATHER DANCE - Zephyrmon molts feathers, and stands near them, she spins gracefully in a circle causing the feathers to encase her. The feathers take on the color of pink cherry blossom petals as she spins towards her enemy. Once they are caught up in the ability their attack is lessened by 15%, and they take on a damage of 20%. This has no charge rate but does take on a post cool down of three. ○ HEALING WINDS - Zephyrmon summons the winds from everywhere and envelopes herself within them. Each piece of damage she has taken is then healed by 20%. This ability has no charge rate, but it does have a three post cool down. | FAMILY wind guardians. ATTRIBUTE variable. TYPE bird man. |
JETSILPHYMON | A-HYBRID |
DESCRIPTION A Digimon that possesses power over Wind that has transcended legend by inheriting all the might of one of the legendary Ten Warriors and acquiring unknown abilities. By taking in the wind and using the wind’s power it is able to fly about the sky like a jet aircraft. PASSIVE ABILITIES ○ PROTECTIVE WINDS - Jetsilphymon uses her ability over the wind and covers herself in the element. This ability is constantly on, however, much like Wind Resistance it is always on, and cannot be seen by the naked eye due to the winds being so fast. This ability slows down the impact of same and higher level attacks but pushes back attacks of a lower level, and throws back all projectiles. When large attacks hit the winds get rougher, and become larger in order to guard. However, this attack guards her by 30% compared to the previous shield in Ultimate form. ATTACKS ○ SUMMER TURBULENCE - Jetsilphymon sticks her pinwheel into the ground as it glows a red color, the pinwheel spins rapidly causing winds from all over to be summoned to its side. The winds are absorbed into the center of the pinwheel and stored. The pinwheel continues to glow till Jetsilphy releases the hot air, and pushes back the enemy. However, these specific winds are extremely hot and cause burn damage as well. While being pushed back with hot air, the enemy takes on a total damage of 25%. This move has a one-time charge rate and a post cool down of three. ○ ICY WIND - Places her pinwheel into the ground, as it glows an icy blue, cold winds from the north are summoned to Jetsilphy'S pinwheel as they are absorbed into the center. When in use the blades on the pinwheel are slightly frosty, and front when the attack is launched. All those within the area are blasted with cold air, and take on a frozen status effect, while the enemy takes on 25% of damage. This takes a one-time charge rate and has a post cool down of three. ○ WHIRLWIND- Jetsilphymon takes her pinwheel top off the staff, and pulls it into two parts. The parts then glow a pink color, as she waves them around like fans gathering the wind. She throws them propelling them with the wind, they both fly around the enemy and create a giant whirlwind around them causing them to be caught up. The pinwheels run so fast within the whirlwind they constantly hit the enemy at high speeds, causing more damage on them. The enemy is hit with a total damage of 30%, the attack has a one-second charge rate, but a two post cool down. ○ PINWHEEL BLADES - Jetsilphymon flies into the air and does a side spin in the air while doing so she brings her pinwheel down and launches it at the enemy like a projectile. As it spins the pinwheel gathers the wind around it and rushes towards the enemy at high speeds. The pinwheel spins so fast it turns into a blade that hits an enemy at a high speed, pushing against them, and cutting them up, taking on a total damage of 30%. The pinwheel returns to Jetsilphymon, and has no charge rate, but does have a cool down of one post. | FAMILY wind guardians. ATTRIBUTE variable. TYPE cyborg. |
ANCIENT IRISMON | Z-HYBRID |
DESCRIPTION An Ultimate who existed only in the distant past, it has golden wings and a beautiful rainbow-colored figure. With its golden wings, it soars around the vast skies, and it is said that by erecting rainbow bridges it can move freely even through the earth and sea. PASSIVE ABILITIES ○ DEFENSIVE RAINBOW - An upgraded version of Protective Winds and Wind Resistance. This attack much like the others is constantly on, however, instead of wind, Irismon has a constant invisible force field on. It is rainbow colored, clear, and can only be seen by Irismon herself. This ability slows down the impact of same and higher level attacks, pushes back attacks of a lower level, and throws back all projectiles. When large attacks hit the barrier becomes visible, and Irismon must concentrate to keep it up. The barrier is able to expand and nudge back an attack for as long as Irismon can concentrate. This protects her by 45% compared to the last two shields in Ultimate and Champion. ATTACKS ○ RAINBOW SYMPHONY - Irismon places her sword on her forehead, as the rainbow color from her wings absorbs into the rapier. Once doing so it glows till Irismon twirls her weapon in the air. The rainbow colors release from her weapon and float into the air. She then controls the colors like a conductor and sends out seven colored lasers that melt armor, debuffing their defense by 35% for the rest of the thread. This ability can only be used twice, tho the enemy can only be debuffed once. ○ STORM GAZER - Irismon's eyes glow as she holds out both her hands to guide the wind she's summoned. Once doing so she directs it around her enemy causing them to be caught. She is able to summon five tornadoes with the snap of her fingers that do 45% damage to the opponent, and dazes them, lowering their reactions speed for two posts, but with a cooldown of three. ○ BEAUTIFUL RAPTURE - Irismon spreads each of her wings and they glow a rainbow color. The colors charm all those who look at them and cause any to either love or hate her more. Those who love her are less likely to attack, and those who fight are less likely to win. This ability lasts two posts but has a cooldown of three. ○ ANCIENT'S WRATH - Irismon summons the winds to boost her speed,and uses this attack in unison with her sword. If the enemy is hit with the sword, a blast of wind is sent through the body causing them to be internally damaged and blasted backward. She has to charge this attack for one turn, but she is unable to attack while it is charging. This attack does 50% damage to whoever gets hit and blasted backward. This has a cooldown post of three. | FAMILY wind guardians. ATTRIBUTE vaccine. TYPE ancient birdman. |