Post by Angeli on Apr 24, 2016 18:37:44 GMT -5
Angeli | SOLO DIGIMON |
PERSONALITY A very young Digimon, for her age she is surprisingly mannerful and elegant; more versed in the world than someone as young as her would normally be. She is a polite, if a bit cynical individual who while believes words often speak louder than actions, sometimes you need to make an example to get your point across. While intelligent and soft-spoken, at heart, she is rather child-like; indulging on childish hobbies in her spare time and for the most part is hungry for attention. Though she denies it, she is easily infatuated by cute things and has a heavy sweet tooth. A hard-worker, Angeli is dedicated to both her goals and those of her allies; striving by any means to achieve them. She is undaunted by few things, only the words and actions of those she has began to look up to frightening her. The girl is fiercely devoted to both Shin-Sekai and Ringbound; following the words of her higher ups to the very letter. Due to her association with these more morally... wrong associations, Angeli is not afraid to carry out their actions however possible. While morally unstable, Angeli in truth does not believe herself to be a bad person. In fact, Angeli often times tries her best to friendly, amicable even to strangers provided they are not actively getting in her way. The girl keeps tabs on those who have shown her kindness, willing to repay the same to them. For those who have at least won her respect but are in the way of her teams, she desperately tries to change their ways; not wishing them to make a stupid descision that could ultimately cost them their lives. This extends heavily towards both Shin-Sekai and Ringbound, both organizations mattering deeply to her beyond just merely being teams. As a matter of fact, the carbuncle treats both teams' members like family; higher ups being looked up to by her like parents. However, her relationship with these organizations have had a negative effect on her psyche; Angeli when pushed dropping any peaceful and or affable manners she may have been showing at the drop of a dime. When seriously pushed in battle, Angeli is known to adopt a bloodthirsty approach towards her enemies; cackling madly as she sheds any methods of fairplay she may had been forcing upon herself; unafraid to seriously harm someone. The originally sweet girl has recently adopted a taste for Digicores or fresh data, greedily consuming it in a frenzy whenever she gets the chance.
APPEARANCE As a Digimon, her form is highly variable, though the majority of her forms are associated with having adorned at least somewhere on their bodies an amethyst jewel. The most common form of her's is her Chromiamon form, a Rookie level Digimon whose appearance is based off the mythical carbuncle. A mammalian Digimon, she stands a bit taller than the average Rookie level, her form resembling that of a bipedal rabbit. Her fur is naturally grey with some very slight violet colorations, though this is only minor details compared to the various gemstones embedded around her body, one for each of her hands, one on her tail and one large one for her forehead. These gemstones are bright purple, being similar to amethyst. Recently, Angeli has acquired a holosuit so that she can disguise amongst the human populace of Earth if need be... and partially to emulate her superiors' own looks. The Chromiamon has sought after the image of a long-haired girl with dark-blue hair; dressed in gothic lolita-style attire. Here BIOGRAPHY Hatched out a lone Digiegg in the middle of the Nanosphere Forests, Angeli seemed to be a bit sharper than the average Fresh level Digimon. With a disturbing amount of knowledge of the human world's history of warfare, conquest and general bloodshed, Angeli could not help but find herself drawn towards it. In her eyes, she sees both the Digital World and Earth as flawed... flawed enough that they need a strong leader to unite them. However, a light did exist at one point that tried to guide the Puttimon, a tamer named Damion; a self-proclaimed hero. The man preached to her a world where both humans and Digimon could live in peace; Angeli not knowing any better and believing him. She would grow quickly attached to the man, and despite not even being his partner; she would quickly identify him almost like a father. But then one day, without warning; he vanished without a trace. Upset and frightened; Angeli was quick to dismiss his former kindness and blamed him for suddenly abandoning her. Feeling betrayed, she angrily stormed forth to the place where dreams go to die... a world known noneother than the Dark Area. | NICKNAME Queen, Master, Matriarch, Lord, etc. AGE Young (Not even a year old) GENDER Female HEIGHT Variable (But 5'03 is Rookie height) WEIGHT Variable (But 70lbs is Rookie weight) BIRTHPLACE Nanosphere Forests, Digital World CREST Light PLAYED BY Inelegy |
