Post by FERGHUS on Apr 7, 2016 0:34:15 GMT -5
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FERGHUS | SOLO DIGIMON |
STATISTICS (( EARTH )) SANITY STABLE TORMENTS ○ A Father Scorned - The individual is a family man at heart, but his inability to have saved his own haunts him still to this day. For those he still cares about, he is overly protective of them; not wishing to have the past repeat. They can keep a lid on it when necessary, but deep down their heart aches still. (Level 2) ○ Wizened, but Sour - The individual has been around for quite a while, though his own misfortunes in life have diluted their perception of the world to that of a somewhat pessimistic outlook. They can come off as selfish or harsh, even when they mean the best of intentions. (Level 1) PERSONALITY Grumpy, while a strong word, expresses this mon's usual demeanor as he interacts with others. Often does he come off as cold, even downright hostile. However, he bears no ill will to those he speaks with generally. Ferghus wants to get a job done, and done right. In a sense his harsh words may often come off as fatherly, though strict and disciplined. That gruff exterior is a protection method he's learned throughout his lifetime. Rarely does he want to get too close to another, for fear of losing him or her for being away too often, or suffering consequences for his own actions. But at the same time, he insists on keeping a reputation of being a good contact if a job needs to be done, regardless of the details. Well, not entirely. Though he hides his feelings, he can't help but worry himself over the next kid in a bad position. Some force in his memories keeps pushing this digimon to direct some youth down a more appropriate path, in hopes he or she will keep themselves out of danger. Not without being too overbearing, as Ferghus can get quite stubborn and insist on it being his way. Instinct tends to kick in when a younger person is in danger, and although he'll rush in and help, he'll try to play it off as a requirement for his client, regardless if he's lying. Although, if someone were to get deeper into his thought process, his concern for the youth of today is a chance to fulfill that which he failed to protect. Otherwise, his lifestyle is simple. Wander around, take a client here and then, gain money. After all of that is done, it's easy to find this monster in a bar of some sort, or at least outside one. He's a common drinker, with a tendency to lose track of himself (and his money), leading to a near drunk digimon. If he's outside, he also may or may not ask to bum a smoke if he's currently out of cigarettes. Sometimes a good smoking or drinking buddy though is all he needs to calm down. Though rare, he may be found humming to himself some tune or another, likely a country-folk song or something similar. Want an easy way to embarrass this guy? Compliment his knack for country music! Also, his accent, one compared to that of a Southern American man, can be quite heavy, so he may be required to repeat himself.
APPEARANCE Take a Leomon. Your normal, average, everyday Leomon. The massive freaking lion man of noble heroism who uses a sword. Yes, the species naturally has a few scars here and there, but nothing major. With this in mind, time to begin adding some more the extra parts that makes Ferghus a unique individual. Like his myriad of extra scars for example! While not excessive necessarily, he's acquired a few scars on a couple areas of his bodily anatomy, obviously from fights of different proportions. The most important scar is his left eye, covered by a leather eye patch. Although most of this scar is hidden underneath, the discoloration extends to a visible amount, and someone with a high level of observation can note that the eye scar looks pretty bad. Unfortunately this scar on his eye is damaged data, so it follows him as he evolves up and down, back and forth. BIOGRAPHY
| NICKNAME AGE 63 years GENDER Male HEIGHT 12'8" WEIGHT Muscular as Shite BIRTHPLACE Primary Village (Birth), The West (Hometown) CREST Knowledge PLAYED BY CrazySaga |
[i]DIGIMON, Leomon[/i] as [i]ferghus[/i]
deltra of gangnam style
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PUNIMON | FRESH |
STATISTICS (( EARTH )) HP: 10 AP: 1 OFF: 2 DEF: 1 AGT: 1 SPC: 1 PASSIVE ABILITIES ○ SQUISH! physical - no element Due to a Punimon's squishy body, it can flatten itself to squeeze through smaller cracks and holes. Of course, if it squishes itself too much he can put a hefty damper on his movement. ACTIVE ABILITIES ○ BUBBLE BLOW special - no element Shoots acidic bubbles from his mouth. Hope the target isn't basic! DAMAGE: 2 COOLDOWN: 1 post | FAMILY NONE ATTRIBUTE NONE TYPE SLIME |
TSUNOMON | IN-TRAINING |
STATISTICS (( EARTH )) HP: 20 AP: 1 OFF: 3 DEF: 2 AGT: 2 SPC: 1 PASSIVE ABILITIES ○ SQUISH! physical - no element Oddly, he keeps the same passive as his Fresh form here, although the horn does get in the way. ACTIVE ABILITIES ○ BUBBLES special - no element More acidic bubbles are fired. A bit more 'oomph' than Fresh level, but still minor. DAMAGE: 4 COOLDOWN: 1 post | FAMILY NONE ATTRIBUTE DATA TYPE LESSER |
ELECMON | ROOKIE |
