Post by matthew mcdermott on Apr 19, 2016 18:24:18 GMT -5
Gonna go ahead and add the Champion form.
Attacks and Abilities for Fresh, In-Training and Rookie Forms are going to be modified to try and compliment the Battle System. Suggestions are welcome.
I have no idea what I'm doing
Attacks and Abilities for Fresh, In-Training and Rookie Forms are going to be modified to try and compliment the Battle System. Suggestions are welcome.
BUBBMON | FRESH |
DESCRIPTION This cute little discharge of snot actually has a sweet smell to it. Her pacifier is colored pink. PASSIVE ABILITIES ○ SLIMY SKIN - Bubbmon's lack of hardened skin allows it to slip through small cracks. The only drawback is that Bubbmon can't pass through entrances smaller than it's pacifier. This ability has no combat application in battle and is generally used for escape. However, attacks from Fresh Digimon may bounce off Bubbmon roughly 25% of the time. ATTACKS ○ STICKY BUBBLES - Sticky Bubbles are Bubbmon's only form of offense. In exchange for doing any damage, Sticky Bubbles instead immobilizes the opponent temporarily, allowing Bubbmon to escape. This attack does take time to recharge if immobilization is successful. This happens roughly 50% of the time. | FAMILY UNKNOWN ATTRIBUTE DATA TYPE SLIME |
MOCHIMON | IN-TRAINING |
DESCRIPTION There is a small scar on the front of Mochimon's stomach. How it was obtained is unknown. PASSIVE ABILITIES ○ RUBBER SKIN - Upon becoming an In-Training Digimon, the former ability of evasion has been replaced with elasticity. Mochimon is able to mitigate damage from certain attacks by hardening, stretching or even inflating its own body. This ability can't be used in succession, as using this even once can drain Mochimon's stamina. Damage taken is decreased by 5-10% depending on the stage of the opponent Digimon. Rubber Skin cannot work against Rookie Digimon or higher. If used more than once, Mochimon suffers one turn of inaction in order to recover. ATTACKS ○ ELASTIC BUBBLES - Elastic Bubbles are a step up from Sticky Bubbles, as these require some amount of physical force to be destroyed, further increasing the chance of escape. If infused with vibrations, they can explode upon being struck or placed as mines on the battlefield. This attack has no boost if infused with vibrations or treated as mines, and does regular damage. | FAMILY METAL EMPIRE ATTRIBUTE DATA TYPE LESSER |
OTAMAMON | ROOKIE |
DESCRIPTION There is nothing peculiar about this Otamamon's appearance except that she has a small scar on her underbelly. PASSIVE ABILITIES ○ SLIPPERY SKIN - This is an awkward trait, as it is an improved form of Bubbmon's Slimy Skin. Being based on a tadpole, Margot's Otamamon form has the ability to slip out of an enemy grip or "reject" some physical contact. Focused and precise attacks are more likely to directly harm Otamamon, and poorly aimed strikes are less likely. On land or in water, Margot has a 25% chance of avoiding or rejecting physical contact completely. The chance can either increase or decrease by 5-10% depending on the opponent's stage or passive abilities. ATTACKS ○ WATER JET - Water Jet is Otamamon's primary means of directly attacking an opponent from a distance. A chamber of water inside Otamamon is opened, and she is able to strike the opponent. It is akin to a fire hydrant releasing water, and her accuracy depends on how focused she is. This attack has a cool-down period of one post and has a 15% accuracy boost in water. ○ BODY BLOW - Body Blow is Otamamon's close combat method attacking. A simple tackle is made against the opponent. This attack is more likely to succeed in water. This attack has a 15% accuracy boost in water. ○ LULLABY BUBBLE - Lullaby Bubble does what it says. By singing into a bubble, Otamamon can attempt to make the opponent fall asleep. It is slow moving, and is often best used after a Body Blow. Sleep can occur 40% of the time upon contact, and has no accuracy boost in water. It does, however, require a cool-down period of three posts. | FAMILY DEEP SAVERS ATTRIBUTE VIRUS TYPE AMPHIBIAN |
DEPTHMON | CHAMPION |
DESCRIPTION The tips of Depthmon's fingers are painted rose, and her visor is tinted in the same color. PASSIVE ABILITIES ○ WATER BALLET - Depthmon's improved ability to swim has increased success rates within water, as well as accuracy boosts to all her attacks, except one. On land, these abilities are decreased. Attacks will work 50% of the time and evasion is also cut in half. There is no cool-down for this ability due to the use of specific terrain. Depthmon cannot generate her own water if none is present. Water Terrain and Rainy Weather offer minor boosts of at least 15%. ATTACKS ○ MARINE KNIVES - By gathering moisture and wrapping it around her clawed fingers, Depthmon can perform a highly accurate ranged attack. These knives can scatter in an arc formation, or follow one after the other upon being released and are generally hard to avoid, especially in her preferred territory. Depthmon can generate up to three knives. This attack has a cool-down period of one post per knife and a 75% accuracy boost in water. ○ MARINE CLAWS - If ranged combat is impossible, Depthmon can use Marine Knives for close combat by keeping them wrapped around her claws. This attack has a cool-down period of one post and keeps a flat 50% accuracy. ○ BUBBLE BOMBER - Unlike Lullaby Bubble, Depthmon infuses generated bubbles with pressurized water, allowing them to explode and create a cloud of smaller bubbles to disorient the opponent. This attack has a cool-down period of one post and deals standard damage in water or on land. ○ AQUA JET - Essentially an upgraded version of a Body Blow, Aqua Jet is performed by Depthmon covering herself in water and ramming the opponent head-on. This can only be used if water is present, or in water itself. This attack has no cool-down. | FAMILY DEEP SAVERS ATTRIBUTE DATA TYPE AQUATIC BEAST MAN |