[i]PSG, Anarchy Stocking [/i] as [i]Angeli (Holosuit)[/i]
Designed by me, art for the main line custom forms owned by Cheesiepuff made for me. Dark Evos art are owned by Konami (donut steel)
deltra of gangnam style
Puttimon | FRESH |
PASSIVE ABILITIES Detect Evil - Minor case, Calumon gets a bad itch when around a being who bares her malicious intent, alerting her to their presence. Only works if she is directly seeing the individual in question. ATTACKS Pixie Dust- Scatters a small cloud of dust, it enough to cause an enemy sneeze violently, but that is about it. | FAMILY none. ATTRIBUTE none TYPE slime |
Calumon | In-Training |
PASSIVE ABILITIES Detect Evil - Minor case, Calumon gets a bad itch when around a being who bares her malicious intent, alerting her to their presence. Only works if she is directly seeing the individual in question. ATTACKS Bubble - Spits a stream of weak, soapy bubbles at the foe, hopefully enough to dissuade an attacker | FAMILY none. ATTRIBUTE none TYPE unknown |
Chromiamon | Rookie |
PASSIVE ABILITIES Brilliance - Once per turn, when Chromiamon uses an attack; she builds up a stack of Brilliance (5 max). Each stack of Brilliance empowers' Angeli's attacks and her minion's attacks by 5% for a maximum of 25%. Additionally, while Angeli has 5 Brilliance stacks; she and her minions gain piercing up to Rookie level. ATTACKS Crystal Pawn - Creates a small gem-like familiar wielding a spear, it for the next three turns following her orders, attacking enemies. Up to a max of 2 familiars can exist at a time, they falling apart either from the duration ending or if they suffer lethal damage. Generally, most attacks will destroy them in a single hit. Detonate - Chromiamon commands a pawn to rush at an an enemy in a high-damage suicide attack, they attempting to explode on them. This attack can be used on pawns that have suffered lethal damage, but the power is reduced partially. Detonate can be used after a pawn has attacked a target. (Cooldown: 2 Posts) Gemhancement - Empowers either herself or an ally's next attack to inflict additional 50% damage. (Cooldown: 1 Post) [[HYPERCLOCK]] Arcadia Cleavage - An attack that has the user condense their malice in crystalline form, it taking on the shape of four crescent blades that the user sends out in arcing, boomerang pattern all around them. The mere touch of these blades inflict heavy damage by viciously absorbing matter and data that they pass through. After making their movement back to the user, the crystalline crescents are absorbed back into the user's body; any damage to enemies or the environment they have inflicted restoring the user's own health by an equal amount. (Cooldown: 4 Posts) | FAMILY nightmare soldiers ATTRIBUTE data TYPE beast man |
Zirconiamon | ChampioN |
PASSIVE ABILITIES Purity Sheen- Zirconiamon's body is covered in crystals, they passively purifying any abnormalities she may be suffering at the time. Negative status effects from Champion level or lower Digimon have their duration cut by 2 posts, they becoming effectively useless if they only last for 2 or less posts. ATTACKS Glimmer Ray- Channeling the light in the air, Zirconiamon unleashes a destructive beam of light to attack the foe from a distance. Charging it for a post or making it her only atack this turns amps up the damage by 50%. Luster Mirror- Creates a bright barrier of light around herself, defending herself from all Champion level or lower attacks this turn. Afterwards, the barrier becomes jagged, exploding off her into a shower of short-ranged projectiles, damaging any enemies nearby. (Cooldown: 2 Posts) Shatter - Sends out sharp daggers of crystal to attack the target from a distance, embedding themselves in them. Shortly after, she rips them out with destructive force. This attack has piercing properties. (Cooldown: 1 Post) Burst Glimmer - A variant of Glimmer Ray, Zirconimaon showers an area with multiple rays of light; damaging them. Enemies who find themselves hit by this attack will also find all active Champion level or lower buffs or stacking bonuses nullified or reset back to 0. (Cooldown: 2 Posts) [[HYPERCLOCK]] Arcadia Cleavage - An attack that has the user condense their malice in crystalline form, it taking on the shape of four crescent blades that the user sends out in a arcing, boomerang pattern all around them. The mere touch of these blades inflict heavy damage by viciously absorbing matter and data that they pass through. After making their movement back to the user, the crystalline crescents are absorbed back into the user's body; any damage to enemies or the enviroment they have inflicted restoring the user's own health by an equal amount. (Cooldown: 4 Posts) | FAMILY nightmare soldiers ATTRIBUTE data TYPE bewitching beast |