STATISTICS (( THUNDER )) HP: 80 AP: 2 OFF: 9 DEF: 8 AGT: 5 SPC: 3 PASSIVE ABILITIES ○ VOLTAGE BODY physical - thunder Using his ability to manipulate electricity in this form, he causes the electrical impulses in his body to surge in combat. When hit by a melee attack from a digimon of Rookie level or lower, these surges course into the foe, the opponent now STUNNED for 1 post. ACTIVE ABILITIES ○ SPARKLING THUNDER special - thunder Charges up a bolt of lightning and shoots it at an opponent. DAMAGE: 15 COOLDOWN: 2 Posts ○ NINE TAILS physical - no element Flips towards an enemy and slaps them with his tail. DAMAGE: 10 COOLDOWN: 1 Post ○ THUNDER KNIFE special - thunder Unleashes a barrage of small blades of electricity at a foe, the daggers sticking into the target and sending an electrical current through his or her body. Upon impact this STUNS an opponent for 1 Post, the STUN only affecting Rookie levels or lower. DAMAGE: 10 COOLDOWN: 3 Posts | FAMILY NATURE SPIRITS ATTRIBUTE DATA TYPE MAMMAL |
LEOMON | CHAMPION |
STATISTICS (( EARTH )) HP: 100 AP: 3 OFF: 20 DEF: 10 AGT: 10 SPC: 5 PASSIVE ABILITIES ○ MADE OF TOUGHER STUFF physical - earth From his suffering through combat or otherwise, he is able to withstand stronger attacks than an average digimon of his level. His DEF value is increased by 10, but HP is calculated before this increase applies. ○ BEAST'S BRAWN physical - earth Exercise, training, and battle have improved his physical strength to where it is above the power of a digimon of a comparable level. On top of standard feats requiring power, any physical, melee attack he uses has its power increased by 10. ACTIVE ABILITIES ○ FIST OF THE BEAST KING physical - earth Unlike a normal Leomon, he prefers to punch a fool fact to face with his signature attack. Charging up energy into his fist, he throws a punch, and on impact with the enemy, unleashes the stored energy alongside the physical brutality. DAMAGE: 25 COOLDOWN: 2 Posts ○ LION SWORD physical - no element Slices an opponent with his sword. DAMAGE: 15 COOLDOWN: No cooldown. ○ SMASHING KICK special - no element Unleashes a powerful roundhouse kick at an enemy. On impact, it STUNS the opponent for 1 post. Cannot STUN opponents of Champion or lower. DAMAGE: 10 COOLDOWN: 2 Posts ○ HUNDRED BEAST FIST special - earth Charging both of his fists with energy, he delivers a barrage of punches unleashing numerous, lion head shaped energy blasts. The force from multiple attacks slamming into the opponent causes him or her to become DIZZY for 2 posts, but the DIZZY effect is ignored by opponents Armor Ultimate or higher. DAMAGE: 10 COOLDOWN: 3 posts | FAMILY NATURE SPIRITS VIRUS BUSTERS ATTRIBUTE VACCINE TYPE BEAST MAN |
DONLEOMON | ARMOR CHAMPION (DIGIMENTAL OF KARMA) |
STATISTICS (( EARTH )) HP: 150 AP: 3 OFF: 25 DEF: 15 AGT: 10 SPC: 15 APPEARANCE Aside from retaining the huge, muscular body of a Leomon, DonLeomon comes equipped with a Tommy Gun which deals damage of his level. The gun itself has a scope attached to it capable of allowing far distance shots, other factors aside. Maximum distance is about 3 miles. PASSIVE ABILITIES ○ MADE OF TOUGHER STUFF physical - earth From his suffering through combat or otherwise, he is able to withstand stronger attacks than an average digimon of his level. His DEF value is increased by 15, but HP is calculated before this increase applies. ○ TANK PIERCING special - no element Building up energy, his Tommy Gun and his other attacks have the capability to ignore all defense boosts on his opponent. For every 2 attacks and/or shots made, the next attack will pierce through and ignore any buffs from moves, passives, and armor, but DOES NOT effect natural DEF. Can only affect up to Armor Ultimate. ACTIVE ABILITIES ○ BEAST KING'S EYE special - earth Aiming for the best possible outcome, an energized sniper shot is sent at an opponent. A setting on the scope increases the range by another mile for a total of 4 miles maximum distance, and ignores 15 DEF flat. Only affects up to Armor Ultimate. DAMAGE: 25 COOLDOWN: 3 Posts ○ DON'S RETRIBUTION special - no element The Tommy Gun fires a barrage of bullets in a line at an opponent, riddling he or she with bullet holes. If the armor and defense boost piercing from Tank Piercing is in effect, Don's Retribution deals an extra 15 damage. DAMAGE: 20 COOLDOWN: 2 Posts ○ RIGHT HOOK-LEFT HOOK-KNOCKOUT physical - no element Letting his gun hang on the strap, DonLeomon sends out a three punch combo just as the name implies. A right hook, a left hook, and finally a powerful uppercut. This attack places DIZZY on the enemy for 1 Post on the final blow. Cannot DIZZY Ultimate levels or higher. DAMAGE: 20 COOLDOWN: 2 Posts ○ 360 MOB SHOOTOUT special - earth Spinning in a circle, he unloads his Tommy Gun on everything surrounding him nearby. DAMAGE: 15 COOLDOWN: 1 post ○ SPEAKEASY TOSS physical - earth Gaining a burst of strength, he forgoes his other actions for the turn to pick up an opponent, spin around, and toss him or her a fair distance away. In addition, letting his Tommy Gun rest for this attack lowers the hastens the duration of cool downs for gun related moves by 1 Post, but cannot lower the cool down below 1. DAMAGE: 15 COOLDOWN: 3 posts | FAMILY NATURE SPIRITS VIRUS BUSTERS ATTRIBUTE VACCINE TYPE BEAST MAN |