Chaigidemon | Dark Champion |
PASSIVE ABILITIES One Who Walks in Flame- Chaigidemon passively releases flames that cover a 10 foot radius around, dealing damage to nearby targets while igniting the ground for 3 posts or until Chaigedemon degenerates. Chaigidemon herself is immune to her own flames and additionally takes 20% less damage from flame-based attacks. ATTACKS Cycle Hell - Sends forth a flaming wheel of blue flames at blinding speeds, it moving across the ground and igniting it, it following the same rules as her passive. (Cooldown: 2 Posts) Champion's Immolation- Coats self in a veil of blue fire for 2 posts, fully defending herself from both enemy projectiles up to Champion level strength, but also empowering her One Who Walks in Flame passive to extend out to a 15 foot radius, increasing the damage dealt by the flames as well. (Cooldown: 2 posts after ending.) Phoenix's Execution - Breathes noxious black flames at the foe, it causing intense pain. For the next 2 turns, the target cannot receive Champion level or lower-tier healing. Additionally, if the target recently has healed within the past 2 posts, this attack inflicts double damage. (Cooldown: 1 post after ending) Ookazi - While overhead, Chaigedimon drops a blanket of flames upon those below her within a 15 meter radius, these flames remaining on the ground, following the same rules as her passive. Those who have been recently damaged by Chaigedimon's attacks or flames take 50% additional damage. (Cooldown: 3 Posts) [[HYPERCLOCK]] Arcadia Cleavage - An attack that has the user condense their malice in crystalline form, it taking on the shape of four crescent blades that the user sends out in a arcing, boomerang pattern all around them. The mere touch of these blades inflict heavy damage by viciously absorbing matter and data that they pass through. After making their movement back to the user, the crystalline crescents are absorbed back into the user's body; any damage to enemies or the enviroment they have inflicted restoring the user's own health by an equal amount. (Cooldown: 4 Posts) | FAMILY dark area ATTRIBUTE unknown TYPE unknown |
Palantirmon | Ultimate |
PASSIVE ABILITIES Crystal Fortuna - A Digimon well-versed in magic; Palantirmon is never seen without the nigh indestructible orb that she wields; able to softly levitate it via telekinesis. This sphere however is not for decoration, it being the channel of all of the Demon Man Digimon's magic. Not only does it amplify all of her offensive attacks and familiars by 80%, but it also grants Palantirmon knowledge of both the whereabouts of enemies within a 300 feet radius (able to be extended to a mile if Palantirmon remains idle and spends time concencrating for the post;) but also their special attacks and passives. Synthesis - Palantirmon gathers energy from the world around her; it taking on a crystalline form that floats by her side. Each turn; Palantirmon passively gathers 2 Synthesis charges (up to a max of 20.) Synthesis Charges are used to both sculpt crystalline minions for her use or to affect her other attacks. ATTACKS Crystal Genesis - An attack that weaponizes the Synthesis charges and Palantirmon's most important attack. By expending any number of charges, Palantirmon crafts a number of crystalline familiars of her choice based off how many charges were spent, they following her every order. Palantirmon's familiars are not considered living beings and cannot be stolen or usurped by others by any means, though allies are free to order them around if Palantirmon allows them. All familiars except for Peasants and Eyes will fall apart in 4 Posts, regardless of damage. (Cooldown: 1 Post) Peasants (1 Charge) - A harmless and easy to manufacture familiar; it taking on the form of a small pawn chess piece with a a red-eye marking. Unlike the other familiars, these ones are not built for combat; both being harmless and easy to destroy; even a human punching them capable of destroying them. Their primary purpose is to act as servants for their master, eagerly following the Ultimate level's whims. Comes in a set of 5. Eye (1 Charge) - A surveillance familiar that takes on the form of a sphere with lacy bat wings, the red-eye marking up front. Like Mooks, harmless and easily destroyed; but they are fast. Eyes primarily act as surveillance for their master, relaying sound and visuals to her via telepathic link. Palantirmon is capable of also using Eyes as a form of communication, able to speak through them. Pawn (1 Charge) - The weakest familiar designed for combat and ripped straight from her Rookie level's moveset, these mooks are identical in shape to peasants, though they wield a sharp spear which they can use to attack. Pawns are roughly Rookie level in terms of offense, and while may be individually weak; swarms of them can be lethal. They have slightly improved durability from the ones that Chromiamon could use, though they will go down in a single hit from Rookie level or higher attacks no matter what. Knight (3 Charges) - The next step up from Pawns, these familiars resemble the horse-like shape of knight chess pieces, though dual lances are attached to their sides; they walking about on two hooved legs. Knights are about Champion level in strength, attacking physically with their lances and or firing small plasma shots from the tips. While a bit stronger, they go down easily in a single Champion level attack. Bishop (7 Charges) - A familiar that resembles a human bishop, though their face is replaced by the same eye marking that other familiars have. Offensively, Bishops are ranged fighters; not only flinging elemental spells of various types in small AOE-style bursts. Compared to Knights they deal Armor Ultimate tier attacks, but their defenses are mediocre; an Armor Champ or higher attack enough to destroy them. Rook (7 Charges) - A large, bulky castle tower-like familiar that trudges slowly around on two almost-comically small feet underneath it's base. While only packing Champion tier offense with mounted turrets it extends from it's brick-like walls, it is a behemoth when it comes to bulk; taking 3 Ultimate level attacks or a Mega or higher attack to destroy these juggernauts. Be weary when they collapse, as their falling wreckage deals Ultimate tier damage. King (10 Charges) - A deceptively small familiar that resembles nothing more but a peasant that is decadently decorated; wielding a staff. While not able to directly attack, it is a pest that casts healing spells for ally Digimon; its mere presence alone giving all ally Digimon 20% to all stats. A maximum of a single King can be out at a time. It has a habit of hiding behind Rooks for safety. It is able to take about 2 Ultimate level attacks before being destroyed, a Mega or higher destroying it instantly. Antithesis Gather - Palantirmon begins to forcibly rip parts of the enviroment and chunks of data from enemies within a radius of 15 meters. Along with damaging enemies unfortunate to be in range, this attacks also gifts Palantirmon Synthesis Charges, 4 from the enviroment and 2 for every enemy hit by this attack. (Cooldown: 2 Posts) Artificer's Eye - An attack that allows Palantirmon to spend a brief moment to gather her mind; summoning forth power to use for her creations. Palantirmon gains 6 Synthesis charges. (Cooldown: 1 Post) Quicksilver Meteor - Enlargening the orb to five times it's size, Palantirmon sends it at an enemy in a attempt to crush them with it's weight and size; puppeteering it with her magic. The orb is unable to be destroyed and fully blocks any Ultimate level or lower attacks attempts that get in it's way; though a Mega level attack or higher will immediately cause the orb to be rebounded back; shifting back to its normal size. (Cooldown: 3 Posts) Beauty Nova - Palantirmon's trump card; Palantirmon creates a black hole using her orb as the center. This move quickly absorbs all incoming Ultimate level or lower projectile-based attacks for a post around her AND all of her Synthesis charges and currently active familiars; adding mass and size to the young black hole. On her next turn, Palantirmon collapses the black hole; causing it to send destructive blasts of energy haphazardly across a 50 meter radius as the black hole dies. The damage of this move increases based on the number and strength of the moves, Synthesis charges and minions absorbed; the destructiveness of the attack piercing even Mega level defenses and barriers. After it is all done and over with however; Palantirmon no longer has her orb, effectively negating all of her passives and moves that involve the orb for three turns until she can make a new one.(Cooldown: 6 Posts) [[HYPERCLOCK]] Arcadia Cleavage - An attack that has the user condense their malice in crystalline form, it taking on the shape of four crescent blades that the user sends out in a arcing, boomerang pattern all around them. The mere touch of these blades inflict heavy damage by viciously absorbing matter and data that they pass through. After making their movement back to the user, the crystalline crescents are absorbed back into the user's body; any damage to enemies or the enviroment they have inflicted restoring the user's own health by an equal amount. (Cooldown: 4 Posts) | FAMILY nightmare soldiers ATTRIBUTE data TYPE demon man |
Golachamon | Dark Ultimate |
PASSIVE ABILITIES Two who Travel through Fire - An upgraded form of One Who Walks in Flame, Golachamon passively releases flames that cover a 20 foot radius around, dealing damage to anything nearby while igniting the ground for 3 posts or until Chaigedemon degenerates. Golacha herself is immune to her own flames and additionally takes 50% less damage from flame-based attacks. Golachamon can choose to disable this ability, but only while pacified. Judge, Jury, Executioner - Attempting to buff one's self or weaken Golachamon only further angers her; allowing her to battle both fiercer AND longer. Once per post, when an enemy successfully uses a move that buffs or debuffs; Golachamon gains a stacking 20% buff to all stats PLUS an extra turn of Dark Digivolution duration. (Max of 100% buff) Unknown Husk - By all definitions, Golachamon is while classified as a Dark Area and Virus Busters family Digimon; this is only the case just so she can be identified. Effectively, Golachamon has no attribute or families. Additionally to go along with her truly bizarre nature, Golachamon carries alarming resilience and regenerative properties; being difficult to put down as the battle rages on. Golachamon has has scaling health regeneration that increases at the end of each of her turns, capping out at 5 turns max. ATTACKS Burning Bodies - Golachamon imbues her weapon with blue flames, swinging it at the opponent. Along with dealing damage, this attack sets the opponent ablaze for three posts; as if they had Two who Travel through Fire, key differences being though that any benefectial effects are gone PLUS the flames will harm them but do nothing to Golachamon. No ordinary rainstorm will put out these flames, 1 Ultimate or higher level water, wind or ice attack being required to put them out. (Cooldown: 1 Post after ending) Babel's Tower - Summons forth a 45 foot tall column of flame in front of her, sending it forth on a destructive rampage overhead, leaving behind a swath of burning flames similar to her passive while causing heavy damage to the enviroment and anyone unfortunate to get in the way. Pieces up to Ultimate. (Cooldown: 3 Posts) Guilty Black - A simple, but powerful overhead swing. It's strength scales based on how healthy the target is, a full-health Digimon being taking a blow almost 250% in power; while a target with half or lower would take normal damage. (Cooldown: 2 Posts) Church Bells for Damned Souls - A moment of quiet ponderance is enough to give Golachamon much needed time to stabilize both her body and mind. For the next four posts; Golachamon is no longer classified as a Dark Digivolution; losing the benefits but also no longer counting down her limited duration. As a bonus, during this time; Golachamon gains a 50% defense buff. (Cooldown: 2 Posts after ending) Luxure Heatwave - Golachamon unleashes a heatwave upon the area for three posts, raising the temperature to scorching heats. Not only does this empower all fire-based damage by 70%, but also dries up Ultimate level water or ice attacks instantly. Digimon of the Deep Savers and Jungle Troopers family will also find themselves famished and weakened; reducing their defenses by 50%. (Cooldown: 2 Posts after ending.) [[HYPERCLOCK]] Arcadia Cleavage - An attack that has the user condense their malice in crystalline form, it taking on the shape of four crescent blades that the user sends out in a arcing, boomerang pattern all around them. The mere touch of these blades inflict heavy damage by viciously absorbing matter and data that they pass through. After making their movement back to the user, the crystalline crescents are absorbed back into the user's body; any damage to enemies or the enviroment they have inflicted restoring the user's own health by an equal amount. (Cooldown: 4 Posts) | FAMILY dark area, virus buster ATTRIBUTE unknown TYPE unknown |